Description

Finally we have made it to version 2.0 Yes, I know, version 1.9 was only last week, but this release has some very substantial improvements and additions (see below). version 2.0 changes New perk: Detect Secrets New menu icons by “The Kins” New monster from Duke Nukem Advance with 5 variations Includes classic 3d skyboxes by Fox Minor bug fixes Some different levels for Random Missions mode

Preview
Duke Nukem: Attrition 2.0
Comments
conroy_bumpus
conroy_bumpus

is the attached eduke32.exe of special importance here or can i just use the current version off the official site?

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DeeperThought Author
DeeperThought

The one included is the most recent build, which was created on September 17th, 2016. If you go to the official website and download the latest, you get the same revision...but I'm not sure if it's the 32-bit build or the 64-bit build (I included the 64bit build). Future builds should work fine, but sometimes they do break things.

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conroy_bumpus
conroy_bumpus

thanks

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ShadowEvoReBorn
ShadowEvoReBorn

I highly recommend you use the one provided with the Mod. Always do that.

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DukeNukemBalls
DukeNukemBalls

This mod is my favorite Duke Nukem 3D Mod.I love ur work and updates man!

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Strogglet15
Strogglet15

DeeperThought, I got two questions regarding War of Attrition;

1. There's still a "attrition.bat", I took a look at it and it only does "-game_dir attrition -cachesize 131072", the rest is just messages. Is it actually necessary to use this? And what does -cachesize do exactly for the game, improve performance or/and stability?

2. I'm very sure I remember reading in the documentation that "War of Attrition" should be played with Polymer and without the HD Pack or so.
I'm actually still confused, I can understand why no "HD Pack", but what was the renderer that is best played with? Polymer, Polymost or Classic?

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DeeperThought Author
DeeperThought

1. You do NOT need to use the .bat to start the game. Just make sure that when you run eduke32.exe, on the dropdown menu in the lower half of the window, you have attrition selected as the custom game content directory. The cachesize command is for increasing the memory allocated to the game, which at one time was good for performance. I'm not sure if that applies any more.

2. Polymost is by far the best renderer to use. Classic is not good at all -- there will be lots of glitches, missing sprites/textures/models. Polymer will look good with dynamic lights but probably run very poorly. It depends on the size of the level.

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sergesh
sergesh

Here I have a little feedback :)
Nothing critical, but still...

1) ATTHUD.CON, LINE 3684: "ifvarl VOLUME 4" to "ifvarl VOLUME 5", because since v2.0 there are 4 (instead of 3) episodes to pick a random map from. This may cause a little bug: if we will random a map from the episode 5, game won't show the message "MISSIONS COMPLETED: %VALUE%".

1) ATTHUD.CON, LINE 3687: "digitalnumberz 2837 100 10 truelevel 0 102 256 0 0 xdim ydim 40960", x-coord better be 115 than 100 (for me, 100 causes overlapping of two captions, I play fullscreen, 1280x720).

3) I'm not sure about this, but still: <truelevel> gamevar doesn't represent the "MISSIONS COMPLETED" value correctly; after I start a new game, and the first playable level is loaded but NOT COMPLETED, the message shows up: "MISSIONS COMPLETED: 1" (while I expect "0"), because first playable level was loaded after "dummy" start.map and technically is the second level. Maybe display a "subvar truelevel 1" instead of actual value?

4) 5th episode (volume 4) has no start.map; also the 8th map of 5th episode (WGS3.map) is defined twice, here and: definelevelname 0 20 attmaps/WGS3.map.

Sorry if I post this in the wrong place. Thx for your many years of work for Duke Nukem!

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Gadosen
Gadosen

Can you still play the Metropolitan Mayhem campaign with 2.0?

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SpartanofApproval
SpartanofApproval

Will there be anymore work done to this mod or so 2.0 the final version? This is a badass mod and would like to see more done with it!

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rcrevan
rcrevan

Does this work with Steam's Megaton Edition???

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SpartanofApproval
SpartanofApproval

Yes, but not sure about the 20th Anniversary Edition

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rcrevan
rcrevan

Oh, awesome, i dont have the 20th anniversary ed anyway.

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Azatoth027
Azatoth027

It has been reported in the Duke4 forums already but just so you know I get this problem too.
I get tabbed out of the game by an error message saying "Line 2505, hitscan: divide by zero" on random occasions. Sometimes I can't get back to the game as EDuke32 locks the mouse cursor in the center of the screen, preventing me from clicking OK.
This happens on newer EDuke32 builds.

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SpartanofApproval
SpartanofApproval

So, is it recommended to just use the port that comes with the mod then?

Because I am using a very recent 64-bit version of EDuke32 and also coming across this horridly annoying bug....

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SpartanofApproval
SpartanofApproval

Also, I've noticed it only happens when clones expire/explode whether by perk or upgraded Expander(at least, from my own experiences).

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xodbox702
xodbox702

so i downloaded this and everything i turn it on but the game is glitchy it doesnt seem to give me the menu after the loading screen it goes straight to a game mode but like everything is blurry and when i click ESC to look at the menu i hear it pop up but it doesnt show up what do i do

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djoplin79
djoplin79

gretting. 2 questions.
What is the fly Duke banner in game? He easy kill you.
Write after up player level" press page up for buying new perk" . I press and do not see how do it.

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