Read about the changes that mod make and it installation in description.
- Installation:
- Be sure you use the v1.08 game version;
- Delete the previous mod version if you have installed one;
- If you want install the mod with all changes, listed below, then copy the content of "Full version" folder to your F.E.A.R. game folder.
If you want install the mod without changes, listed below in "weapons" section, then copy the content of "Without weapons changes" folder to your F.E.A.R. game folder.
If you're asked about overwriting files or folders then overwrite them;
- For russian localization, in addition, you must open the text file "..\FEARXP\Default.archcfg" with notepad and add a line "RivarezVoice.Arch00" to the end of this file;
- It's not recommended to install any other mods after installed the Rivarez Mod, because you can overwrite the mod files and it will be not work. This does not apply to HD Textures by Rivarez, which can be installed after without problems;
- You must start a new game to properly mod working.
- Major changes:
in FEAR:
weapons:
- can shoot one bullet for weapons: Assault Rifle, SMG; - reduced the weapons recoil (so you don't need the slomo every time you shooting);
- can wear all the weapons and assign it to controls in game menu (example on 0-9 buttons);
- increased damage from AssaultRifle, NailGun, SMG, Cannon;
- 4 times scaled-down the "nail" model that shoots a NailGun for more realism, also removed the sticking bodies to the walls by nails;
- increased the ammo count, picked up with: AssaultRifle, Missile Launcher, NailGun, Plasma weapon, SMG, Cannon; - increased the max ammo count you can take for: Missile Launcher, NailGun, Cannon;
world detail:
- the details of enemy models are not reduced with increasing the distance from them;
- the dead bodies and it's parts are not disappear;
- blood on dead bodies and other objects(walls, floors etc.) does not disappear;
- the bullet holes and nails are not disappear;
- shell casings are not disappear;
- shards of broken glass and wood debris are not disappear;
- automatic turret debris does not disappear;
in Extraction Point:
- Added an utility for embedding any high screen resolution into Extraction Point so you don't need to edit the "C:\Users\Public\Documents\TimeGate Studios\FEARXP\settings.cfg" file manually anymore and you can normally enter into the game graphic settings menu without resetting the screen resolution to low values. To set the custom screen resolution run a "ScreenResolutionXP.exe" application, choose resolution you want to set then click the "Set" button. After this, the new resolution will be presented in game graphic settings;
- weapons:
- can wear all the weapons and assign it to controls in game menu (example on 0-9 buttons);
- increased damage from AssaultRifle, SMG, NailGun, Cannon;
- reduced the weapons recoil for SMG и AssaultRifle;
- 4 times scaled-down the "nail" model that shoots a NailGun for more realism, also removed the sticking bodies to the walls by nails;
- increased the ammo count, picked up with: AssaultRifle, SMG, NailGun, Plasma weapon; - increased the max ammo count you can take for NailGun and Missile Launcher;
- world detail:
- the details of enemy models are not reduced with increasing the distance from them;
- the dead bodies and it's parts are not disappear;
- blood on dead bodies and other objects(walls, floors etc.) does not disappear;
- the bullet holes and nails are not disappear;
- shell casings are not disappear;
- shards of broken glass and wood debris are not disappear;
- 2 new textures was created;
- sound (*only for russian localization):
- the Fettel's phrase in church "I know this is nonsense. All the nonsense....." was replaced with another statement.
Changelogs:
v.1.04
- Updated mod part for Extraction Point for working with "HD Textures by Rivarez" mod;
v.1.03
- Fixed a bug with protagonist's headless reflections in F.E.A.R.
v.1.02
- Added an opportunity to install the mod without weapons changes.
v.1.01
- Automatic turret debris does not disappear;
- ScreenResolutionXP.exe for Extraction Point supports any screen resolution.
Hello, nice mod! Just a problem: I keep seeing a 'FPS' square on the top right corner whenever I load or save game. Can you fix that?
Also, the mod just doesn't reduces the recoil of the weapons, it straight up nulifies it, making it a bit too easy specially in the intro.
I wish I could keep the decals, bodies, bullet holes, blood, shell casings and debris despawn time without affecting the weapons.
Hello!
Sure I can remove the "FPS" square, I'll do this when I'll have free time.
Next, I removed and reduced the weapon recoil in order to player not needed the slo-mo every time when shooting but can enabled the slo-mo when it really necessary. To return the vanilla weapons delete the *.gamdb00p files.
Awesome! I'll be waiting for the fix :)
In the meanwhile I'll try the mod with vainilla weapons and MMod.
(accidentally replied while logged off...)
Did you remove FPS Square?
Few years ago :)
Is this gonna cancel my all gun changes or just the recoil part.
Any support for Perseus Mandate soon?
No. I don't plan to support the Perseus Mandate in my mod.
Why not?
Why is that?
Wish you do though since once players beat the main game or Extraction point. There isn't any much to go on.
How do you edit the weapon damage in the gamdb00p file?
Public Tools for FEAR, WinHex for Extraction Point
I found this public file but i have no idea how to use it.
I really don't know what to do, i tried all the tools to edit the gamdb00p file but none of them do.
FEAR Public Tools includes the sources of gamdb00p, you don't need to edit the gamdb00p directly, you must compile it from the sources with Public Tools.
The gamdb00p for Extraction Point has no sources, so in this case you can edit it using hex editor and some tricks.
