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Contains options for Save Anywhere/Limited Saving, Full Navigation/Limited Navigation and Flare Gun Gadget/IED Gadget.

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Far Cry 2: Realism+ (Complete v3.1)
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mick3
mick3 - - 15 comments

I did everything as isntructed and get application error. "The applicaton was unable to start correctly (0xc0000005). I did a clean install of game and it worked before installing mod

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boggalog Author
boggalog - - 158 comments

Was that with the reshade install too? If so please can you check it without reshade and see if it works?

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mick3
mick3 - - 15 comments

I did a reinstall without reshade and it works perfectly now except the jumping animation bug where enemies jump a litle. Do you know a fix for that? I've read somewhere that 60 fps is max if you want it stable but is it possible to play in 144hz?

Anyways, i will experiment a little with reshade. Maybe it was because i had it on direct x 10 in game and installed reshade for direct x 9?

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boggalog Author
boggalog - - 158 comments

Thanks for checking, reshade does often cause random problems so your best bet is to go on google for your particiular error. You're right that it could be the directx version, maybe that try that first!

I fix the bouncing npcs by turning on vsnyc. I only have a 60hz monitor but other people have reported running it at higher frame rates with the bug fixed. If you have a 144hz monitor please can you try it with vync and report back if the bug is gone? If that doesn't fix it I'll do an update with a capped frame rate.

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MadisJucoC
MadisJucoC - - 46 comments

A comment on Redux Dawn Remake page led me here. Happy to see this.

I will give this a go soon when I have time to play.
Before I do, I am curious whether you would like to implement the following features, to add extra challenge for us realism-lovers:

1)Ability to sleep at safehouses without life bar getting a refill. (You could still get health from items)

2)Holster/Unholster weapon and check time outside of safe house. (As it is in New Dunia mod)

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boggalog Author
boggalog - - 158 comments

I will be implementing holstering into this mod soon. Has New Dunia actually made the watch available yet? I tried recently and wasn't able to get it out whenever I wanted. I'll also be looking into your safehouse suggestion, thanks for your ideas!

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Guest
Guest - - 687,512 comments

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SetoTheGreat
SetoTheGreat - - 6 comments

Not sure if this is an issue with the mod, but I can't think of any other possible explanation since I can't find reference to this issue anywhere else online.

The IED appears to be glitched: you can pick up an infinite quantity of them after purchasing them, but they will never appear in your inventory. After doing so, it appears that you can also resupply the maximum amount of explosive pickups even if you already have the max amount of grenades. I am playing with the non-flare gadget version with 2x damage but no map alterations.

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boggalog Author
boggalog - - 158 comments

Ok thanks for letting me know, I'll take a look asap

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boggalog Author
boggalog - - 158 comments

So I've tested that mod version but for me everything was working fine. I was able to get them from the weapon armory and get them out by pressing the machete button twice. Resupplying also worked fine.

So I'm sorry but I haven't been able to replicate your problem! Did you start a fresh save with the mod?

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boggalog Author
boggalog - - 158 comments

How to unlock the framerate:

1. Go and download the mod tools here: Moddb.com

2. Get the "patch.dat" and "patch.fat" files from whatever mod/version you've chosen and copy them into the same folder as the mod tools.

3. Drag either patch file onto "Gibbed.Dunia.Unpack.exe". This will create a folder called "patch_unpack".

4. Open "defaultrenderconfig.xml" in \patch_unpack\engine\settings\ using notepad.

5. Edit the line "MaxFps=60" to whatever value you like, default is 9999. Save the file.

6. Drag the "patch_unpack" folder onto "Gibbed.Dunia.Pack.exe", this will create two files, "patch_unpack.dat" and "patch_unpack.fat".

7. Rename these files to "patch.dat" and "patch.fat" and copy these over your original patch files.

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Guest
Guest - - 687,512 comments

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dosel
dosel - - 26 comments

Do you know how to change the timescale? I always use 3 as my timescale in all open world games such as Fallout and Skyrim. I remember years ago the command was gfx_settimescale "x" but it says that was an unrecognized command.

