Fate: A Doom Total Conversion is based on the Fate demo of 1996 by DogBone Software. First episode released 7 weapons with secondary fires 10 enemies First chapter: 9 levels Second chapter: 1 level preview Third chapter: original demo levels from 1996-- How to play -- Download latest version of GZDoom Add Fatedoom.ipk3 in GZDoom folder Start gzdoom and select Fate Jumping, crouching & mouse look required ------------------ This TC is based on the unreleased Build Engine game Fate. I took many liberties with the source material, however there are some similar game mechanics like breakable barrels, escaping from a cell and collecting weapon pieces. Watch out for secrets, you might find a secret level gem. All the graphics, sounds and music are changed.
Fate: A Doom Total Conversion is based on the Fate demo of 1996 by DogBone Software.
Version 1.2 adds the original 1996 demo levels as a playable chapter. For all other improvements see changelog at the bottom.
7 weapons with secondary fires
10 enemies
First chapter: 9 levels
Second chapter: 1 level preview
Demo chapter: 4 levels
-- How to play --
Download latest version of GZDoom
Add Fatedoom.ipk3 in GZDoom folder
Start gzdoom and select FATEDOOM
Jumping, crouching & mouse look required
------------------
This TC is based on the unreleased Build Engine game Fate. I took many liberties with the source material, however there are some similar game mechanics like breakable barrels, escaping from a cell and collecting weapon pieces.
Watch out for secrets, you might find a secret level gem. All the graphics, sounds and music are changed.
Story
See 'Story' in the Main Menu
<Common enemies>:
Trooper
Loyal conscripts with excellent hand to hand combat skills. Has a a grappling attack. Well armored.
Trooper with rocket rifle
Variant with a powerful rocket rifle. Has better accuracy while crouching.
Troll Mage
Has dangerous poison attacks. Will resort to its talons when trapped. ls resistant to poison.
Sentry Gun
Strong stationary cannon that shoots bursts of fire relentlessly.
Assassin
Tall and strong, the assassin uses a power crossbow to destroy its prey from afar.
Warlock
Capable of conjuring homing fire atacks. Will try to keep distance from its enemy because of its melee vulnerability.
Wall Shooter
Trap that shoots fire. Can be destroyed.
Wall Gas Shooter
Trap that shoots gas pellets that create poison clouds. Can be destroyed.
<Non collectible weapons>:
Fists
Strong melee attack. Secondary attack creates a whirlwind that will blow enemies and projectiles away.
Rocket Rifle
Shoots mini rockets. Accuracy will decrease when firing rapidly. Secondary attack launches a bouncy spiked ball that will stun enemies.
Plasma Club
Shoots a constant stream of low range poisonous plasma. Secondary attack hurles a big ball that will create a poisonous, highly flammable cloud upon impact.
Power Crossbow
Shoots a powerful incendiary arrow. Secondary attack imbues health into the arrow to create an even more powerful attack.
Shockwave Grenade
Dangerous grenades with a big area of effect. Secondary attack will throw the grenade in a high arc.
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Credits
Graphics: Fate (DogBone Software, Ozymandias81 for ripping gfx, JoeyTD for cleaning up nade sprites),
Edited sprites from Shadow Warrior Beta (3D Realms),
In Pursuit of Greed (Mind Shear Software, Ozymandias81 for ripping gfx),
Cybermage Darklight Awakening (Origin Systems, Yagotzirck & Dynamo for ripping sprites),
Disruptor (Insomniac Games, Yagotzirck & Dynamo for ripping sprites)
Blood (Monolith Productions) &
Heretic (Raven Software)
Sounds: Fate (DogBone Software), MONSTER horror sounds by Robinhood76, "Chewing, Carrot, A.wav" by InspectorJ,
"Heavy_Swallow.wav" by DrMaysta, "Step on paper.wav" by Hawkeye_Sprou, "bush6.wav" by schademans, "Gas Leak.wav" by templeofhades,
"G10_fireplace.mp3" by Iamgiorgio, Race robot sounds by Ionicsmusic & "Robot Sigh-balanced.wav" by Audionauten of Freesound.org,
Music: In Pursuit of Greed (Mind Shear Software) taken from www.modarchive.com
Scripting: Nash Muhandes (Duke3D-style Actor Shadows)
Beta tester: Arno Ansems
Used tools:
Doom Builder2, Slade3, Joesound, Editart, Paint.NET, Zamzar
A Doom TC by Hyperstyle
Version 1.2
*Added original demo maps as playable chapter
*Rocket Rifle ammo pickups are changed
*Destroyer is now the Heavy Machinegun, its attacks are changed and uses different primary ammo
*Most enemies spill more blood when killed
*Fixed floors in C1L5 that should not do damage
*Made it easier to get to red key in C1L5
*Damage from nearby burning enemies deals fire type damage
*Flailballs deal more damage and are twice as fast
*Most enemies have less health
*Rocket rifle has increased rate of fire and speed
*Gas clouds are easier to set on fire
*Crossbow fires accurate
*Fixed crossbow explosion sounds
*Fixed many misaligned textures in chapter 1
*Rocket rifle troopers and troll mages deal less damage
*Shockgrenade pickup now only gives 1 ammo instead of 2
*Improved crossbow and grenade sprites
*Added secret room to C1L1 and C1l3
*Added some poison barrels to first chapter
*Added sound to torches
*Improved guard drone sounds
Before continuing with the second chapter, I made a lot of improvements and added the original demo levels from 1996 as a playable chapter. While not the best of levels, they should be fun to interesting for the people who played the original demo many years ago.
I tried to this to go on three versions of GZDoom. I get a script error in line one saying that cvar cl_spriteshadowdistance already exists. I also tried ZDoom and LZDoom.
Probably should have made this account before I asked those two questions. LOL
You need GZDoom. Add FATEDOOM.ipk3 to the GZDoom folder. Then just start GZDoom (do not add parameters) and select fate as Iwad. If you use something like -file FATEDOOM.ipk3 it will load the scripts twice and will cause errors.
Yo Hyperstyle, Look At Dis My Man.
Ifunny.co
I made it just for u, Have u been interested on Fate/Stay Night ?
Hi, I never read / seen it.
Hey, any chance you will ever release the Second Chapter for this?
It was cool, I was really hoping for some updates...
Hi! I'm glad you enjoyed it. I'm hoping to release a second chapter somewhere next year. I will provide an update in the near future.
Any news for the Second Chapter release ?