Description

Fixes for bugs, developer oversights and also some small extra features. This version is compatible with the STEAM version of Far Cry 2.

Preview
Far Cry 2 - Patched (Steam)
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BigTinz
BigTinz - - 1,532 comments

Interesting. So this is your Vanilla+ mod, but without gameplay changes?

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boggalog Author
boggalog - - 158 comments

Pretty much! This is bug fixes and small tweaks only, intended for those who want a pure or first time experience. I got all the bugs I'm aware of, but do you know of any others?

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StargamerXD
StargamerXD - - 1 comments

Is there no mod that fixes the 60+ fps/hz issue? I thought since its also made with the Havoc engine, fixes like in Skyrim would work too.

I.imgur.com
here is a fix in the game Skyrim to play on higher fps, maybe it works the same in far cry 2? I don't know where to put it tho
Maybe the GamerProfile.xml under\Documents\My Games\Far Cry 2\ ?

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boggalog Author
boggalog - - 158 comments

The is no fix as of yet unfortunately. There was one which you might see quoted elsewhere but it actual introduces other bugs like the player being damaged by certain animations.

I don't think that fix will work with FC2, although they both use Havoc there is no comparable section to paste that text. The differences in engine make it incompatible.

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Taberone
Taberone - - 78 comments

Does this have the "skip game intro" feature like Vanilla+? I hate how long that intro is, I want to get right into the action and not sit through a taxi ride.

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boggalog Author
boggalog - - 158 comments

Unfortunately not, and the saves for Vanilla+ are only compatible for this mod if you use the ones with all weapons unlocked.

There's no secret to making those saves, I just played through the intro a bunch of times. Maybe one day I'll do it for this mod too but not yet!

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Taberone
Taberone - - 78 comments

Thanks for making this. The only thing missing is the 2x weapon DMG from your other Far Cry 2 mods, so I used the Almost Complete Guide to modify the hit locations damage multipliers to be doubled (Ex. Bodyshots do 2x DMG, leg shots do 1x DMG, headshots do 12x DMG) and it makes the combat so much better.

Maybe I could have manually edited weapon DMG so that everyone (Player/Enemy/Buddy) does 2x DMG, but that's a lot of work and just editing the damage multipliers is adequate enough. I do not know if the damage multipliers for hit locations affect the player or buddies, but they sure do affect enemies.

Thanks for also making the modding guide for FC2. Breathes new life into the game by empowering the community to be able to mod the flaws this game had, like the bulletsponge combat.

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boggalog Author
boggalog - - 158 comments

That's awesome, I'm glad that you're enjoying this mod and that you've found the guide useful.

A quick way to make the enemies also more damaging is to reduce player health, which is what I did in Realism+. For me I moved the values down one level, so Normal had the health of Hardcore and so on.

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Taberone
Taberone - - 78 comments

My method is probably to reduce player health by 0.5x to compensate for the 2x DMG to all body parts. I'm not sure if this would make Infamous difficulty impossible, though.

If there are any segments where the player taking damage is mandatory, then the player would have too little health to survive those segments. For example, I once tried to mod Spec Ops: The Line so that everyone would have 0.5x HP. This made a segment where the player had to outrun a Little Bird helicopter outright impossible on the hardest difficulty known as FUBAR Difficulty, because the player kept taking mandatory, scripted damage during the sequence and died every time due to having too little health.

EDIT: Went ahead and used the guide to reduce the player's overall max health AND each health bar by 2x. Player still feels a bit spongy in the early game on Infamous difficulty while enemies actually die in a 3-round burst to the chest. Do I have to start a new game for my mod changes to player health to take effect?

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Guest
Guest - - 689,241 comments

any retail version?

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boggalog Author
boggalog - - 158 comments

For retail the Steam files should be fine.

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RAtAGP
RAtAGP - - 14 comments

It's possible to fix the HUD being stretched at proportions like 16:9 and 15:9?

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boggalog Author
boggalog - - 158 comments

I don't have an ultrawide monitor so don't know anything about stretched huds with something like. The HUD doesn't seem stretched at all with 16:9 though

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RAtAGP
RAtAGP - - 14 comments

It is stretched at those proportions: Wsgf.org

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watchman1571669167
watchman1571669167 - - 10 comments

Encountered a bug, my second buddy can't be made "rescue ready" again. He is simply not appearing in any safehouse or Mike's bar no matter how much I sleep. Some guy on FC2 discord said it is the issue of the script in this mod

Any way to fix that? File editing?

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Guest
Guest - - 689,241 comments

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