Description

The Enhanced 4X Mod version 1.83 for Rebellion version 1.90. Fix missing strings, rebalances Antistructure cruisers, minor AI improvements, and added support for a new "Infinite Research" minimod. Checksum is 37244052. WARNING: Do not apply Large Address Aware to this mod. It is now enabled by default with Rebellion 1.90.

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Enhanced 4X Mod 1.83
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nuruddinshah52
nuruddinshah52 - - 469 comments

Thanks guys
Best New game+ mod
Just wish if can add more factions that all

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GoaFan77 Author
GoaFan77 - - 3,863 comments

You can add more factions. It's called the Star Wars Interregnum mod. :-)

Moddb.com

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Darth_Weasel
Darth_Weasel - - 426 comments

Best star wars mod on the block

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nuruddinshah52
nuruddinshah52 - - 469 comments

Hello there dev team
Can 1.83 use the old minimod?
E.g E4X faster combat or E4X Max Starbase upgrade

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Yes, though Deathmatch will undo a minor AI fix from this patch. Probably won't be noticeable though if you want to use it until the minimods are updated.

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D0gbert
D0gbert - - 31 comments

So is the infinite research minimod out? I can find it in gamedata, but not in mods?!

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GoaFan77 Author
GoaFan77 - - 3,863 comments

It will be released when the minimods are updated shortly. :-)

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D0gbert
D0gbert - - 31 comments

That readme entry makes sense now. Cheers.

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nuruddinshah52
nuruddinshah52 - - 469 comments

Hello there question
About Max starbase upgrade how do you know "if" it works?

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Sorry, I'm not sure exactly what you're talking about. The TEC research, a planet bonus, the minimod?

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nuruddinshah52
nuruddinshah52 - - 469 comments

The minimod Max Starbase upgrade
how do we know if it works?
Cuz when the mod said Max upgrades. I think back on Star trek mod of that kind mainly STA3

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Without the minimod you can only get 8 upgrades on a starbase. With it you get enough to purchase all available upgrades.

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nuruddinshah52
nuruddinshah52 - - 469 comments

Ah just like i expected
Thanks
(WHAHAHAHAHAHAHAH NOW I CAN DOUBLE UPGRADE WITH A CERTAIN FACTION
HAHAAHAHAHAH)

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Tallestdavid
Tallestdavid - - 975 comments

getting ton of errors.

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Guest
Guest - - 688,627 comments

I've also been getting quite a few errors, can continue playing but some options and additions are not available during play. As I recall it has something to do with certain things missing? Not sure what exactly because I didn't write it all down.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Could you elaborate on what you mean. Some features may require Rebellion DLCs (planet specialization, random events, outlaw sectors). But everything the mod adds should be available.

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Guest
Guest - - 688,627 comments

mod is already defeated by the 1.91 update. eager to see it updated to work with the latest version!

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GoaFan77 Author
GoaFan77 - - 3,863 comments

The mod seems to work fine for me on 1.91. Can you provide more details of what issue you are experiencing?

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Guest
Guest - - 688,627 comments

For me there is no way to run it on 1.91. Checksum is correct, the game still crashes during the loading screen. Like other players report on steam, the game creates a safe dump data and shuts down.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Well, I tried it again, enabling the mod through the in game mod loader. No issues. Dropbox.com

Are you using any minimods? Your checksum is definitely 37244052? No issues running the game without the mod? Are you running the steam or GoG version?

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Guest
Guest - - 688,627 comments

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_Havok
_Havok - - 7 comments

I was looking forward to getting back into SoSE Reb after seeing this MOD in action. I too am having issues as stated above running it on 1.91. Checksum is correct on a steam version. Still get the safe dump after applying the mod alone.

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yk123
yk123 - - 195 comments

I don't know, but there's a problem that Exit to the desktop,
version 1.83 ,
Do not understand the log.

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Guest
Guest - - 688,627 comments

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PredatorSpam113
PredatorSpam113 - - 78 comments

Its possible increase diversity beetwen TEC and HTS? Maybe new minimod?

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Do you feel they are less diverse than the other factions? What differences would you like to see?

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Kaada
Kaada - - 30 comments

Hello there. I was looking for an old Mod i used in the past where the Weapon effects looked different. As example instead of the blue smal Torpedo the Vasari Artillery used the mod gave it some kind of big "Antimatter" Dark/blue mod.

I have sadly no idea how the mod was called...
Question is: Do you have some re-skins for the Weapons effects and Projectiles?

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GoaFan77 Author
GoaFan77 - - 3,863 comments

I concern myself with improving the gameplay, not graphics mostly, but the main weapon effects mods I know of are Bailknight's Graphics Mod and I believe it was called Total Effects. Both might have versions that still work, but they're not being actively developed.

