Description

After Bethesda has released the widescreen assets for the new version of the Unity-based widescreen version of Doom freely for usage in mods, I decided to compile them into a package to make them easily usable in Doom source ports like GZDoom. I don't claim any copyright for these assets, these are only just the original assets from Bethesda, cropped for different aspect ratios.

Preview
Doom Widescreen Patch 1.0.0
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eviltechno
eviltechno - - 502 comments

Ah I knew someone would do this. Thanks a lot


edit:

Not sure how to use it properly tho. When loading up doom it looks like the screen is wrong aspect ratio with black bars left and right (using the 16_9 file on a 16:9 screen)

edit2:

This doesn't even work for intermission screens.

You can't just replace the pictures. You have to tell the game to use a different aspect ratio for these cases. Otherwise it displays a widescreenpicture across the same 4:3 area as pefore.

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CeRiAl Author
CeRiAl - - 1 comments

You have to use a matching video mode which has the 16:9 aspect ratio in the game options in GZDoom.
Go to "Options" -> "Set Video Mode" -> "Choose resolution preset" and choose one of the 16:9 Video Modes:
* 960x540
* 1280x720
* 1366x768
* 1920x1080
* 2560x1440
* 3840x2160

This works fine (at least) for me, I have actually tested all aspect ratios before releasing this patch.

But you are right, maybe I should update the README to make this clear.

I hope this works fine for you too after switching the video mode.

EDIT:
I just realized you want actually the 16:9 version, so I changed to the instructions from 16:10 to 16:9.

EDIT2:
The version of GZDoom I used for testing is 4.4.2.

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eviltechno
eviltechno - - 502 comments

Yes I did that all. The problem was that I was using gzdoom 4.3.3

So yes needs a port capable of handling those widescreen pictures. And thats latest gzdoom. Thanks

edit:
I'm going back to gzdoom 4.3.3. The high resolution packs stopped working in 4.4.2

Maybe some day.

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DOOMMARINE117
DOOMMARINE117 - - 551 comments

so for this to work it can be: i type in the target line.

-iwad DOOM.WAD -file SIGIL.WAD then the zip file after you extract it?

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Shockwave_S08
Shockwave_S08 - - 134 comments

Could you make a version for WADSmoosh?

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MrFireseth
MrFireseth - - 11 comments

GZDoom 4.5.0 just released yesterday and had added widescreen support for the menu, intermission screens, etc.

RIP Doom Widescreen Patch 1.0.0
September 25th - October 31st

Unless you still want to use an older version of GZDoom...

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Guest
Guest - - 689,394 comments

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IDDQDtheCacodemon
IDDQDtheCacodemon - - 17 comments

can I use this on Crispy Doom??

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