Beyond the southern seas — on the other side of the world — lies the continent of Zebrica. A diverse, vast realm of stories and myths, Northern Zebrica is where ancient legends dwell and modern heroes breathe and die amidst the sands of history. Northern Zebrica, diverse and storied, is once again on the verge of bloodshed. A legendary strategist must rise to guide these nations through the coming storm, but the question remains: Which nation will you lead?
✢ Additions:
- Added a flavour event for peace treaty between Hippogriffia and Wingbardy.
- Added events for Crack Lightning in Hippogriffia.
- Added clues events for the Star Father's potion brewing.
- Added a decision for Crack Lightning about dealing with a liberated Abyssinia.
- Added an icon for Moonspeaker Union.
- Added new portraits for Warlord Anarchy in Tobuck, Tribal Council in Zarantia and Caramelka in Stalliongrad.
- Added generals in Trotkat and Ice Dragon Tribe.
- Added description for Hard Line in Hippogriffia.
- Added border conflict decision for Posada in Hippogriffia to take Kar-Alpaka.
- Added a placeholder communist leader for Macawia.
- Added an industrial concern for Gargiloya.
✢ Changes and fixes:
- Improved performance.
- Fixed various missing icons.
- Fixed various missing localization.
- The new Equestrian operative is now available to ELF as well.
- Fixed issues with decision costs for Hippogriffia.
- Crack Lightning can no longer ban Wingbardian books.
- Fixed missing loc for Tobuck decision about invading Chiropterra.
- Fixed display for seapony conscription values.
- Fixed Coltva focus tooltip saying you get divisions when it actually gives a unique technology.
- Fixed Zarantia not having a random path game rule.
- Changed last name of Zaadeh in Warzena into Shimzel.
- Fixed some Zarantia focuses not triggering events.
- Fixed Colthage not having Coltdarian or Coltvan states when released by Hippogriffia.
- Fixed Tobuck warlord advisors.
- Fixed sanity checks for Tobuck's decisions about Zarantia and Warzena.
- Fixed Hazrumenian ally national spirits not going away after leaving faction.
- Fixed Chital influence code breaking if historical is turned on.
- Fixed Hippogriffia's militia decisions for the North Zebrican War.
- Fixed missing leader for Tobuck's Chiropterra puppet.
- Fixed issues with Zarantia coring some states.
- Changelings should no longer take Puerto Caballo in Operation Telegraph.
- Fixed missing checks for Chital ending event triggers.
- Fixed having 40% compliance after Operation Telegraph.
- Fixed North Zebrican War peace decision being available more than once.
- Tobuck now also gets access to North Zebrican War peace decisions.
- Fixed Maregypt's supremacy flag.
- Fixed missing unit types to has_excessive_army_size check.
- Fixed missing autonomy types in effects.
- Fixed wrong focus check for Lunar Hail in Tobuck.
- Fixed some issues with North Zebrican War peace decisions for Hippogriffia.
- Fixed Orzagid returning to Zarcid Colthage as a general after the civil war.
- Fixed an issue where Chital was getting incorrect news events.
- Decreased industrial penalties of tribal society development to -60%.
- Decreased industrial penalties of primitive economy law to -40%.
- The generic Zebrica focus tree can now remove Primitive Economy law.
- Fixed issue with Vasile capture event.
- Made Badlands state in Equestria impassable.
- Posada's thermonuclear decision now requires 50 nukes.
- Fixed descriptions of Raft Wood in Hippogriffia and Umalez in Zarantia not being visible.
- Fixed Maregypt not starting with support equipment technology.
- Fixed odds of a Guide expedition succeeding not showing up.
- Removed duplicate national spirit in Tobuck.
- Various fixes to Tobuck's arms deal decisions.
- Novaya Severyana no longer gets resistance triggered by New Mareland's government in exile.
- Fixed an issue with seapony conscription.
- Bronzehill and Communist Longsword are now considered crypto-avian nations by the Star Father.
- Fixed broken civil war decisions for Monzano in Colthage.
- Fixed multiple peace offers firing in the North Zebrican War.
- Added a bypass for a Hippogriffia focus.
- Fixed missing puppet checks for Great Lakes war declaration decisions.
- Fixed some Hippogriffia portraits being more pixelated than they should be.
- Fixed missing icon and localization for Magical Cryptography technology.
- Fixed Moonfeather getting Crack Lightning's focus tree in Hippogriffia.
- Renamed Hirvimaa Protectorate to Protectorate of Uusi Hirvimaa.
- Zarantia can no longer puppet Chiropterra if the former was allied with Tobuck.
- Fixed tooltip for Great White Fleet focus in Colthage.
- Fixed issues with Winggarden's underwater construction decisions.
- Fixed Baragzen's heirs not becoming leader.
- Hippogriffia's "Strike First" focus no longer exclusively targets Chiropterra.
- Fixed Sunset Atoll for Posada in Hippogriffia not working properly.
- Added AI weights to negotiations between Tobuck and Hippogriffia.
- Fixed Zarantia remaining supremacist and leaving the North Zebrican Coalition after being liberated by Hippogriffia.
- Fixed Tobuck not being able to negotiate peace with Warzena if Hippogriffia had guaranteed them.
- Fixed a news event saying Hippogriffia was attacked when Posada declared war on Chiropterra.
- Fixed Raft Wood demanding payment from Tobuck while dead; Harmonist Wallnut will now simply demand Zumidia from communist or fascist Hippogriffia without negotiations.
- Improved some national spirit and focus icons for Posada.
- Salina Blue and the anarchists in Hippogriffia no longer claim north Zebrica.
- Kása Free State now has a positive opinion modifier with Macawia.
- Hippogriffia now goes into postwar crisis if Tobuck takes Zumidia by force or ultimatum.
- Removed popups for Posada's unique technologies.
- Another attempt at fixing disappearing Leopold in Barrad by disabling AI killing characters.
- Miscellaneous bugfixes and improvements.
- Miscellaneous localisation fixes.
Checksum: 6c90