Description

Overhauls shaders for a more modern and customizable appearance without the need for ReShade. DX10+

Preview
Enhanced Shaders and Color Grading for 1.5.1
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questionmarkx2
questionmarkx2 - - 10 comments

Please tell me there is a way to uninstall this , since I didn't backup my gamedata folder like an idiot. I had no problems with 1.5, except the white textures on foliage. After applying 1.6 my game is crashing with the following error:

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: c:/games/anomaly\gamedata\scripts\xr_conditions.script:3110: attempt to index global 'dxr_achievements' (a nil value)

stack trace:

Tried removing xr_conditions and my game booted but looked like this: Imgur.com

Restored xr_conditions file then tried reseting my user.ltx file and I get a CTD with no error log on loading screen everytime. halp

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KennShade Author
KennShade - - 38 comments

This mod does not include or change any scripts, it can not be what is causing these crashes

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questionmarkx2
questionmarkx2 - - 10 comments

What kind of answer is that? My game worked fine this morning and started crashing literally after applying your 1.6 update.I changed nothing else. Of course it's your mod that's causing them. Nobody said that it changes scripts. It creates some kind of conflict with afforementioned file, or could be completely unrelated (with that file, not the crashes), since I don't get that particular error anymore, after resetting my user.ltx .

To clarify: I've got like 15 mods (this mod's 1.5v included) in my gamedata at this point, all working fine before applying your 19/2 update. I'm not saying ''don't download this mod'', but in my case it's causing this issue.

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manzmnl
manzmnl - - 485 comments

Simply nope. Look at your log. The crash happens during an operation in this script: xr_conditions.script. Lua doesn't let you index global variables returning nil.

There can be several reasons for this. I suppose it's caused by a mod conflict. Best way to find out would be to look for the addon that overwrites this script. You probably have two mods (or more) that modify the same files, maybe even that exact script.

But it surely doesn't have anything to do with this shader mod! This mod doesn't even touch scripts or its functions. It's a coincidence that the crash happened right after installing this mod. YOu can verify that by removing the mod and then load your savegame and try to reproduce the crash.

I can understand that you are not satisfied by the author's answer. But he's right. Before blaming authors (who spend their spare time to provide you with free addons) first make sure that you did install your addons correctly. Of course it could be a faulty mod (but in most cases it's user related due to wrong installation order or installing conflicting mods. For example to mod this game I would not recommend to use mod managers. Even not if you want to use many mods together. There is so much potential for conflicts and managers can mess it up a lot. Manual installation keeps you in full control. And in Anomaly modding you really have to pay a lot of attention for what you're going to install. If you don't, crashes will happen for sure.).

You have something around 15 mods? It's substancial to understand how Anomaly handles mods, at least in a basic way. Before throwing many mods against the game, you have to make sure that they're compatible with each other. If they're not compatible you have to use compatiblity patche. Since not all addons provide patches for other ones, you would have to merge them manually. There's no way around this if you want to play this game with many mods - at least if you want it to be stable.

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questionmarkx2
questionmarkx2 - - 10 comments

First of all, modding kept this series alive and I very much appreciate all the authors and their efforts to make it better. I didn't blame the man, but it seemed to me that he blew me off with his answer. Just wanted help and to shed some light to the issue.

I already said that I don't get the xr_conditions.script error anymore (or at least I didn't last time I checked) after resseting my user.ltx file. It just crashes to desktop with no error.

Now, I'm not new to modding stalker (not saying that I'm proficient or that I can't possibly make a mistake). I installed all my mods manually, no mm used, which didn't turn out very well for me, since a mm would help me detrmine the source of the conflict and uninstall whatever mod I wanted very easily.

I always check if my game runs fine before adding something new, as well as if it's compatible with the rest of my list, scanning comment sections for any issues etc. I have all the compatibility patches I need and my game was working before I installed the update for this. I already had his 1.5 version and I was playing for like a week with no issues and whithout installing any new addons whatsoever. I can't understand how this crash would just occur out of the blue because of some random conflict from a mod I already had. Then again, I'm not exactly a tech savy man, hence why I asked for his help.

Only other shader mod I had was ''beef's small shader changes'' which was the first thing I removed when I encountered the crashes. I was under the impression that kennshade's mod replaced some files in the shaders folder. I'll delete all his files and report back in a day or two.

Thank you for the suggestions and explanation though.

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questionmarkx2
questionmarkx2 - - 10 comments

I removed my shader folder and was still crashing , so I guess I should delete my previous comments..

Brightness slider from the basic lighting settings does nothing after I finally managed to install this. Is it intended, or am I being stupid again?

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LunaticMerc
LunaticMerc - - 26 comments

what`s the difference between pbr and non pbr?

