Description

Happy Halloween, fans of F.E.A.R.! Here is an idiotic mod make by yours truly. -- WARNING -- THIS MOD IS INTENTIONALLY STUPID, SLEAZY AND SLOPPY AS A WET NOODLE!! NOT SAFE FOR WORK, EXPLICIT CONTENT CONTAINED WITHIN! IF YOU DISLIKE SEEING SOME NAKED SKIN, PLEASE DON'T PLAY IT! YOU HAVE BEEN WARNED! ENTER AT YOUR OWN RISK! - - - - - - - - - - - - - - - - - - - - - - - - -

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Fear The GoeMonsoon
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SaladReactor AuthorOnline
SaladReactor - - 8 comments

For anyone/anything crazy enough to play the mod, I thank you.
Here are some answers to potential questions:

Q: Do I need anything else to make the mod work as intended?
A: Aside from patching the game up to version 1.08, no. Nothing else is needed.

Q: What is the story for the mod exactly?
A: It boils down to this: kill the master rapist and all of his rapist subordinates. Not very deep nor profound, I know.

Q: The mod makes mention of rapists and juvenile molesters. Does it contain kiddie p0rn?
A: No. I know the mod is very low-brow and a bit much at times, but it never does anything unethical or illegal.

Q: Why are the subtitles sometimes completely different from what is being spoken?
A: It's intentional. After modding the vanilla campaign for so long I got a bit bored at times and decided to write whatever I felt like for some voice lines.

Q: Are some of the enemies/characters supposed to flop around?
A: Yes, that's also intentional. If this causes problems for you during the final boss (disappearing out of boundaries, for example) just reload the last checkpoint. I though it would be a dumb gag but I didn't test it extensively so keep that in mind.

Q: Why is this mod so sh*tty?
A: You probably have a better taste in mods than I do. Also, the rough nature of it is also kinda sorta - you guessed it - intentional (mostly).

Q: I hear skips when some background songs are supposed to loop. Why is that?
A: They loop perfectly when I use an audio player. Unless there is something wrong with my audio player application (which seems a bit unlikely) this is unavoidable. I verified that the loops were seamless after each one was created. I had issues with WinLAME causing a skip in the audio when compressing songs so I relied solely on WaveMP3. That one fixed it.

Q: I get some hitches and micro-freezes in the custom levels. How come?
A: I'm not sure of that myself. I have theories but it doesn't make much sense for it to be there unless there is an essential optimization I have missed somewhere. The second custom level (after credits) has been known to cause issues for a friend of mine unless you turn some graphical details down, but it runs fine on my 2007 rig (Q6600 at 2.4Ghz + Radeon HD7970) and it runs alright on my 2003-era Athlon 64 machine (A64 3200+ & Geforce 6800GT) as well, minus the hitching of course.

Q: That player character's arm waving is REALLY annoying! Can you fix it for me?
A: Since I understand that not everyone will be a fan of it, I will consider uploading a small database tweak that can be applied to the mod to remove it. Just ask me if you think you will need it.

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crisnslash
crisnslash - - 7 comments

Bro this is some good ****, if i was a Youtuber or Streamer i would have made a video of your mod, do you plan to go and make similar modified version of this mod with the dlcs?, also in the afterlife club is there a proper ending to the game or is just getting out of interactive options and then quit the game?

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SaladReactor AuthorOnline
SaladReactor - - 8 comments

Sorry for my late response! I’m very happy that you found some sort of entertainment from my monstrosity of a mod. The Afterlife Club is more bonus filler content LOL but was also meant to act as a sort of starting point for a custom campaign in the weird cityscape of afterlife itself and as such I didn’t put much effort into making a cool level end-point other than just exiting the place through the main entrance.

As for any similar mods from me in the future? I have been thinking for a while about it, whether I should make a sequel to it in the form of a mod for another game (System Shock 2 was one idea, although weapon modding doesn’t seem to be possible in it) or if I should go through with my afterlife idea or maybe something else entirely. I got pretty sick in the end going through all the audio and texture assets in the vanilla FEAR campaign just to mutate it into GoeMonsoon LOL so I think I will just re-learn how to use WorldEdit to make levels from scratch if/when I decide to mod FEAR again.

I truly appreciate your comment! Hopefully I was able to provide a decent enough answer.

Reply Good karma+1 vote
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