Demo 0.6: Mostly sprite and maps chenges, and 3 new weapons.
Demo 0.6
-Use IDKFA to test all weapons.
-DON'T USE MULTIPLAYER please.
-Use give cap 9999 to test the trading.
-Sorry for the english, it's not my born language.
WEAPONS
(some of the vanilla weapons are still avaible with IDKFA)
1- Knife
1- Power Fist (Sprites from Heretic)
2- 10mm SMG
2- .44 Magnum (Hands by Skelegant)
2- Chinese Pistol (Sprites based on Vosyok ones, Hands by Skelegant)
2- 10mm Pistol (Hands by Skelegant)
3- Caravan Shotgun
3- Sawed-Off Shotgun (Hands by Skelegant)
4- Laser Rifle
4- Chinese Assault Rifle (Forgot where I got the sprites)
4- Assault Rifle (Sprites from the M16 in realm667)
4- Hunting Rifle (Sprites by Vostyok)
5- Rocket Launcher
5- Plasma Caster
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MONSTERS
-Ghoul (uses sprite from Ghoul School 3D, link at the end)
-Glowing One (not in game, you have to spawn it)
-Radscorpion (Sprite from Powerslave)
-Wild Dog (Recolored Wolf3D Dog)
-Rifle Raider
-Pistol Raider
-Soldier (Neutral, gets angry if you fire)
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CHANGELOG:
-Replaced Sawed-Off Sprites and added Reload animation.
-Replaced 10mm SMG Sprites.
-Changed Rifle Raider sprites.
-Changed Power Fist "fire mode".
-Wasteland map extended.
-Replaced the Fortress.
-Added Rocket Launcher.
-Added Winchester Plasma Caster.
-Added frag grenades.
-Replaced sprites for ammo pickups.
If you can help with ideas or sprites, please tell me.
By legon2007 & DoomCooker
Ghoul School 3D:https://mikestoybox.net/2017/07/18/ghoul-school-3d/
Some gibs Sprites and models from Sargeant Mark IV's Brutal Doom V21
Gibs edited from Doom II player animations
I'll try it. from the pictures it looks really cool
there are some problem:
1.the hud doesn't work with widescreen the ammo and health sit awkwardly close the the middle of the screen
2.you should add some sound effects for stepping as there no sound at all when exploring the wasteland
I can't even get the world to work just the mod itself
Will there be quests some normal things aren't interactable.
Mod is very nice, waiting for final release!
Needs alot more work traversing this open world you got here is tedious with the Mud Everywhere, I see alot of potential just needs more time in the oven