Description

Overhauls shaders for a more modern and customizable appearance without the need for ReShade. DX10+

Preview
Enhanced Shaders and Color Grading for 1.5.1
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WarDaddy504
WarDaddy504 - - 1 comments

I'm having a ridiculous time trying to get the commands "r__color_grading, r2_gloss_factor, r2_gloss_min" to take effect, and I have made sure that there are two underscores for the color grading command. As far as my game is concerned, these commands do not exist. The end result being I have that dark, grey-ish black tint over the screen. Ive tried every which way of installing the mod through Mod Organizer 2 but the result is always that I have conflicting files inside of appdata and gamedata. MO2 is also not giving me any prompts to overwrite game files. Ive tried clearing shaders folder manually and through the launcher, starting a new game, uninstalling all other mods, etc. I was hoping to get some feedback on this issue, otherwise I can always just do a manual install. Thanks.

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twisted_nether
twisted_nether - - 11 comments

My r2_tonemap settings reset every time I load a save, even though user.ltx has the correct values. Anyone got a clue?

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AyeBlin
AyeBlin - - 365 comments

Remove Dynamic Time-Based Tonemap addon. It's pretty useless and make the light look bad

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twisted_nether
twisted_nether - - 11 comments

Can't believe I forgot about that addon, been puzzling over this the whole morning. Thank you!

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holloeh
holloeh - - 10 comments

How do I get rid of the blue shading and blue shadows? I keep entering commands to change them but everything looks the exact same when I change it. Even the cfg_load presets all look essentially the same with very minor differences in saturation.

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GrumpyTanky
GrumpyTanky - - 28 comments

Hey...

Still can't get this one to work... I've adjusted all the console settings as told to, but once I start the game I just have a black screen...

I've still never gotten this mod to work...

Any ideas?

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Guest
Guest - - 694,016 comments

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Sarenar
Sarenar - - 2 comments

When i change the sun settings on ultra or hight the game turns compeletely dark, how to fix it?

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ClownShinji
ClownShinji - - 94 comments

Good mod. Can I ask you something?
These settings bake into save:
r2_sun_lumscale 3.0
r2_sun_lumscale_hemi 1.0
r2_sun_lumscale_amb 0.5
But I don't think tonemap settings are being baked. Whenever I load they reset.

edit: It took me a whole night but I've managed to get a good result.

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Log4n
Log4n - - 10 comments

Can you share your settings?

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Jivixfromwc3
Jivixfromwc3 - - 39 comments

Having major issues here - almost everything on screen is totally black, and the screen flickers white constantly. I can only see the rain and that's just about it. Playing on DX11.

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ODPN
ODPN - - 1 comments

Did you ever find a fix for this? I'm having the same problem.

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swipe
swipe - - 63 comments

I love this addon! but I'm having an issue where the default preset (my preferred one) has blue base sunshafts. they're not all blue but you can blue ones all the time. Switching from default to warm reduces this blue and makes it sort of a softer yellow/green.

Is there any way to directly address the "sun shaft base intensity" color in the params?

Or is there a list of each preset's values somewhere so I can try fiddling with it?

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PassiveAggressive
PassiveAggressive - - 454 comments

Same, don't know where to look for this.

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RamseySparrow
RamseySparrow - - 833 comments

same here - volumetric sunshafts look very strange, blue and sharp

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Hitodemuraga
Hitodemuraga - - 9 comments

! c:/games/s.t.a.l.k.e.r anomaly\appdata\shaders_cache\r4\accum_sun_near_nomsaa_nominmax.ps\2048111100110100000100100000110332114110141000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
pbr_brdf.h(12,18): error X3004: undeclared identifier 'SRGBToLinear'

I tried clearing the shader cache and user ltx. Pls help

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ajinusnlch
ajinusnlch - - 9 comments

Did you ever fix this?

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Guest
Guest - - 694,016 comments

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Gh057yn
Gh057yn - - 33 comments

How can i decrease the blue on shadows? Like, shadow cast by trees and other objects have a strong blue tint on them. I'm using the PBR with the Agressor Custom Weather

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PassiveAggressive
PassiveAggressive - - 454 comments

Have you found an answer?

