Expanded Mod version 2.6 for Extended Edition refer to /docs/ folder contained in expanded mod core for complete list of changes from prev. versions
Expanded Mod version 2.6 for Extended Edition refer to /docs/ folder contained in expanded mod core for complete list of changes from prev. versions and 1.3 to 2.0. Not compatible with disk/Titans. Extract it into your /steamapps/common/age of mythology/mods folder.
GENERAL
- Regicide now has a higher tree density to further seperate it from River Nile.
- Bloodlines can now be researched in the Classical Age instead of the Heroic Age.
- Major God unique techs now researchable in the Temple.
- Removed automatic "Improved Scouts" tech, now all scout cav have improved overall stats, and such by default relative to their culture's human soldier dynamics.
- Apothocaries now correctly called Apothecaries, now heals at a rate of 2 vs 0.025. Now can be researched in the Classical Age.
- Artisanship can now be researched in the Heroic Age.
- Guilds (tech) now limited to Atlanteans, Greeks and Chinese.
- Tax Collectors buffed to 1 gold per second for 10/5 Houses/Manors. Now increases by Absolute rather than assigned to prevent any possible bugs.
- Fixed TCs not playing their construction completion sound effect.
- Taverns can no longer be built anymore.
-- Mercenaries plan got shitcanned too, no loss, they will not be missed.
- Removed Assassain's Guild as it was irrelevent.
- Spies have been restored to their original locations, now have correct damage bonuses, and a simplified description.
- Town Centers can now garrison cavalry, trade caravans and mounted archers.
- Fire Rafts and Siege Ships can now be trained in the Classical Age instead of Heroic.
- Human Soldiers no longer deal half damage vs Buildings, however Arson is no longer a common technology, being exclusive to the Norse now.
- Removed Initiative
-- Associated units (skirmishers and slingers) no longer have minimum ranges.
- Weaving now costs only 50 gold.
- Predators no longer attack Herdables anymore (since they don't attack the wild ones, there's no point in them attacking owned ones)
- Trees reverted to their original obstruction ranges (1.0 vs 0.4) as it negatively affected how AoM's territory control works.
- Incenidary Pigs now cost 60w and only have 30 HP now.
ATLANTEAN:
- Fixed University's missing cypresses.
- Fixed Shrine's Hitpoint Bar location, lowered poly count drastically (using a barely seeable unused statue of Arkantos that brought the poly count to 2700 Verts...) and added fire attachpoints.
- Revised Celeres a bit, now has less attack, and pierce armour, but gains a bonus vs armoured units.
- Ouranos no longer gets Falconry for free.
- Now have access to Artisanship.
- Cuirassier Heroes now 25% cheaper.
- Gaia now has access to Money Trend and Craftsmanship, as well as all generic Eco Guild techs in the Archaic Age.
- Argus now deals 10 crush damage.
- Fixed Lacquerius having player colour over their bronze and iron helmets.
- Arcani no longer have a bonus vs myth units.
- Kronos no longer gets faster Destroyers (Oranos already has that) but gets cheaper Destroyer Heroes instead.
- Javelineers now cost wood and gold instead of food and gold.
- Fire Ships now have a bonus damage against ships of 5, deal 5 Crush Damage, have more range, are faster, but all armour has been changed to 50% each, and they have less hitpoints.
CHINESE
- Reverted Chinese Heroic and Mythic Roofs having player colours, instead now Mythic Chinese buildings will have gold terracotta tiled roofs.
-- Heroic Chinese Buildings now have dark green roofs.
- Can now "build" Mullberry Trees, which are gathered from slower but are not limited to one gatherer, available in the Classical Age, and have three upgrades instead of two.
- Now start with only one Scout, have four villagers instead of three, and no longer have a goat.
- Updated Fu Xi's wonder to be higher quality and upto snuff with the other Wonders.
- No longer have access to Artisanship.
- Paper Money rounded to 0.2 gold per house per second (upto 2 gold per second) now costs wood instead of gold. Can now be researched at the Library.
- Rocketry no longer requires Alchemy.
- Compass now available in the Classical Age.
- Fixed Chongli's Inferno icon.
- Gardens and Temples now have correct construction models.
- Shennong and Fu Xi's AI should use Timber Harvest and Year of the Goat correctly.
- Redesigned Library models. Based partially on the European Universities from AoE2.
- Added the Steppe Warrior, acting as the medium cavalry (aka decent vs infantry cav) for the Chinese starting in the Classical Age.
- Fishing Ship now correctly costs 50 wood instead of 65.
- Updated Crossbowman textures, and unit style.
- Steppe Lancer now simply Lancer. Now has Medium/Heavy/Champion textures (incl. horse and helmet)
- Removed "Outlaw" type units, don't fit the vision of the mod, and were meme-units anyway.
-- Compunction got nuked too, it will not be missed.
EGYPTIAN
- Can research Yoke Saddles again.
- No longer get access to Artisanship due to Bast's Adze tech.
- Pandotapoi no longer good against Archers, but respeced to take the role of a general purpose infantry akin to the Hoplite but weaker.
- Since Docks are basically Economic buildings now, their cost has been dropped to 20 gold.
- Camelry and Nile Lancers have been moved to the Migdol Stronghold, Baskilion Guards have been moved to the War Academy.
-- Fixed a goof where Camelry and Nile Lancers were unaffected by their champion upgrade.
-- Fixed a goof where Baskilions would be affected by both Migdol and War Academy line technologies.
- Axe Riders no longer have a bonus versus counter cavalry spear or pike units (Spearman, Phalangite, Bondi, etc)
GREEK
- Fixed a bug where Divine Blood and the "other" Divine Blood shared the same name/icon.
- Oxybeles now costs 125w, 100g, and now deals less damage versus Cavalry.
- Vaults of Erebus now correctly costs Food instead of Wood.
- Hippocrates now properly a hero.
- Fixed Bugged Classical Armory.
- Zeus original infantry damage bonus restored.
NORSE
- Chosen Spearband now functions similar to the Greek Hoplite and Epilektoi hybrid, functioning as a sort of "defensive infantry"
- Raiders now function like a mix between the Offensive and Raider-class infantry units as intended, costs 45f 20g now.
- Ulfsarks now trash infantry, and now train faster, cost 50f, 40w now.
- Fixed certain Bronze/Iron shield textures being misused in the wrong upgrade class.
- Vaeringi now function more closely to "unmounted Raiding Cavalry/less minmaxed huskarl" concept, and function as a sort of a more ultimate glass cannon as well.
- Updated Light Cavalry art assets.
- All Norse infantry may now correctly build again.
- Updated Warlords, now called "Stormeistari" have improved stats across the board (but more expensive) now a Super Infantry but is more suscepitble to pierce attacks than other Superinfantry.
- Buffed Varangian Guards, but made them more expensive.
- Non-Thor no longer get Burning Pitch, however the Norse get Arson in Mythic (Thor in Archaic) instead, Arson has also had it's bonus improved to 3 from 2. However it now costs double resources.
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