Description

This file contains the Dragon Sector pk3 file. Use this if you want to use your own Project Brutality build, or if you want to play it with another mod.

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Dragon Sector (The Remake) v0.65 - PK3 Only
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Guest
Guest

yo i like what you did
please show your map in the map channel of PB discord for some feedback

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BarefootMapMaker Author
BarefootMapMaker

Yeah, sorry, I don't do Discord or any other chats like that. But thanks for the invite!
Also, thanks! :D

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Guest
Guest

great work

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BarefootMapMaker Author
BarefootMapMaker

Thanks!

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szogun112
szogun112

great work

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BarefootMapMaker Author
BarefootMapMaker

Thanks!

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DarynS
DarynS

If you downloaded the dragonsector-remake-v0.12.zip file during the first 10 minutes it was posted, please download the current file dragonsector-remake-v0.12.13.zip instead. Accidentally included yesterday's map edit instead of today's.

Sorry about that, all.

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Guest
Guest

Plays nice with call of doom (cod weapons) quality effort, up there with MMDCXIV
love the hi res effects floors wall decor (add BDV16zombieman sounds hehe)

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BarefootMapMaker Author
BarefootMapMaker

Nice to hear! Thanks! And glad you're enjoying it!

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Xtor9811
Xtor9811

May you say what HUD is used in this pictures?

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BarefootMapMaker Author
BarefootMapMaker

Standard Project Brutality 3.0 alt HUD.

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CheezeCrostata
CheezeCrostata

Man, I love that skybox!

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BarefootMapMaker Author
BarefootMapMaker

Thank you! It is kinna awesome, isn't it? ;)

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GeneralBrutus
GeneralBrutus

Awesome! a next-level up work-in-progress with the Brutality mod's. And the final shootout is star wars inspired genius. A must-try!

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BarefootMapMaker Author
BarefootMapMaker

Haha! Well, thank you! I did try to make a fun map! I'm glad you enjoyed!

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DarynS
DarynS

Hey, if I remember right, you were one of the few that played the original Dragon Sector. Nice to see you found your way to this one!

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GeneralBrutus
GeneralBrutus

You remember right!
Doom 30th let's go

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BarefootMapMaker Author
BarefootMapMaker

Hard at work on MAP02!

As I wrote in my blog, we've worked out a whole new concept for polyobject use.

A PLUG DOOR!

You know - the kind that airplanes use, the kind that use air pressure to keep themselves tightly sealed? Well, imagine that, but for an underwater facility!

Trust me, it's jaw-dropping. We're working on a few other effects too, that ought to get a few grins.

So be looking forward to it!

The map should be ready in about a month, two on the outmost!

Thanks for the support and interest, everybody!

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BarefootMapMaker Author
BarefootMapMaker

Map02 is about halfway to its completion!

Things we've done:
1. The new Plug Door - which is way cool
2. An underwater control room that is too super scifi
3. Downloaded a bunch of new monsters, being careful to keep them in-theme
4. Got a rebreather, for those underwater excursions
5. And few more new effects, all with a hope of making you grin and go "Hell yeah!" when you play it!

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Guest
Guest

Holy hell this is cool. It's got its own unique atmosphere about it and I'm only just getting started! Only one issue I've found is that I'm -really- bad at the game and found out that if you die early on, you can't open the front door again without starting the stage again!

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DarynS
DarynS

Glad you're liking it so far! That's a good find, there, too. We'll talk about what we might be able to do to sort that out. I have an idea on that.

Wait until you get to Map02. :)

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BarefootMapMaker Author
BarefootMapMaker

Hahah! Thank you!

And yep, we're looking for a solution to that problem right now. Expect it to be in the next update!

Either way, glad you enjoyed!

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DoomSlayersp
DoomSlayersp

can i run this map with BD Insanity Nightmares?

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BarefootMapMaker Author
BarefootMapMaker

We haven't tested it with that, but if it runs with Project Brutality and Brutal Doom, then it should. We haven't put anything in the maps that would specifically exclude it.

Only way to know, is to give it a try!

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BarefootMapMaker Author
BarefootMapMaker

Everybody? We switched back to pk3 formatting. It turns out that pk7 was probably a little too resource-intensive for folks with less than perfectly optimal machines.

Like the machine I use for testing it on for performance - a laptop with a 7th-gen processor and an older GeForce graphics card.

Pk7 was creating some serious lag issues on my laptop, presumably because it was having to stall to load resources from the tighter compression of pk7. It was so bad in some places, it was making the game almost unplayable. As soon as I got DarynS to switch back to pk3, however, everything started running a lot more smoothly again.

So yeah, pk3 it is from now on, I guess. We want to make a game that really shines on high-end machines, but we don't want to leave anyone out who might have older machines, either.

So yep, if you were experiencing these kinds of issues with the pk7 version of our latest upload, try downloading the pk3 version instead - which is now live, and in place of the previous, pk7 version.

Thanks, folks!