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Mike0422
Mike0422 - - 94 comments

Hello, good man. I am interested in the question of PBR, whether it is possible to make the shader work only on weapons. Because if you change the settings of r2_glos_factor and r2_glos_min, the landscape also changes. Which does not give a good effect.

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TheOneConvex
TheOneConvex - - 3 comments

not sure if it's just me but I've tried installing it with MO2 and manually and the shader doesn't seem to change anything that I can tell.

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Guest
Guest - - 694,016 comments

i have the same problem
i tried all possible installation variations
the console doesn't accept my commands either

Is there anything I am missing?

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fathorse
fathorse - - 3 comments

i have the same problem
i tried all possible installation variations
the console doesn't accept my commands either

Is there anything I am missing?

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fathorse
fathorse - - 3 comments

ok for anyone wondering: after executing "cfg_load grading_default" everything worked.

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Guest
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SGate
SGate - - 12 comments

You know about shaders, can you tell me if it is possible to return a weapon wet when it rains?
Thank you.

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Guest
Guest - - 694,016 comments

the ssr shader mod does this

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Guest
Guest - - 694,016 comments

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Peripheral8
Peripheral8 - - 2 comments

Hey, sorry if this is a noob question but this has been stumping me for a while and I would really like to get this mod up and running but have no clue where to start to find a fix. After installing the main shaders, colour control, parameters and corrected cubemaps + deleting my shader cache I am confronted with a "Error compiling shaders, check log for further info" message. These are the last few lines:

! d:/s.t.a.l.k.e.r. - anomaly/bin/..\appdata\shaders_cache\r4\combine_1_nomsaa.ps\4096111100110001000000100000000000013010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(153,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(154,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(155,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(163,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
combine_1.ps(68,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type [2]
combine_1.ps(76,27): warning X3206: 'Sample': implicit truncation of vector type
combine_1.ps(88,60): warning X3206: 'plight_infinity': implicit truncation of vector type
combine_1.ps(88,58): warning X3206: implicit truncation of vector type
combine_1.ps(88,4): warning X3206: implicit truncation of vector type
combine_1.ps(88,4): error X3017: cannot implicitly convert from 'const float3' to 'float4'

Any help from anyone would be appreciated, and thanks for the work you put into the mod :D

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Peripheral8
Peripheral8 - - 2 comments

This error seems to be caused by a load order incorrection, not 100% sure which mod it was conflicting with but moving it before BaS seemed to do the trick. Sorry for the dumb question. It turns out I was also missing a compatability patch for Glossy Surfaces SSR, and possibly a specific DirectX version lol. Thanks again for the mod, now I can use it I think it's great!

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CautionRamen
CautionRamen - - 3 comments

Not working properly for me, only thing visible is the sun or fire, rest is black, except for inventory?

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CautionRamen
CautionRamen - - 3 comments

Nevermind just had to load the preset, damn took the game from meh graphics to looking like it came straight outta 2018 in some regards, only textures could use some work, but what a difference

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prados
prados - - 52 comments

Greetings, I have a bit of a problem, you can see it here: Imgur.com

I saw that changelog says that this problem was fixed but I am using the latest version and it's still here.

My dosimeter doesn't show any numbers, it has batteries and it's working but I think it's a problem with your shaders because I saw the same comment on page 1.

I installed everything through MO2, load order is here: Imgur.com

After installation, I cleaned the shader cache via Anomaly launcher and then I put next commands into console:

r__color_grading 0.5, 0.5, 0.5
r2_gloss_factor 0.001
r2_gloss_min 0.5
cfg_load grading_default
r2_sun_lumscale 3.0
r2_sun_lumscale_hemi 1.0
r2_sun_lumscale_amb 0.5

Game looks awesome but dosimeter and basic anomaly detector (the yellow one, don't remember the name) are bugged: dosimeter doesn't show anything and detector blinks with awful white color instead of calm blue like it does in vanilla.

What did I do wrong?

Thanks.

P.S.: can I use your shaders with Hollywood FX and Cinematic VFX?