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KennShade Author
KennShade - - 38 comments

PBR uses a physically based specular for lights and cubemaps, similar to most modern game engines such as UE4. However it will change the look of the game significantly since specular reflections can physically never reach 0. It tends to make dark objects look washed out in bright sunlight (Duty's armor for example)
This blog has some good real world examples of the effect Filmicworlds.com

The non-PBR version uses the exact same specular as the original shaders, however it is gamma corrected and features all of the fixes that are in the PBR version.
It is meant as an ideal vanilla+ shader mod that doesn't change how materials and reflections look. It will also run better than the PBR version

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LunaticMerc
LunaticMerc - - 26 comments

Thank you so much! Best graphical mod so far. No need to use performance costly reshades :>

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chronowarden
chronowarden - - 2 comments

Hey there! I'm not sure what I'm doing wrong, but shader Param's doesn't seem to do anything, and my game tbh looks quite ugly in my opinion and nothing like the screenshots, aside from the usual darkness people are reporting, this is with steep paralax and tesselation off.

Imgur.com

Edit: Also, using DX11 and shadow maps 3072 and yada yada

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Greater
Greater - - 3 comments

what settings did u use for the preview? Im too stupid to do this myself

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GrumpyTanky
GrumpyTanky - - 28 comments

So...

I've followed the instructions and:

Deleted my shader cache

loaded the game and in console typed:

r__color_grading 0.5, 0.5, 0.5
r2_gloss_factor 0.001
r2_gloss_min 0.5

with and without spaces between the colour grading 0.5,0.5,0.5 and 0.5, 0.5, 0.5

I can bring up my inventory and it looks fine, and I can see my rifles laser dancing away and my HUD elements are there... I set my options in the settings to default and turned off sunray settings just incase...

Running DX11- AVX

I am at a loss now... any ideas?

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questionmarkx2
questionmarkx2 - - 10 comments

shader_param_1 1,1,1,1 - Slope
shader_param_2 0,0,0,1 - Offset
shader_param_3 1,1,1,1 - Power

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Guest
Guest - - 694,016 comments

Ffs thank you, was so in the dark till this comment

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LEXX2
LEXX2 - - 73 comments

почему на солнце весь ландшафт белым пластиком светится?

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Great_Day
Great_Day - - 133 comments

Is there a way to use it with Yet Another Winter Mod? I tried, but everything looked covered in ice, both people and items.

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Great_Day
Great_Day - - 133 comments

Also, can this be used with BEEF'S SHADER BASED NVGS V0.9 FOR 1.5.1? Moddb.com

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NotKacper
NotKacper - - 2 comments

Whenever i run any of the parts of this mod i get an error which tells me I have a video card which doesnt meet the requirements. I have an rtx 2060 so i highly doubt that, what could I be doing wrong.

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KennShade Author
KennShade - - 38 comments

Can you post the end of your log file? That usually implies a shader compilation error.

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Chigonachi
Chigonachi - - 10 comments

How to uninstall these shader? Or how to fix svarog display does not self-illuminate?

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KennShade Author
KennShade - - 38 comments

Detectors should be self-illuminated again now.
Uninstalling shader mods can be difficult, delete the files that you installed, including Beef's patches, and delete your shader cache and hope that it works.
I recommend using Mod Organizer 2, it makes uninstalling mods like these much easier

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Chigonachi
Chigonachi - - 10 comments

Wow, great work! Thx for info and yeah, i already use MO2 because of 100+ addons)

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Guest
Guest - - 694,016 comments

I'm a total brainlet when it comes to shaders. I really like the look of this and during the day it beats any reshade preset I come across.
However I feel like night-time is too bright, I'm looking to have the night's be as dark as possible without making the daytime suffer too much. What would be the files/commands I'd need to go about that?

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KennShade Author
KennShade - - 38 comments

Anomaly's cubemaps can be inconsistent, the latest version includes optional cubemaps that match the skyboxes properly. There's a gif in the description comparing them.

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MoreLove1
MoreLove1 - - 128 comments

After installation, the whole picture is one gray spot, except for the HUD, Invalid_parameter writes to change the parameters in the console, what's the matter?

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Guest
Guest - - 694,016 comments

shader_param_1 1,1,1,1
shader_param_2 0,0,0,1
shader_param_3 1,1,1,1

Put those values in to, the instructions are a bit on the iffy side, i had the exact issue

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GermanDmitrovsky
GermanDmitrovsky - - 30 comments

Хмм, картинка r__color_grading 0.5, 0.5, 0.5 замерла на этих значениях и при вводе других значений не меняется

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KennShade Author
KennShade - - 38 comments

Are you using the shader_param controls? That will not use r__color_grading at all

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peraleglerg_
peraleglerg_ - - 50 comments

When I use shader_param controls the screen is really bright. I don't know why it does that with everything else is fine but with the shader_param its weird
Imgur.com

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KennShade Author
KennShade - - 38 comments

Try loading the default preset that's included, open the console and type
cfg_load grading_default

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Guest
Guest - - 694,016 comments

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mnmpm
mnmpm - - 3 comments

Hey man i got my game to look the way i want it to lowering r2_sun_lumscale to like 1.2 but it resets back to 3 when i change area or load a save, what did i miss?
edit: its only r2_sun_lumscale that resets, everything else stays ok after i change it and load a save or change areas

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KennShade Author
KennShade - - 38 comments

Are you using a weather addon that sets the lumscale with a script?
Check your gamedata/scripts folder for sun_luminance.script and delete it.