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Guest
Guest

use gles 4.6.0b
4.6.1 seems to have some issues when using intensive pbr textures
i moved back to gles 4.6.0b and works fine

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BarefootMapMaker Author
BarefootMapMaker

Okay, nice to know! Thanks for the info!

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BarefootMapMaker Author
BarefootMapMaker

We fixed a couple of things. Hoy! Plug Doors and now the maps autosave!

Plug Doors used to operate only one at a time. Ennn't! That was quickly becoming a pain in the backside for players, myself included!

Well, we, DarynS and I, figured out why. And frickin FIXED it! So yep, Plug Doors can now be operated while another one is still doing its thing!

Isn't learning stuff cool?

And autosaves. Put a bunch of them around the maps. So yep, no more getting stuck in certain areas in the map if you die. You now respawn back at the last checkpoint you passed!

You'll get a little savegame message when you pass a checkpoint. Just a little notification string of text up at the upper left hand of your screen.

Enjoy!

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Guest
Guest

well done

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BarefootMapMaker Author
BarefootMapMaker

Thanks! :D

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Guest
Guest

is just me or the .22 version its using liquid textures 5.0?

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BarefootMapMaker Author
BarefootMapMaker

Yep. Is.

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DarynS
DarynS

They've actually been in there for a few versions, but there wasn't that much liquids in Map01 apart from a few spots. Map02 is mostly water, so you got to see them more.

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545x39
545x39

great maps! I hope there's more coming!

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BarefootMapMaker Author
BarefootMapMaker

Haha! Thanks!
And there is! Working on MAP03 now! ;)

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BarefootMapMaker Author
BarefootMapMaker

Oh, and be sure to leave us a vote! :D

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BarefootMapMaker Author
BarefootMapMaker

Just a quick note to let you all know that things are going to be slowed down for a bit. My laptop seems to be broken, and I won't be able to continue working on the maps until I either get it repaired or replaced.

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BarefootMapMaker Author
BarefootMapMaker

Yeah, like a complete goober, I spilled my drink on my laptop. Instant dead laptop. And since it is what I use to make my maps while I'm on the road, yeah, there'll be no more map making until I can get the laptop replaced. And that could be days... or weeks.

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BarefootMapMaker Author
BarefootMapMaker

And I was able to get me one - a new laptop.

As the old saying goes? Fall in sh-t and come out smelling like a rose? I found a sweet little Acer at Wally World for less than what I paid for the laptop I destroyed, and which is about as three times as powerful!

Like? Is there someone watching over me upstairs?

Somethin', right?

But yep, a new machine is in hand. All it's going to be now, is getting Ultimate Doom Builder setup properly, and then get everything imported back in. That latter of which will be exceptionally easy, as DarynS and I use Dropbox for storing all of our source files. Sign into it, and you got all of your files back! Woo!

So that said, I'll be back to map-making soon!

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BarefootMapMaker Author
BarefootMapMaker

Just added a blog detailing the progress and the full theme of MAP03. Go and check it out. The map will be ready in about two weeks!

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Vejean
Vejean

Thank you so much for put my video in the description :) you guys have a discord or any social media ? to stay tuned about the mod.

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BarefootMapMaker Author
BarefootMapMaker

¡Hola VeJean!

¡Fue un gran video! ¡Fue un placer publicarlo!

En cuanto al canal de Discord, hablé con DarynS al respecto y me dijo que lo investigaría. ¡DarynS es nuestro técnico!

¡Pero me alegro de que te hayan encantado los mapas!

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Guest
Guest

1st map has huge lag in certain rooms like the looby and the security room

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DarynS
DarynS

These are likely the two most demanding areas on the CPU in that map. Out of curiosity, what are you running it on?

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BarefootMapMaker Author
BarefootMapMaker

Yeah, these maps are very resources intensive. One needs to have a pretty impressive machine to run them at full graphics settings.

If you have a slower, older machine, you might try dialing the settings back some. This should help.

But either way, we wanted to make a set of maps that really brought retro-Doom and Project Brutality to life. But in order to enjoy them at their full potential, one just has to have a pretty robust machine.

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545x39
545x39

you added a 3rd map??

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DarynS
DarynS

Yes, with 0.30 we added Map03. So we have the Executive Complex, Resources Reclamation, and Skyway.

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Telepath
Telepath

Where can I download the texture pack from this mod for classic doom?

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DarynS
DarynS

Our textures are all in the textures and hires folders of the pk3. High Res textures for Classic Doom can be found here, though.

Github.com

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WiseFree
WiseFree

Will there be more maps ? Remaking all doom maps like this and name The Doomed Sector eh..EH.?

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DarynS
DarynS

Oh, there will be more maps. But we're not sure how many. We're remaking our original Dragon Sector mod from Risen3D. I think that's still floating around on the Doomworld forums if you want to look at this pack's origins. That pack was nine maps, I believe, and we're shooting for around that for this one. With one map taking between 3 and 6 months to make, doing 20 plus maps to redo the entirety of Doom II would be unrealistic with our limited time.

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