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dosel
dosel - - 26 comments

I figured out the FOV, you have to make a shortcut and type -GameProfile_TimeScale xxx at the end of the target, then save the game and it sticks. Then use the MF launcher to play the game normally so you can enjoy all the bug fixes it does.

One thing that I think you should ad is head bobbing when running when holstered, since that was a feature when you run with the weapon equipped. This is defeitly going to make me do a play through again.

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Guest
Guest - - 687,512 comments

when i download and try to extract it says the file is invalid

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boggalog Author
boggalog - - 158 comments

You aren't the first person to report this but I've been able to download it and extract using winrar with no problem.

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

Great mod, thank you!

I have a few caveats to make:

1. The extra diamonds are too much; they lower the motivation to search for them and I no longer feel as much rewarded by getting them as before.

2. The vehicles became too fast, especially the swamp boats. You can escape the guards now unharmed, when previously you were killed or badly hurt when you drove through the posts on the infamous level. Also, the rather small game world becomes very small when travelling it with the increased speed of vehicles.

3. Ammo increase is too high. The designer knew perfectly well, why the gave the dart rifle e.g. only 3 darts on infamous. It is a powerful, cheap weapon. It is meant to be used carefully and tactically, especially on the higher levels. Same with the other guns.

4. I find the idea, to equip the player with a standard pistol like in the Redux Dawn Remake mod an acceptable, believable and fun improvement. (This mod adds unfortunately way too much ammmo, though).

4. Modders should try to understand the intentions of the original designers before changing gameplay aspects. Personal preferences should be weighed against the cost they carry.

Just my 2 cents, keep up the good work!


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boggalog Author
boggalog - - 158 comments

I appreciate your feedback, I understand that the extra diamonds and faster vehicles aren't for everyone but I personally think it's a good improvement.

I'm confused about your ammo increase comment though because there hasn't been an overall increase. I have increased ammo for the pistols, crossbow and mortar but the rest are the same if not reduced in a couple of cases.

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Guest
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coonts
coonts - - 7 comments

Does the mod conflict with any sort of trainer because when i tried to play with cheathappened trainer it crashes the game...just wondering

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boggalog Author
boggalog - - 158 comments

I've never tested it with any trainers, from what you're saying it sounds like it isn't compatible though.

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

This is a really really nice mod!! I love it! The only thing I have to recommend is the ammo increase for the weapons. With the 2x damage boost you already need less ammo to kill someone. Particularly the ammo increase for the pistols are to high. In connection with the 2x damage boost is that to much. I love the pistols in the game but with the ammo increase, i dont get the survival and ammo scarcity in fight. Thats the only thing I have to recommend.
Thx for the great mods.

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boggalog Author
boggalog - - 158 comments

Thanks for your feedback! So it sounds like it was just the pistols that you thought had too much ammo? What would you suggest as an appropriate increase?

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DungeonMaster34
DungeonMaster34 - - 1 comments

Hello, Tom! Nice mod! Unforgettable infamous experience! Can you remove auto reload from all guns, as in redux? And it would be pretty cool if enemies are unable to see through grass and bushes!

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Guest
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LT1956
LT1956 - - 72 comments

Does this mod work with GOG version of the game or only Steam?

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Ohhellno
Ohhellno - - 13 comments

hmm, is it just me or is the enhanced first aid not working...

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boggalog Author
boggalog - - 158 comments

Apologies, you are the one person to have downloaded Chill+ so far so thank for reporting this. I've just reuploaded it with enhanced first aid fixed so feel free to download it again.

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Ohhellno
Ohhellno - - 13 comments

huh? you probably have mistaken me for someone else. but anyway, so is the enhanced first aid feature only for chill+? sorry in advance if this is an idiotic question.

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boggalog Author
boggalog - - 158 comments

Ah yes enhanced first aid is now only in Chill+ and I found it was broken there so that's why I assumed that's what you were talking about.

