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Doom Fortress version 0.13 alpha: Now with disguise kit! =P

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Doom Fortress 0.13 alpha
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omer123
omer123 - - 458 comments

It's giving me an error with ZDoom. Heres what it says in the console:

OS: Windows XP (NT 5.1) Build 2600
Service Pack 3
M_LoadDefaults: Load system defaults.
Gameinfo scan took 4 ms
W_Init: Init WADfiles.
adding C:/Documents and Settings/PRO2000/Desktop/omer/doom/zdoom-2.4.1/zdoom.pk3, 520 lumps
adding C:/Documents and Settings/PRO2000/Desktop/omer/doom/zdoom-2.4.1/doom2.wad, 2919 lumps
adding C:/Documents and Settings/PRO2000/Desktop/omer/doom/zdoom-2.4.1/doom_fortress.alpha.0.13.pk3, 1830 lumps
I_Init: Setting up machine state.
CPU Speed: 2017 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz
Family 6, Model 15, Stepping 13
Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.17
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Tried to register class 'AxeBlood' more than once.
Tried to register class 'FireDroplet' more than once.
Script error, "doom_fortress.alpha.0.13.pk3:actors/tf_flags.txt" line 11:
Parent type 'Flag' not found in BlueFlag
Script error, "doom_fortress.alpha.0.13.pk3:actors/tf_flags.txt" line 17:
"INTERHUBSTRIP" is an unknown flag

Script error, "doom_fortress.alpha.0.13.pk3:actors/tf_flags.txt" line 19:
"inventory.pickupsound" requires an actor of type "Inventory"

Execution could not continue.

Script error, "doom_fortress.alpha.0.13.pk3:actors/tf_flags.txt" line 19:
Unexpected 'misc/k_pkup' in definition of 'BlueFlag'

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Leicheh
Leicheh - - 180 comments

Use skulltag or GZdoom instead.

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omer123
omer123 - - 458 comments

Thanks buddy.

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Raivo
Raivo - - 384 comments

i tried that,
Cannot find skulltag_data.pk3 (formerly known as skulltag.wad).

where can i get that file?
it wasnt in skulltag i downloaded

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Landon1121
Landon1121 - - 224 comments

does this work with the steam version of doom 2?? lol

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haroldoop Author
haroldoop - - 7 comments

Well, not exactly: The mod uses features specific to the Skulltag engine (www.skulltag.net), so you'll need that in order to play; on the other hand, Skulltag will also need a copy of of doom2.wad in order to run, and the copy of doom2.wad that comes with the steam version of doom2 works perfectly for that purpose. ;)

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Science_Guy
Science_Guy - - 26 comments

tf2 briefcase?

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haroldoop Author
haroldoop - - 7 comments

Yes, that was by popular demand. =P

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metaholic52
metaholic52 - - 14 comments

this is like team fortress right?

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metaholic52
metaholic52 - - 14 comments

How do I install this?

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metaholic52
metaholic52 - - 14 comments

Is this a doom wad ?

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Guest
Guest - - 699,251 comments

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Guest - - 699,251 comments

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Htpuoi_31321
Htpuoi_31321 - - 21 comments

i download zandronum 1.0

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