There's a lot of changes since the last update, i can't list them all (but i will try anyway) Almost everything was improved when it comes to weapons, optimization and etc. Play it, and leave your thoughts, feedback, or both!
Changelog: (warning, it's a long one)
- Improved gunplay with the H.A.R
- Added a grenade timer/cooldown
- Plasma Rifle now cooldown even if the player isn't wielding it
- tweaks in enemy behavior
- More responsive Rage activation
- Improved the Plasma Rifle firing animation
- Added impact effects for the Plasma Rifle Projectiles
- explosive projectiles forces pain on enemies
- Added a new skybox for hellish levels
- Added custom textures
- Added smooth fluids FX (cretits to REVENGE)
- Improved some animations (Grenade pump for the KSW-616, Rocket fire for the H.A.R)
- Toned down some effects, such as Bullet tracers. they now appear on the gun barrel, not on the player's chest
- Balanced some weapons, the Auto Shotgun now deals more damage but has less accuracy
- Tweaked more animations, those being the Sniper Rifle bolt action, and the Gauss Cannon firing
- Added back the semi realistic blood decals
- Added decals to every weapon, so now you can see the mess that you made after a gunfight
- Some more subtle balancing
- Added water splashes for bullets
- improved Melee animations
- improved rage attack animations
- switched the kicking for punching. you can still kick with the chainsaw and with the BFG though
- some optimization (i hope)
- re-worked the Arachnotron projectiles
- improved sound design for the Rage Mode
- Rage fists now gibs enemies (it's satisfying)
- Updated the menu User Interface
- Fixed the bug where Cacodemons, Hell Knights and Barons didn't bleed
- Fixed a bug that happened if you climbed a ledge while reloading the SSG/Pumping the Shotgun
- Added a custom Startup (Thanks to TiberiumSoul's assistence)
- Changed the Pistol Alt fire, not it's a 3 round burst, even faster than the spam-clicking primary fire
- Fixed the glitch where, when finishing a level with the rage mode on, Doomguy wasn't able to pick up rage points again.
- Slight edit on the Rage meter
- Added a Alt fire for the Revolver
- Improved Visual feedback for some projectiles
- Changed the Gauss Cannon alt fire mode
- Tweaked Barons, Hell knights, Cacodemons and Pain Elementals behavior
- Cleaned HUD, powerup counters, etc.
- Added the "Blood Punch" feature, to use just get two melee kills (A purple firing skull should appear when the Blood Punch is ready)
- Added a cool animation to the Plasma Rifle cooldown
- Tweaked the Spectre, now you can see and hear him walking around
- More optimization (i'm repeating myself here, but it's because this is a changelog from various versions)
- More HUD tweaks (Keys now won't overlay the weapons anymore)
- Added some good looking decorations, torches, Tech lamps, etc.
- Changed the Heavy Enforcer Mk2 alt fire, Micro Missiles
- Added a "Sentinel's Death Launcher", for the slot 5, Primary fire fires a powerful rocket, secondary fires a 5 round burst of Seeker missiles (Credits to R3w, who was kind enough to let me use the amazing spritework they made!)
- Improved the Plasma Rifle altfire
- Balanced Barons and Hell Knights behavior
- Tweaked the Blood Punch a bit
- Fixed the non-bleeding Archvile
- Colt 2911 is now Black with red sights
- Improved Gauss Cannon alt fire animation (added some sounds, too!)
- Changed the SSG alt fire, now it's a Hook shot
- Tweaked the KSW-616 grenades, now they are Sticky bombs!
