An update that fixes a few bugs and enemies that were present.
This fixes a few issues: Axe Thrower's projectiles are slower making them easier to dodge, especially on higher difficulties.
Tweaked enemy behaviour on Death Incarnate, Damage Factor was 2.0 now dropped to 1.5, Health was decreased from 1.75 to 1.25.
Fixed the interaction on the Skull, now it can't be hit.
Fixed the problem where it didn't save your progress when travelling between maps. Apparently it is because I didn't add the word 'Hub' in the Mapinfo. Made me go insane.
Hopefully that is all and hope you enjoy!
This is really something. I can see alot of effort was put into this. The detail and level design is fantastic. Looking forward to future updates.
Thank you for you feedback!
Excuse me. Usually dragging the pk3 file over gzdoom is enough to start the game but the following error appears:
Execution could not continue.
Script error, "ExorcistDemoV3.pk3:gldefs.lights" line 20:
Unknown tag: attenuate
Is there some other way to start it?
EDIT: Needed to download newer gzdoom version. Works now.
Hi, same Guest as above here.
Finished Exorcist, but had to cheat due to a couple bugs.
I'm guessing Arthur drops the emerald key. He didn't, so I had to spawn it.
And two, beating the two chosen at the end didn't open the wall to the gallery portal.
Also, can you tell me how to open the shiny wall for the 4th lich skull in streets of death?
Overall though, fantastic mod. Great job.
Thank you for feedback! The 'Shiny wall' you were talking about, It's supposed to be a stained glass that you can break, I must of overlooked it. I will fix them when I can.
V.3 Looks better, find some stuff will send you.
Arthur betrayed us :(
Whenever I see glass I try to destroy it. I put Yellow Gem, but didn't find any way. What should I do after Yellow Gem ?
Maybe becuase I also missing some key from Arthur ?
Yeah Arthur was meant to give you the emerald key, but I forgot to add that in. So I will try fix it soon.