UPD: all detectors and dosimeter are bugged for, just checked via Debug Mode. Dosimeter is still showing nothing and all detectors are showing awful bright white colors.

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prados
prados - - 52 comments

Okay, I have an update: dosimeter actually works during early morning time. You can barelly see 0596 mSv. But when the sun goes higher I get blind again.

Now I suppose that something wrong with settings (via console).

Pic: Imgur.com

Any help? I am starving to start a new game but I can't hold this problem :(

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prados
prados - - 52 comments

Okay, I am finally tired.

The problem is: when it's dark outside — display of dosimeter and any detector is overbright (actually it's not bright at all, it's pale, hard to describe, watch the screenshot). When it's day outside and if you stand under the sunlight — you can see everything.

I don't know what to do with this :/

P.S.: author was online 6 months ago. I think this mod is abandoned.

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theRealBeef
theRealBeef - - 271 comments

It's not abandoned, he's hard at work on an updated version (there's a WIP as of 10 days ago, although its current state isn't quite as good as the one on MODDB because it's, well, a WIP). He tried fixing this issue several times but hasn't found a solid fix yet unfortunately.

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prados
prados - - 52 comments

Oh, glad to hear this because this mod is totally awesome. Sorry then.

Also I am glad to hear that this problem still exist and I am not the only one who has it. Well, I will play like this and will wait for an update because after these shaders default graphics look like crap :)

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Mr.FlashMode
Mr.FlashMode - - 38 comments

Beef, can you provide a link to his repository where i can keep track of commits and development in general?

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prados
prados - - 52 comments

Sorry to disturb again, but what commands are responsible for brightness and contrast? My gameplay is kinda dark and overbright and contrast should be fixed IMO. Alsy sky is so bright during the sunny weather.

Example 1: Imgur.com
Example 2: Imgur.com
Example 3: Imgur.com

Thank you.

UPD: r2_sun_lumscale_hemi seems to fix the brightness problem but I am not sure that I am okay with the contrast. For example, in the basement at Cordon bricks are kinda overcontrasted, don't know how to describe... they're too "dark" I think (you can see it on Example 2 screenshot).

Maybe it's okay and it works like it should be and I am just a clown that has some placebo but I am trying to play with "realistic" picture :)

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justaphysicsexpert
justaphysicsexpert - - 4 comments

When I launch the game (Dx11) after the character selection done, and the level loading is done the screen goes white and starts blinking to black sometimes.

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shikovv317
shikovv317 - - 108 comments

how about combining your addon with "Glossy Surfaces SSR" (reflections in water)?

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realysm42
realysm42 - - 5 comments

I'm getting a graphical error when I install this - a completely black sky. I've updated the in game console settings (as detailed in the read more here) and it's not helped - is this a known issue?

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xaer3d
xaer3d - - 123 comments

Hi! Try
r__color_grading 0,0,0,0 or higher

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xaer3d
xaer3d - - 123 comments

Hi, it looks like my comment has been deleted.
I am writing again.
Love your mod!
Can you make a cube map script?
what I mean - the cube map check folder only works with vanilla weather. Doesn't work with custom weather. Reflections are just white highlights.
Is it possible to make your mod directly take reflections from sky textures?
Thanks.
Google translator

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matbia
matbia - - 24 comments

Yes, white glossy reflections during storms/heavy rain are problem with SE, would be nice to implement some workaound.

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PassiveAggressive
PassiveAggressive - - 454 comments

What is SE?

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RamseySparrow
RamseySparrow - - 833 comments

While the PBR edition is coming out very strange on my end, the non-PBR elevates the game to new height. It's quite unbelievable how good this makes stalker look. Well done and thank you for bringing the game to current generation.

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Hetman64
Hetman64 - - 121 comments

What happens when you use the PBR version?

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Paulpolska
Paulpolska - - 49 comments

Not working for me. I used MO2 install complete without problems. DX11. I tried with console commands like r__color_granding but also not any effects I saw

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Hetman64
Hetman64 - - 121 comments

Have you installed it like this:
01 Enhanced Shaders (PBR or nonPBR)
02 Enhanced color grading
And then the Optional files after?

In the game console type in "cfg_load grading_default" and hit enter

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