- Tweaked how the KSW-616 altfire works, now it's like the Doom 2016 grenade mode for the Shotgun (Hold secondary to aim, press primary while aiming to fire a grenade)
- Added Grenade bounce sounds (Both hand grenades and Shotgun grenades)
- Improved the BFG projectile, there's a Huge shockwave now
- Tweaked slightly the Gauss Cannon alt fire
- Tweaked Zombie lines, removed the "CHECKING", now they say things like "Sector is... [deep breath] ...not secure]", or "Biotic...overrun". New pain sounds too
- improved Minigun sprites (Still need to do the selecting frames)
- Improved the Raven PCW (assault rifle) firing frames)
seriously i don't think that's all, but that's what i could remember. Anyway, i hope you guys enjoy it!
Great work
Anyone looking to play this in DeltaTouch and mod author.
This mod will only run on GzDoom DevLegacy and LZDoom 3.38a. It will not lunch with GZDoom v1.9.1 and v3.2.5 . And though DevLegacy and LZDoom will luanch it it usely crashes, anywhere from a few minuets in to about five (Farthest i have made it in doom2 was Map 3 and it crashed soom after.) His Older version of this runs good.
I don't make mods so i donno why it crashes but it sucks cuase i love the new rocket luncher and mini gun.
Try checking "Mod Options" > "Gore Options" and set the "Blood Type" option to "Vanilla'
That seems to have done it, works well ^^
GzDoom DevLegacy is now GzDoom v3.8.2, still runs good
I lke this one!
Rage and tear, until it's done.
6.66 out of 7
Hi. Your mod is incredible. Weapons sounds motion blur and all. I play it all the time. You made an awesome work. I would love to see that improvements for the rage mod. Like doom eternal. The possibility to use our basics weapons with the shoulder cannon. Example use the assault rifle and drop a grenade from the shoulder cannon in the same time. Thanks for the pleasure your mod is for me. Keep up the good work. And sorry i'm french. I can speak english but. I don't know if my english is good.
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This Great Mod Defeats Brutal Doom.
i see a bug: the dash icon is visible in the intro of the game
screenshot: I.imgur.com
I also throw infinite grenades
Cool! Nice sounds and weapons balance!
How do i activate the rage thing on delta touch?
Bind a control to the Rage activator, get rage points and then use the key you set before for rage activation once the Doom Slayer icon is full
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kept crashing on Delta Touch w/ GZDoom 3.8.2.
Try playing it with LZDoom 3.85 from the latest version of Delta Touch
Is this any different than the version that was posted to the ZDoom forums back in April? Really fun mod by the way.
No, not really. I'm updating in here mostly for the ModDB-only folks if there's any, or just in case of someone linking to this page, without the risk of leading people to a outdated version
if you have the 1.9c from ZDoom Forums, there's no need to download that
Yeah, I'm a MODDB freak and I'm amazed with what you done! In fact, the first contact with me was absolutely bad but I give it a chance since I knew this Slayer's Rampage was made to play with a phone...BUT DAMN! You improved all the problems for the PC players, and all can I say is this MOD is VERY WELL DONE, my respects Moa_Dixon; I'm goin to hell with you...RiiiP and Teeear, SLAYERS!!!
PD: Thanks for upload here, for DOOM no, but this is the house of the mods ;)
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I really like the rocket...but to be honest the seeker missile gimmick is far too weak compared to its primary fire counterpart
I'd recommend upping the damage to 100 instead of just 30 for each rocket.
I get that to balance it it's gotta be less, but take into account that it's not even worth three rockets to fire severely underpowered ones.
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Doesn't seem to like to work with Shades of DOOM all the time which sucks because I love the weapons but not a big fan of the modified enemies and Half-Life sounds. A lot better than Trailblazer at anyrate
Does this work with Freedoom
Nice mod and all but, why is that yellow icon always shows up in the left bottom corner of the screen? It even shows up in main menu, in game and on leves score scree, when you beat any of the levels. So yeah, removing that icon somehow would be cool, cause it covers my health and armor counter thus i don't see how much health do i got or armor. And yes, i'm playing on latest lzdoom.
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Hi what is your discord?
the discord from slayer's rampage is dead and the link is dead
How to dash? I already bind the controls
Oh and theres error while phrasing 6 decorate
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