The sixth update for Elite's Conflict Mod v1.2 Gamma. Replace all old files that it asks about overriding!!!
This is only a hotfix file set, just override the old files it asks you about.
Changes Include:
- Director Orson Krennic has his own capital flagship.
- Interdictor and Vindicator hardpoint issue has been fixed.
- Tie Interceptor laser cannon issue has been fixed.
- CSA Tech building added. (still in Pre-Alpha stages)
- Home One, Liberty, and Wingless MC80's balancing.
- Projectiles are being re-balanced. (still a work in progress)
- CSA build limit on Imperial I-class Star Destroyers set to 5.
- Sith and Jedi heroes have been nerfed, they are easier to kill, but still tough.
- Special Operations Command units have been overhauled. They aren't finalized, but for now they are the fastest base infantry units in game, great for slipping through enemy lines and capturing points.
- Many other changes as well.
We are still adding content and balancing is a running thing to address but it is looking a lot better! Thank you all for your input. I'd love to see a release by the end of June!
Have fun and please comment below on bugs, issues, and ideas!
Hey love the new update. Noticed the following:
Can recruit multiple director Krennic's.
Darth Sidious no longer gives any recruitment discounts to any units or buildings.
Tino1148,
I noticed the Krennic issue right after upload, already been fixed for hotfix v1.2.4. Along with that his flagship name and description have also been added.
All hero discounts have been removed. The intent is to decrease micromanaging while also making planetary advantages mean more. Please let me know what you think of this? I would like to make the planetary buffs even stronger but, how do you feel about it?
{HEROIC}Elite
I feel that is a great idea, I would love planetary bound to have more significance. Keep up the great work!