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Guest
Guest - - 688,627 comments

Hi, I cant get the mod to work with 1.91 like a number of people here, its got the correct checksum but it crashes after clicking apply. I opened up the dump and the exception information is:

Process Architecture: x86
Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

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Destroyer383
Destroyer383 - - 1 comments

Further info from running the dev exe:

error 1:

Assert @ D:\SinsRebellion\main\CodeSource\Engine/Render/Texture/FileCubeTexture.cpp(77)

DirectXAssert: [!FAILED(dxVerifyHR)]
Context: D3DXCreateCubeTextureFromFile( g_Core.d3d9->GetDevice(), fullFileName, &d3dCubeTexture;)
HR: (E_FAIL)-An undetermined error occurred

error 2:
Entity Ref not found: Ability_E4X_CaptureNeutralFrigate

then it makes the dump file and closes. Hope this helps.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Are you using any other mods? That file should be in the download, so I don't know why it's not finding it.

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NocturneOfSolace
NocturneOfSolace - - 35 comments

Should be a version of this with the super weapons disabled, unless this is compatible with submods that do that

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GoaFan77 Author
GoaFan77 - - 3,863 comments

There is a minimod that disables superweapons, yes.

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Nazalaz
Nazalaz - - 8 comments

have a prob with the mod as well. I activated it ingame but nothing happens. i go back to the main menu but it's still the vanilla game?

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Nazalaz
Nazalaz - - 8 comments

It is in the enabled mod column. But there is a text that says "enabled mod checksum" 0.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Checksum of zero means the game is not finding the mod files. Usually this is caused by your extraction software creating an extra folder when unzipping the .zip file you downloaded. It should be something like "Mods-Rebellion v1.85" -> "Enhanced 4X Mod 1.83" -> "GameInfo". If you have "Mods-Rebellion v1.85" -> "Enhanced 4X Mod 1.83" -> "Enhanced 4X Mod 1.83" -> "GameInfo", then you have an extra folder and need to move everything up a level.

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Nazalaz
Nazalaz - - 8 comments

Do you need Outlaw Sectors dlc for this mod?

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GoaFan77 Author
GoaFan77 - - 3,863 comments

You do not need any DLCs to run this mod, just Rebellion. The DLC features you do have will be used with the mod, but they are not required.

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Nazalaz
Nazalaz - - 8 comments

Thx for the help man! the extra folder was the prob =)

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_Havok
_Havok - - 7 comments

So running SoSE 1.91. Steam edition. Checksum 37244052. Enable Enhanced 4X mod 1.83. It restarts with the E4X logo and I hear an error message. mini dump. GTX 1060 vid card drivers updated along with 3 screens and still unable to access mod. Oh and my files are in correct format =). I may have to give up on this one.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

One last thing to try. One comment above mentioned a missing file error. Can you try one of the following for me.

1. Run the mod with the developer.exe (will need to move it to a different mod folder).
2. Open your rebellion.user.setting file and change "ShowErrors" to true. The try enabling the mod again.

Let me know if you get any error popups before the crash. A DirectXAssert: [!FAILED(dxVerifyHR)] is harmless, but anything else would be unusual.

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_Havok
_Havok - - 7 comments

Did that and received following...

Assert @ D:\SinsRebellion\main\CodeSource\Engine/Render/Texture/FileCubeTexture.cpp(77)

DirectXAssert: [!FAILED(dxVerifyHR)]
Context: D3DXCreateCubeTextureFromFile( g_Core.d3d9->GetDevice(), fullFileName, &d3dCubeTexture;)
HR: (E_FAIL)-An undetermined error occurred

and then...

Entity Ref not found: Ability_E4X_CaptureNeutralFrigate

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Fascinating, I guess I better check if the download has been corrupted.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

I downloaded the mod again and I'm still not getting the Entity Ref not found: Ability_E4X_CaptureNeutralFrigate.

The mod seem to be working fine on my PC.

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accolyte1022
accolyte1022 - - 600 comments

The mod is awesome!

For some reason I can't get Loss's Star Bases to work for the TEC and only the Tec. The range for TEC bases is the same as vanilla.

I'm using the in game mod menu if that helps. With E4X disabled it works normally. I've tried different orders to no avail.

TXT
Version 0
enabledModNameCount 3
enabledModName "Loss's Star Bases"
enabledModName "Enhanced 4X Mod 1.83"
enabledModName "Trivial NoSuperweapons"

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accolyte1022
accolyte1022 - - 600 comments

Edit: Sorry, it DOES work for the TEC rebels. I always play as the Loyalists.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

This mod may not work with third party mods. It probably doesn't work for loyalists because they have their own better version of the started. Also, you should check out the E4X minimods for things like disabling superweapons.

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