This mod from Parts makes consumables more interesting by tweaking their details such as restoring more health and energy.
Author: Parts
Readme File:
Enhanced Consumables 1.1
To install, simply extract the included "gamedata" folder to the STALKER Clear Sky directory. Note that this mod will overwrite this items.ltx file, so if you have any other food/drink/medkit mods installed, beware!
Rather than try to describe what I have done, I instead have listed the various changes below, and explained my logic behind making such changes.
BREAD:
eat_health = 0.01
eat_satiety = 0.4
eat_power = 0.2
eat_alcohol = -0.1
Eating a loaf of bread will restore a minimal portion of health (provides you with energy to heal), fill 40% of the players satiety (you just ate a loaf of bread...), restore 20% of the players energy (food, especially carbohydrates and proteins, gives you energy), and finally remove 10% of any alcohol/drunkeness the player is
experiencing (food absorbs alcohol in your stomach, which helps you sober up).
SAUSAGE:
eat_health = 0.02
eat_satiety = 0.6
eat_power = 0.4
eat_alcohol = -0.2
Eating a link of SAUSAGE will restore a small portion of health (explained above), fill 60% of the players satiety (explained above), restore 40% of the players energy (explained above), and finally remove 20% of any alcohol/drunkeness the player is experiencing (explained above).
TOURIST'S DELIGHT:
eat_health = 0.4
eat_satiety = 0.8
eat_power = 0.6
eat_radiation = 0
eat_alcohol = -0.3
Eating a can of food will restore a moderate portion of health (explained above),
fill 80% of the players satiety (explained above), restore 60% of the players energy (explained above), and finally remove 30% of any alcohol/drunkeness the player is experiencing (explained above).
VODKA:
eat_health = -0.2
eat_satiety = 0.4
eat_power = 0.6
eat_radiation = -0.4
eat_alcohol = 1.0
Drinking an entire bottle of Vodka will subract a small portion of health (an entire bottle of Vodka!), fill 40% of the players satiety (alcohol fills you up...), restore 60% of the players energy (self-explanatory for those who have been drunk), and subtract 40% of any radiation in the body (alcohol kills/absorbs radiated body cells).
ANTI-RADS:
eat_health = -0.1
eat_satiety = 1.0
eat_power = -0.6
eat_radiation = -1.0
eat_alcohol = 0.4
Injecting Anti-Radiation drugs will subtract a minimal portion of health (anti-rad treatment kills radiated and normal cells), restores 100% of the players satiety (anti-rad treatment often brings on a false sense of fullness), subtracts 60% of the players energy (anti-rad treatments are debilitating...), removes 100% of radiation (it has be powerful treatment with all these side effects), and finally adds 40% alcohol to the player (to mimic the sickness felt after undergoing anti-radiation treatment).
MEDKIT:
eat_health = 0.8
eat_satiety = 0.2
eat_power = 0.2
eat_alcohol = -0.6
wounds_heal_perc = 1.0
Restores 80% of the players health, restores 20% of the players satiety (first aid kits often contain painkillers, which make you feel full), restores 20% of the players energy (painkillers such as morphine temporarily boost stamina and endurance), subtract 60% of alcohol (mostly to balance out the negatives of
anti-rads and vodka, but opiates like morphine stimulate the brain and hypothetically counter the depressive effects of alcohol), and fully heal all bleeding (since first aid kits are like 90% bandages...).
ARMY MEDKIT:
eat_health = 1.0
eat_satiety = 0.6
eat_power = 1.0
eat_alcohol = -0.8
wounds_heal_perc = 1.0
Restores 100% of the players health, restores 60% of the players satiety (military first aid kits contain stronger painkillers than civilian ones), restores 100% of the players energy (military first aid kits contain stronger painkillers than civilian ones), subtract 80% of alcohol (explained above), and fully heal all bleeding (explained above).
SCIENTIFIC MEDKIT:
eat_health = 0.9
eat_satiety = 1.0
eat_power = -0.6
eat_radiation = -1.0
eat_alcohol = 0.2
wounds_heal_perc = 1.0
Scientific Medkits restore 90% of health (sacrificing medicinal value for anti-rad treatment), 100% of the players satiety (explained above), subtract 60% of the players energy (due to anti-rads), remove 100% of radiation (anti-rads are included in the medkit), add a minimal amount of alcohol poisoning (due to anti-rads), and finally heals all bleeding (explained above).
ENERGY DRINK:
eat_satiety = -0.05
eat_power = 0.8
eat_alcohol = -0.4
eat_radiation = -0.1
Energy Drinks subtract a small amount of satiety (since they stimulate the metabolism), restore 80% of the players energy, subract 40% of alcohol (they stimulate the metabolism...), and subract a minimal portion of radiation (they stimulate the metabolism...again...).
BANDAGES:
wounds_heal_perc = 0.75
A single bandage can heal bleeding of up to 75%. I word it that way because of the way the game handles bleeding - the more you get shot/cut, the greater percentage of bleeding you experience. So, bandages will be sufficient for any wound below the 75% threshold. After this, you will need to use multiple bandages (usually only 2).
Anyhow, I hope this simple mod makes Clear Sky more enjoyable for some,
- Parts
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