By the way, could you type some tricks to edit compiled gamedb00p files? It would be nice and help to develop FEAR modding community as there is a lack of proper tutorials with regard to FEAR modding.
Кстати, не мог бы ты по возможности описать приёмы по изменению закомпилированных файлов баз данных? Было бы здорово, так как моддинг-общественность у игра крайне малая и крайне мало наглядных обучающих материалов, которые помогли бы её развить хоть немного.
You may be able to glean some useful info from my comments on my mod page here: Moddb.com
I suck at writing proper tutorials but the basic process I'm using to mod Extraction Point and Perseus Mandate is explained if you dig through my comments on the main page there.
Edit: The comment I was referring to is kinda buried now. Anyway here it is:
"The idea I had was to take an unmodified gamdb file, open it in a hex editor and copy all the 1s and 0s and do the same with a gamdb file with only the infinite flashlight enabled and compare both files side by side in a program designed for comparing text files, like Diff Merge, to see which line actually changes the flashlight and then edit that line in the dlc gamdb files with a hex editor."
So far, it works. Sorta. Just make sure the unmodified file is compiled from the SDK(from the GDBEdit.exe tool) and not the 'offical' one extracted from the game's .Arch00 files(they're slightly different).
When pasting the raw hex in prep for comparing, you'll need a text editor that can set line wraps at specific intervals(column mode). I use UltraEdit for this which costs $$$. For a free alternative, you could try notepad++, sublime text or maybe open libre.
Also, don't use Diff-Merge for comparing the files. It crashes faster than a Kamikaze at Pearl Harbor. I use UltraCompare(free with UltraEdit). If you need a free program, you could try Win-Diff or Win-Merge. Maybe. You need one with a 'go to conflict' feature that will allow you to see the lines above and below the conflict. This is important for searching for the proper line.
That's all I got. Perhaps someone will find this wall of text beneficial in their modding endeavors....
Best mod out there for FEAR! However the FPS box in the upper right almost makes it unplayable, very big eye sore, any way to disable?
When is that FPS square going to be removed?
Now I start playing the FEAR again and making a new version of my mod, which will be released when I finish the game. I already removed the 'FPS' square in new version.
Infinite flashlight doesn't seem to work
Did you installed any another mod over RMod?
Nope, RMod is the only mod I've ever installed for FEAR. Also sometimes when I leave a room I'll come back to see that all the bodies are gone.
What is the version of your game?
Nevermind I fixed it. I just needed to start a new game. Sorry for wasting your time.
That new version of your mod is awesome. Two thumbs up!
Any chance you could the same for FEAR 2?
Thanks, I glad you like the new version!
Currently FEAR 2 is not presented in my plans, maybe in future, I don't know yet.
how can I set weapons recoil to the default?
"I removed and reduced the weapon recoil in order to player not needed the slo-mo every time when shooting but can enabled the slo-mo when it really necessary. To return the vanilla weapons delete the *.gamdb00p files."
I did the same
my flashlight doesn't work anymore
playing the mod but part 2 wont load freezes after I get tossed out window
How to fix?
any help would be cool
The blood and bullet holes not fading anymore is a great idea. Can u upload a file with only this ? I like my flashlight and weapons old style.
I was about to download this, but when I saw you messed with damage of rifles and sub machine guns I know it will make the game unbalanced: too easy at some points and too hard in other places.
Shouldn't mess with what the pros are doing
...
You have not played but you know it will make the game unbalanced? You are a cool guy actually :)
So you need to play original game that "pros are doing" and dont use any mods )
Hi.
I am a bit confused about how to install this.The ReadMe.txt says-"Rewrite the files & folders of this archive into your F.E.A.R. directory."
I dont understand what im supposed to do.And yes,im quite slow when it comes to these things...
Thanks.
One more thing,people should also check out the authors weapon mod for doom 2016.Its subtle but quite nice.The shotgun kills possessed in ONE shot!
Thanks for changing the description but i still cant get it to work.
I copied the content inside the "Rivarez" folder and pasted into the "FEAR Ultimate Shooter" folder.Isnt that the right way to install it?
Please advise.
Thanks.
The installation section of description contains a following info:
"Copy the content of folder in downloaded archive to your F.E.A.R. game folder. If you're asked about overwriting files or folders then overwrite them;"
If you open the downloaded archive, you'll see one folder within named "RivarezMod 4 FEAR & XP". Open this folder and copy full the content of it to your FEAR folder.
Not sure if this has been asked but do you have plans of adding Perseus Mandate?
I'd say add back or actually increase recoil, and impaling of bodies. Guns feel extremely weak now.
I played some more, It sort of ruins the game; Guns have never felt weaker before. They feel more powerful in Destiny and Fallout 76 than in this mod.
Can we get version without changing recoil it's just to easy with it.
Not too big of a fan of removing the Nail Gun's stick to wall feature. I'm pretty sure that is the only reason people use that gun.
Which item allows for all weapons? Is it Weapons.Fx00p in the ClientFX folder?
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mod doesn't seem to work for me.
To everyone who wants only the graphical tweaks - copy only the following files/folders:
Default.archcfg
Rivarez/ClientFX
Rivarez/GameClient.dll
Rivarez/GameServer.dll
That way you get the blood, gibs, decals and shells that stay forever, but anything else remains untouched (at least the guns behavior, I didn't check thoroughly everything else).
Rivarez, I really appreciate your work here, it's just that most of us need only a part of it :)
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Not compatible with mmod?