The latest FCOM beta. This mod allows you to play OOO, MMM, Warcry and Francesco's together without conflicts. It also throws in support for Bob's Armory, Loth's Blunt Weapons, Cobl, Tamrielic Ingredients, Knights of the Nine and more.
Francesco + WarCry + Oscuro + Martigen (aka FranOOOMMM)
FCOM: Convergence shatters previous barriers in the Oblivion mod community by letting you play four of the largest Oblivion "overhaul" mods at the same time -- Oscuro's Oblivion Overhaul, Martigen's Monster Mod, Oblivion WarCry, and Francesco's Leveled Creatures-Items. It also seeks to show how new item and/or creature expansion mods can be added directly to this environment, and thus includes direct support for Bob's Armory, Loth's Blunt Weapons, Cobl, Tamrielic Ingredients, Knights of the Nine, and many other popular mods.
FCOM provides complete unification of MMM and OOO. It brings all of the numerous new creatures, NPCs, and items added by those mods into a consistent and balanced structure. It also integrates Francesco's vast collection of items and named NPC bosses, as well as items and creatures from WarCry.
To make all these great mods work together, FCOM provides a common infrastructure for a series of patches, rebalancers, and relevelers that work with the Bashed Patch feature of Wrye Bash. FCOM also provides many other compatibility patches for a wide range of other popular mods.
The Beta 0.9.5 update is a minor release. It adds more Fran loot drops to containers (LL0Lootxx lists) and adds a new optional support module for Cobl as an alternative to Tamrielic Ingredients.
The Beta 0.9.4 update resolved several critical issues found in Beta 9.3. In particular, a CTD-causing error in one of the WarCry spawn lists is fixed, and Francesco loot should start dropping correctly now. Also added a Durability & Damage option like the MMM - Durability & Damage plugin -- the FCOM version raises melee damage without messing up other Oscuro settings (probably unbalancing unless you use another mod that makes magicka a lot more deadly, such as Mighty Magicka or Supreme Magicka).
The Beta 0.9.3 update resolved numerous small issues found in Beta 9.2. Hopefully all of the problems with beast race NPCs are fixed now. Also, the WarCry multi-item loot overload issue should now be solved. The major new improvements in this version are a complete OMOBS rebalance for WarCry items and support for Loth's Blunt Weapons for Npcs. FCOM_LothsBluntWeapons.esp is a major new option module including tweaked leveled lists and OMOBs rebalance for Loth's vast assortment of blunt weapons. Other new plugins include: FCOM_EnhancedDaedricInvasion.esp, FCOM_NoReaversInGates.esp, FCOM_NoAdventurersInGates.esp, and FCOM_NoWyverns.esp.
This release works with either MMM 3.5.3 or MMM 3.5.4 -- but if you are using MMM 3.5.3 (as most people are), then it requires the included tweaks to the v3.5.3 MMM.esm. If you're using MMM 3.5.3, then you MUST use the included MMM.esm. If you are using MMM 3.5.4, then ignore the included MMM.esm file (i.e., don't use it).