With this tool you can easily explore and unpack any or all of the files stored inside DooM *.resources archives.
Author - Sergii 'iOrange' Kudlai
DooM Resources Explorer - the name speaks for itself.
With this tool you can easily explore and unpack any or all of the files stored inside DooM *.resources archives.
Use Extract button to simply extract file or the whole folder onto disk.
Use Export button to extract and convert textures and models into readable formats!
Textures exported into TGA, models are exported into OBJ!
Troubleshooting:
* If DoomResEx doesn't start complaining about missing DLLs - please download & install Microsoft VS 2015 Redistributable using this link: Microsoft.com
Versions history:
Version 0.2:
* Added support for Alpha DooM archives
* Added support for Alpha DooM models view / export
* Fixed minor exporter bugs
Version 0.1:
* Initial release
* Full support for Beta DooM archives
* Full archive unpacking + partial unpacking ability
* All textures and models are viewable & exportable to TGA / OBJ
Author - Sergii 'iOrange' Kudlai
Is that a Spider Mastermind? Confirmed, It's back.
Arachnotron it seems, but at least they're back <3
It's good to have the spiders back.
Mastermind, says right in the file name.
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It seems to work, but oddly I can't find the md6mesh files in the resources, seems to have a different file structure than the one in the screenshot? i.e. I don't have an md6 folder with the models in.
I am assuming this is because I am doing something truly stupid, I'm no modder, I just make costumes and was looking for the model to make into one!
OK, I am indeed spectacularly stupid! :o)
The file path for the meshes is:
generated/basemodel/md6
All there and ready to make into things :o)