Demo 0.5: Lots of small changes and details added in weapons and maps. Oh, and the first quest added.
Demo 0.5
-Use IDKFA to test all weapons.
-DON'T USE MULTIPLAYER please.
-Use give cap 9999 to test the trading.
-Sorry for the english, it's not my natal language.
WEAPONS
(some of the vanilla weapons are still avaible with IDKFA)
1- Knife
2- .44 Magnum (Hands by Skelegant)
2- Chinese Pistol (Sprites based on Vosyok ones, Hands by Skelegant)
2- 10mm Pistol (Hands by Skelegant)
3- Caravan Shotgun
3- Sawed-Off Shotgun (Hands by Skelegant)
3- 10mm SMG
3- Chinese Assault Rifle (Forgot where I got the sprites)
3- Assault Rifle (Sprites from the M16 in realm667)
3- Hunting Rifle (Sprites by Vostyok)
4- Laser Rifle
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MONSTERS
-Ghoul (uses sprite from Ghoul School 3D, link at the end)
-Glowing One (not in game, you have to spawn it)
-Radscorpion
-Rifle Raider
-Pistol Raider (Needs sprite, uses the rifle one)
-Soldier (Neutral, gets angry if you fire)
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CHANGELOG:
-Added new sprites.
-Added raider base exterior.
-Raider base expanded.
-Fortress expanded.
-Added first quest.
-Removed .32 pistol.
-Removed .32 rounds.
-Replaced the bolt-action hunting rifle with a semi-auto one.
-Added reloads for most weapons.
-Added reload animations for the AR and the chinese pistol
-Added a knife.
If you can help with ideas or sprites, please tell me.
By legon2007 & DoomCooker
Ghoul School 3D:https://mikestoybox.net/2017/07/18/ghoul-school-3d/
Some gibs Sprites and models from Sargeant Mark IV's Brutal Doom V21
Gibs edited from Doom II player animations
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