Description

Overhauls shaders for a more modern and customizable appearance without the need for ReShade. DX10+

Preview
Enhanced Shaders and Color Grading for 1.5.1
Post comment Comments  (50 - 100 of 558)
icetmzik
icetmzik - - 16 comments

Hello! thx for the mod. I have one problem. Its too dark indoors...how can i control it?
I think it because i'm installed Michiko's weather revamp 2.0

And second question, how can i control saturation and contrast skies? Previosly i've game with skybloom fix.

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KennShade Author
KennShade - - 38 comments

This mod fixes the skies too, you can overwrite skybloom fix.

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HappiTack
HappiTack - - 3 comments

PBR Implementation? This is so damn sexy.

Does the shader use normal information to generate the specular/roughness values?

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KennShade Author
KennShade - - 38 comments

No it just maps the gloss map to roughness and uses the gloss map and material index to calculate the fresnel

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HappiTack
HappiTack - - 3 comments

Smort!

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OG_Grinskin91
OG_Grinskin91 - - 119 comments

I've also got the problem where blacks look really badly crushed and gamma seems really off. I'm glad to hear it's a bug being fixed cos when I saw the mod, it was like wow, then tried it and was quite disappointed. Seeing the screen shots up top look completely different to my game.

EDIT:after the last update, its fixed any issue I had, looks spectacular now. Image looks a lot clearer and coherent, thanks!

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icetmzik
icetmzik - - 16 comments

Anomaly without this mod Fastpic.ru

Anomaly with this mod
Fastpic.ru

Anomaly with this mod + Michiko's Weather Revamp 2.0
Fastpic.ru

So hard deep black. May i can fix this?

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triloga
triloga - - 11 comments

just change amb settings

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Guest
Guest - - 694,016 comments

Hey, noticed some weird lighting behavior around campfires. Seems to be caused by this mod but not 100% sure it's the culprit lol heres a vid https //youtu.be/9jKXkJVYpT4

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Guest
Guest - - 694,016 comments

So I have an absolutely bizarre crash. When having a gun equipped and putting on a Nosorog, the game crashes. I've started a new game with ONLY this mod on and it still happens; it doesn't happen when the game is unmodded or with only my usual mods. The log doesn't give a useful error message:
stack trace:
[error][ 258] : The wait operation timed out.
at address 0x0000000140838287

Not a huge deal as I consider Nosorogs way too OP to use anyway, but thought I'd mention it.
Edit: It's all exoskeletons. Exosuits and below work fine with a gun.

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Mintyboy
Mintyboy - - 7 comments

Getting the same error here. Hard crash with the same last chunk of the log.

Except this is when activating a Bear Detector. For the record, the same crash does NOT happen with the Echo detector. I don't currently have the higher grade Veles or Svarog to test with.

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Guest
Guest - - 694,016 comments

Great mod. Rare to see changes/fixes on a technical level. Thank you.

Crashes when using Bear Detector

Affects other commonly used mod, "food-drug-and-drinks-animations-for-anomaly", mentioning in case people wonder what the cause is.
Burning cigarette item's shader for making the tip "burn" red becomes unshaded/white.

Will probably be fixed by them soon to work with this mod.

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thedrakegui
thedrakegui - - 1 comments

Hello there!

Unfortunatly my game is crashing after level loaded, as soon as I "press any key" the game crashes to desktop.

Here's the error:

FATAL ERROR

[error]Expression : file
[error]Function : CResourceManager::_CreatePS
[error]File : ..\xrRender\ResourceManager_Resources.cpp
[error]Line : 258
[error]Description : d:/anomaly-1.5.1.2\gamedata\shaders\r2\accum_emissivel_detector_fix.ps

Looking foward to a fix so I can try the shaders myself!

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KennShade Author
KennShade - - 38 comments

I've uploaded the fix

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NoJamHyung
NoJamHyung - - 13 comments

what do I tweak so that I don't get interiors that are too dark? I'm using michiko's weather 3.0 and I am trying to make it work out somehow

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KennShade Author
KennShade - - 38 comments

The newest update with the black level fix installed should improve this problem, however as far as I can tell that's simply how gamma correction causes the ambient lighting to blend together. I can't find anything in hmodel.h that would cause it to be so dark.
Try tweaking your r2_tonemap_lowlum setting, I usually keep it at 0.1
[edit] It was a bug with the gamma correction. It's fixed now

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NoJamHyung
NoJamHyung - - 13 comments

I tried doing that, it looks fine aside from lights from the light sources inside the 100 rads bar for example, they seem to be a bit brighter than I'd like.

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NoJamHyung
NoJamHyung - - 13 comments

It looks good overall though.

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shatterAx.
shatterAx. - - 44 comments

THIS
fixed most contrast related issues i have seen so far. For example in Garbage/Train Depot, you are inside but can see the outer world. The picture was either too dark or oversaturated, depending on settings i've tried.
You may update your docs with this ?

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NoJamHyung
NoJamHyung - - 13 comments

by how much did you raise/lower the value in line 6?

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shatterAx.
shatterAx. - - 44 comments

sry i've deleted my post because the author have posted a better solution. but it was 'float C
EDIT:
this stupid editor does not allow me to write
_float_Contrast_=_0_._5_;_
remove the underlines and you will get it :))))

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NoJamHyung
NoJamHyung - - 13 comments

thanks.

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vkronizer
vkronizer - - 44 comments

Will it be possible to make it compatible with DX8 also? Would really love to try it.

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Guest
Guest - - 694,016 comments

Any chance you could make compability patch for BEEF'S SHADER BASED NVGS V0.9?

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Detestt
Detestt - - 167 comments

Has this been updated recently?

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ScavsAteMySandwich
ScavsAteMySandwich - - 155 comments

It just released...

