A handy utility created by Ajm113 that will get you on the fast track of creating your own Doom3 level scripts.
Title: Doom 3 Scripter 1.0 -Beta Testing-
Always rember to not to add void when you have your trigger "call" or relay "call" a event in your script!
Never put any entitys like lights out side your level!
Remeber to add in ";" at the end of every command instead of the end of every thread.
Keep atleast 5 spaces by hitting the space bar or just press tab befor the command!
Threading is a good way to use if you want to save a speacial "event" when a player touches a trigger. Like a boss level or a demon spawning event.
Some dialogs mite say "Do not add $ in front of your entity's name!" The program will automaticly print out the $ for you then your entity's name. So there is no need to do that not unless you want $$entityname.
If so, you can make various func_damage's at the damage scale you want. then, using scripts, bind/unbind them & move then instantly to the mover. It's a trick but it should work great.
For more resource on Doom 3 modding goto: Iddevnet.com
Always save your script when you are done!
Always keep entitys in your level have diffrent names so no errors pop up.
Create Doom3 Level Scripts with in minutes with the code already built inside for you to use just by a click of a button or key. There are still some miner bugs with the Doom3 Scripter. If you want to contact me or ask any questions goto: Bombinaid.com and ask on the forum or sumbit a bug report. This scripter is pretty useful for bigginers at Doom3 Scripting or want to learn it pretty fast. All what the command does when you hover over a command will appear in your status bar so you don't always have to keep looking in your doom_events file. Works with windows xp and up. I dont know about the other systems, but if it does not work let me know.