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mnmpm
mnmpm - - 3 comments

Thanks, it was michikos weather revamp.

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MoreLove1
MoreLove1 - - 128 comments

Hi, I use the COLD preset, but I would like to reduce the blueness a little and add saturation, can you explain in more detail what each shader_param is responsible for? Thanks.

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KennShade Author
KennShade - - 38 comments

Each shader_param has 4 variables, the first 3 control the red, green and blue channels of each setting. At the moment the 4th does nothing but that might change.

shader_param_1
This controls the 'Slope' of the color channels, increasing this brightens the highlights and decreasing it dims them. You use this to tint the brightest part of the image.

shader_param_2
This controls the 'Offset' of the color channels, increasing this brightens the whole image similar to camera exposure. This can be used for overall tinting, such as white balance.

shader_param_3
This controls the 'Power' of the color channels, increasing this darkens the image, especially in the darker tones. This can be used to tint the darker parts of the image.

shader_param_1 1.20, 1.20, 1.30, 1
shader_param_2 -0.05, -0.05, -0.05, 1
shader_param_3 1.25, 1.24, 1.22, 1
r__saturation 0.90

The cold preset is meant to look 'icy' with bright pale highlights and dark blue shadows.
The highlights are boosted, especially the blue channel. This is to counteract the yellow sunlight so that sunny weather is pale.
The exposure is decreased, this along with the boosted highlights adds contrast.
The shadows are made darker to emphasize the highlights and are tinted blue by having less 'power' in the blue channel.

Try decreasing the blue channel of shader_param_1 to get back the warm colors in the highlights and increase the blue channel of shader_param_3 to reduce the blueness of the shadows. Then increase the saturation.
Saturation is done after color grading, so if you don't bring back the warm colors it's only going to look more blue.

I'm probably going to change how these controls work and add more features in the future, I'm not happy with how you have to use these values to get the desired results.
I'm definitely going to make contrast its own shader_param, that way the color tinting and contrast boosting can be more separated.

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MoreLove1
MoreLove1 - - 128 comments

Very detailed answer, thank you!

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WastedSky
WastedSky - - 631 comments

I have a kind of bug with this mod, inside buildings everything looks bright, same when going to underground areas, I have to delete shaders cache in order to get correct lighting inside that areas, one example is the Agroprom Underground.

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Dexops
Dexops - - 81 comments

Probably a dumb question, but is it a bad idea to use your add-on alongside any ReShade?

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KennShade Author
KennShade - - 38 comments

Reshade will work just as before, it won't cause any problems.

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Dexops
Dexops - - 81 comments

Gotcha, thank you!

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manzmnl
manzmnl - - 485 comments

Wow, that has become even more amazing!

It's nice to save own presets in a textfile to copy to the console :)

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lonedrift
lonedrift - - 3 comments

ignore this post i wasnt logged in

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lonedrift
lonedrift - - 3 comments

I updated the mod in my list now my game wont launch. Here is the error at the end of the log
! e:/games/anomaly-1.5.1.2\appdata\shaders_cache\r3\ogse_sunshafts_mask.ps\20481111001100000000101100000110332113000000000
! error: ACES_LMT.h(14,16): error X3003: redefinition of 'shader_param_7'
ACES_LMT.h(18,46): error X1005: string continues past end of line
ACES_LMT.h(18,46): error X1500: syntax error : unexpected string constant

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NoJamHyung
NoJamHyung - - 13 comments

I got the same crash as well

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KennShade Author
KennShade - - 38 comments

What other addons do you have installed? There might be another mod using that shader_param.

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lonedrift
lonedrift - - 3 comments

Provaks anomaly weapon overhaul pack

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KennShade Author
KennShade - - 38 comments

If you get this crash then use the simple version of the shader_param controls. It's a conflict with Beef's NVGs

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Guest
Guest - - 694,016 comments

Well, that's strange, everything is just black whenever I enable the enhanced color grading for some reason.

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RowanMaBoot
RowanMaBoot - - 148 comments

Refer to description, the author notes the basic set-up steps required. It's not quite install-and-go. You need to run a number of commands to change settings - including loading in default color grading settings.

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