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KennShade Author
KennShade - - 38 comments

I'm updating it frequently at the moment to fix any major bugs.

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vulkodlac
vulkodlac - - 30 comments

This looks great, but the Svarog detector still will not self-illuminate :(

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KennShade Author
KennShade - - 38 comments

Detectors should be illuminated again now

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vulkodlac
vulkodlac - - 30 comments

Thanks for all your work! It looks fantastic, and the presets are great for showing you how the numbers translate to effects. It'll be interesting to find a balance that looks rich while leaving nightvison useful.

One small thing, and it may not be this mod -- the anomaly spots on the Svarog seem to be sky-illuminated. Like, the screen itself remains lit, and gets a little brighter depending on how much light is on it. The anomaly spots are only really visible when looking straight down -- with max sunlight possible -- and fade to 50% when the detector is at a normal angle, then disappear if you look at the sky. Could that be model_selflight_det2? That's the only shader I have that isn't from this mod; it's from feelfried's animations, and i thought it was for the cigarette's cherry. Cheers.

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twisted_nether
twisted_nether - - 11 comments

Have you ever figured it out? Having the same problem.

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vulkodlac
vulkodlac - - 30 comments

ya, it turned out not to be this mod, it was feel_fried's animations, which was updated & fixed some months back. what other mods are you running?

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twisted_nether
twisted_nether - - 11 comments

Huh, I'm using them as well, the latest version. Along with other 65 addons, but the only other graphical one is skyboxes redux, which doesn't seem to mention this problem on its page. Well thanks anyway, I'll keep looking.

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Coverdrave
Coverdrave - - 85 comments

This addon seems to be very bugged for me, my game looks like this with it enabled: Imgur.com
This is with only the color grading part installed: Imgur.com
Just for reference, this is how it looks by default: Imgur.com
And this is with both parts enabled and the black level fix: Imgur.com
Also, the command r_color_grading doesn't exist for me when I try to type it in the console. These issues are fixed when I don't install the color grading part of your addon.

And how are we supposed to preserve the glossiness of weapons and other textures? Setting r2_gloss_factor to your recommended value reduces the excessively bright ground textures but the gloss is gone. r2_gloss_min does almost nothing at it's max value, even. Maybe I'm just not understanding something here, haha.

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pizzaman11
pizzaman11 - - 8 comments

The command is r__color_grading with 2 underscores after r. That should fix it.

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Coverdrave
Coverdrave - - 85 comments

You're right, that fixed it, thanks. So the nice gloss on weapons being gone is the only issue now.

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Gurnt
Gurnt - - 1 comments

I seem to have the opposite issue with blacks... The shadows etc look more grey to me.

Could it be because I enabled GGX Specular?

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KennShade Author
KennShade - - 38 comments

Disable the log color grading, currently it washes out the blacks
[edit] washed out blacks from log grading should be fixed now, however PBR does tend to make the game look more washed out since none of stalker's assets were designed for PBR

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Guest
Guest - - 694,016 comments

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Guest - - 694,016 comments

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Bob00100
Bob00100 - - 28 comments

Wow this mod is incredible, i have never seen lighting like this in a stalker mod. Thank you for the work!
I.imgur.com
I.imgur.com

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AyeBlin
AyeBlin - - 365 comments

I love cold color

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pizzaman11
pizzaman11 - - 8 comments

Every update makes things better and better, but one thing I keep noticing is that grass/foliage seems to turn white and lose its detail at certain angles when in direct light. I think it might be an issue with the SSS or something.

Screenshots:
Imgur.com

The top picture is looking into the sun direction while the bottom is looking the opposite. The top should be using SSS because the sun is bleeding through the other side of the foliage but it seems to have greater specularity then the side of the foliage reflecting the light and all the detail is washed out. I noticed the color seems to change with the color of the light shining through it as well.

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KennShade Author
KennShade - - 38 comments

Foliage has quite a few problems at the moment, especially on dx9. Once I fix the white trees bug I'll decrease the specular on foliage

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pizzaman11
pizzaman11 - - 8 comments

Thanks for the response, unfortunately I had to disable the mod due to a consistent crash. When traveling from Great Swamp to Agro I got this crash.
Dump Summary

Process Name: AnomalyDX11AVX.exe : C:\Users\"USERNAME"\Documents\Stalker Anomaly\bin\AnomalyDX11AVX.exe
Process Architecture: x64
Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Heap Information: Not Present

After trying to restart the game I got a shader compilation error and the log stated that there was an undeclared identifier for SRGBToLinear in lmodel.h(13, 18).

Might be my pc or something because its been kinda weird lately but uninstalling the mod allowed me to play again.

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KennShade Author
KennShade - - 38 comments

Try reinstalling the mod, SRGBToLinear being unidentified implies that something is overwriting common_functions.h which loads srgb.h for the gamma correction code

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Guest
Guest - - 694,016 comments

everything is blacked out.

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KennShade Author
KennShade - - 38 comments

Follow the set up in the description, remember that r__color_grading has 2 underscores

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mephilis6264
mephilis6264 - - 48 comments

hey i've followed everything in the description and everything is still gray, do you still have that black level fix? cause i can't find it in the files anymore

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mephilis6264
mephilis6264 - - 48 comments

nevermind, i guess i didn't notice the shader_param controls section and just installed it without touching anything

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shacou
shacou - - 9 comments

I rarely comment, but this time I just couldn't pass it through without keeping my mouth shut. Gotta say it's a really amazing addon. Your shader rework allows for naturalistic lighting, that defeats all the ingame options, I no longer have to manipulate lumscales and other options If i don't want to be completely blind in certain lighting predicaments. Amazing addon mate, thank you for your work.

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