Enhanced first aid used to be in Realism+ too but when I was playing testing it seemed more fun to give the player a bit more health but remove enhanced first aid. I hope this is to your taste as well!

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Ohhellno
Ohhellno - - 13 comments

roger that. thanks for making this mod. its nice.

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Ohhellno
Ohhellno - - 13 comments

sorry, im back again. whenever i get close to an npc i get damaged, which makes machete interrogations impossible without getting killed, and i dont know how to fix this problem.

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boggalog Author
boggalog - - 158 comments

Sorry to hear you're having more trouble! Could you please upload a save where this is happening? It will help fix it quickly

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boggalog Author
boggalog - - 158 comments

So I've been testing your save this morning but it works fine for me. I thought it might be the fix for high fps but I pushed it to 300fps and still didn't get your problem.

I tried it with the base mod install and the reshade, did you install any of the extra customisations?

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Ohhellno
Ohhellno - - 13 comments

i did use the ai enhanced textures. gonna just reinstall the whole game and see if its fixed.

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Ohhellno
Ohhellno - - 13 comments

ah... shouldve tried that from the get-go. sorry and thanks again.

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boggalog Author
boggalog - - 158 comments

No worries mate, I'm glad you got it sorted. Come back if you have any more issues!

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NothingClick
NothingClick - - 2 comments

is there a version of this mod without reshade?

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boggalog Author
boggalog - - 158 comments

Installing the reshade is a separate step, you don't need to do it.

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NothingClick
NothingClick - - 2 comments

sorry but im back again, is there any way for me to combo this with other mods that modify "patch.dat" and "patch.fat"?

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boggalog Author
boggalog - - 158 comments

While that's technically possible you'd need a good understanding of Far Cry 2 modding to pull it off without breaking things. If you want to learn more I have a guide available on this site if you check the Far Cry 2 mods section

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80sMoustacheMan
80sMoustacheMan - - 48 comments

I haven't played it yet but this mod from it's description alone got me to reinstall Far Cry 2 again. Only gripe I have with it, and I haven't even played it, it's 2.2 GBs! Would it be possible to put the AI enhanced textures as a seperate download?

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boggalog Author
boggalog - - 158 comments

I've already been considering setting that up in the next update so I hear what you're saying. Do you need it to be smaller before you download?

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80sMoustacheMan
80sMoustacheMan - - 48 comments

Nah I downloaded it, only took me a while since my internet speed is dreadful. Already got through most of the game with it, so far I only have an issue with some weapon icons being really low quality, I suppose that is due to me playing on a lower resolution?

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boggalog Author
boggalog - - 158 comments

What texture setting and resolution are you using? A low texture setting can make some of the new texture look pretty blurry

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80sMoustacheMan
80sMoustacheMan - - 48 comments

Ah that explains it, My texture settings are set to low. Weirdly enough it doesn't affect the DLC weapons.

And I know it's probably not the place to ask, but I tried combining this mod with Infamous Fusion, and thanks to your guide I somehow succeeded. Only thing is Infamous Fusion has a really buggy Mk.19 Grenade launcher and it fires like an M2, but with grenades, so finding enemy patrols with that mounted is not fun at all, and I can't figure out why it's acting like that.

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boggalog Author
boggalog - - 158 comments

I think I'll edit the texture settings for the next update because they really don't look good on lower presets.

The mk19 weapon settings are in 21_WeaponProperties.xml so you could make sure you use that file from realism+ and it should fix that problem.

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80sMoustacheMan
80sMoustacheMan - - 48 comments

Appreciated.

Now I already did that after I made my comment, was really easy and it did "fix" it, but I don't know if it's how it's supposed to be or it's colliding with some other settings in a different .xml file, but the grenades take a really, really long time to actually land, and the arc they travel is so massive that it basically has like 20 meters of range. I can't find any instructions in the guide on how to change that but I assume it's the same as for the rocket weapons and the crossbow?

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