Happy Halloween, fans of F.E.A.R.! Here is an idiotic mod make by yours truly.
-- WARNING --
THIS MOD IS INTENTIONALLY STUPID, SLEAZY AND SLOPPY AS A WET NOODLE!!
NOT SAFE FOR WORK, EXPLICIT CONTENT CONTAINED WITHIN! IF YOU DISLIKE SEEING SOME NAKED SKIN, PLEASE DON'T PLAY IT!
YOU HAVE BEEN WARNED! ENTER AT YOUR OWN RISK!
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Happy Halloween, to anyone crazy enough to play this!
To celebrate the occasion, here is a brand new mod for FEAR.
WARNING! This mod is stupid and intentionally absurd. Do not judge it as a professional production. It's made by one person in their spare time for their own and their friend's amusement. Also WARNING: This mod is NOT intended for pre-teens or people with an allergic reaction to unsafe content. Contains NSFW assets and language and violence.
The mod changes the way F.E.A.R. looks and sounds and feels in many regards, including texture replacements/swaps, changed sound effects, swapped some character models with other character models, changed dialogue, changed weapon behavior, changed effect textures, changed blood and gore behavior and new levels containing new sounds and voices and a bunch more!
How to install and play: (1) Unzip the GMonsoon folder in the zip-file into your FEAR executable folder. (2) Replace the Default.archcfg file with the one provided in the zip. Make sure to back up the original one. (3) Play the mod
For anyone/anything crazy enough to play the mod, I thank you.
Here are some answers to potential questions:
Q: Do I need anything else to make the mod work as intended?
A: Aside from patching the game up to version 1.08, no. Nothing else is needed.
Q: What is the story for the mod exactly?
A: It boils down to this: kill the master rapist and all of his rapist subordinates. Not very deep nor profound, I know.
Q: The mod makes mention of rapists and juvenile molesters. Does it contain kiddie p0rn?
A: No. I know the mod is very low-brow and a bit much at times, but it never does anything unethical or illegal.
Q: Why are the subtitles sometimes completely different from what is being spoken?
A: It's intentional. After modding the vanilla campaign for so long I got a bit bored at times and decided to write whatever I felt like for some voice lines.
Q: Are some of the enemies/characters supposed to flop around?
A: Yes, that's also intentional. If this causes problems for you during the final boss (disappearing out of boundaries, for example) just reload the last checkpoint. I though it would be a dumb gag but I didn't test it extensively so keep that in mind.
Q: Why is this mod so sh*tty?
A: You probably have a better taste in mods than I do. Also, the rough nature of it is also kinda sorta - you guessed it - intentional (mostly).
Q: I hear skips when some background songs are supposed to loop. Why is that?
A: They loop perfectly when I use an audio player. Unless there is something wrong with my audio player application (which seems a bit unlikely) this is unavoidable. I verified that the loops were seamless after each one was created. I had issues with WinLAME causing a skip in the audio when compressing songs so I relied solely on WaveMP3. That one fixed it.
Q: I get some hitches and micro-freezes in the custom levels. How come?
A: I'm not sure of that myself. I have theories but it doesn't make much sense for it to be there unless there is an essential optimization I have missed somewhere. The second custom level (after credits) has been known to cause issues for a friend of mine unless you turn some graphical details down, but it runs fine on my 2007 rig (Q6600 at 2.4Ghz + Radeon HD7970) and it runs alright on my 2003-era Athlon 64 machine (A64 3200+ & Geforce 6800GT) as well, minus the hitching of course.
Q: That player character's arm waving is REALLY annoying! Can you fix it for me?
A: Since I understand that not everyone will be a fan of it, I will consider uploading a small database tweak that can be applied to the mod to remove it. Just ask me if you think you will need it.
Bro this is some good ****, if i was a Youtuber or Streamer i would have made a video of your mod, do you plan to go and make similar modified version of this mod with the dlcs?, also in the afterlife club is there a proper ending to the game or is just getting out of interactive options and then quit the game?
Sorry for my late response! I’m very happy that you found some sort of entertainment from my monstrosity of a mod. The Afterlife Club is more bonus filler content LOL but was also meant to act as a sort of starting point for a custom campaign in the weird cityscape of afterlife itself and as such I didn’t put much effort into making a cool level end-point other than just exiting the place through the main entrance.
As for any similar mods from me in the future? I have been thinking for a while about it, whether I should make a sequel to it in the form of a mod for another game (System Shock 2 was one idea, although weapon modding doesn’t seem to be possible in it) or if I should go through with my afterlife idea or maybe something else entirely. I got pretty sick in the end going through all the audio and texture assets in the vanilla FEAR campaign just to mutate it into GoeMonsoon LOL so I think I will just re-learn how to use WorldEdit to make levels from scratch if/when I decide to mod FEAR again.
I truly appreciate your comment! Hopefully I was able to provide a decent enough answer.