This is the new gameplay never seen in the classic Doom. A beat em up with 3D player model with cool animations to beat the monsters in many ways, adding an exclusive experience for doom players that will taste the best of the gameplays in the doom modding community.
This is the new gameplay never seen in the classic Doom. A beat em up with 3D player model with cool animations to beat the monsters in many ways, adding an exclusive experience for doom players that will taste the best of the gameplays in the doom modding community.
This is the early version of the mod, this mod will contain various melee weapons and the the original weapons from Doom II, but in the new styled way, but arent in the game for now.
You can beat the monster with your fists, kicks, the Crucible from Doom Eternal, grab and throw Explosive Barrels and Grapple monsters to fly them away.
This mod runs with Zandronum and GZDoom.
Multiplayer is not possible for now but its intended to have multiplayer.
[CONTROLS]
Attack: Light Attacks
Alt Attack: Hard Attacks
Q: Throw Weapon
E: Grapple Enemy
Spacebar: Jump
Shift: Tackle
Control: Lock on target
Attack+AltAttack: Desperate Move
NOTE: To make the desperate move, you must first execute the attack, and then the alt attack, not at the same time, also you must have at least 11 of health.
[WEAPONS]
Fists:
The main weapon of the Doomguy Fighter, no need of weapon to beat the hell up.
Explosive Barrel:
A barrel with explosives inside, is unknown the fuel inside, it just explodes at impact, you can pick it up and toss it to the enemies.
Crucible:
An artifact from Argent D'Nur which wields mysterious control over the Argent energy reserves of Hell, capable of shutting down-and apparently reactivating-the source of that energy known as the Well.
The cover remember me 80's BadGuys vs Dragonninja :D
The gameplay is look like PSX games... good job bro
is it possible to add regeneration option as well? in case if you wanna play it with maps that have more monsters and less health packs
ill take that in mind
For maps with more monsters and less health packs, maybe be better the monsters drops health at death, something like in Doom Eternal.
P.S.: Awesome Mod man, thank you very much!
I LOVE THIS. The movement is a bit slippery though, needs to be a tad bit tighter so you’re not sliding around all over the place. I would love to see more weapons to pick up and use and maybe even destroyable corpses in the next installment. I can’t wait to see the progress on this mod. Very good work!
For an early version, this is quite impressive.
Very nice mod. I have a minor gripe, there is a way to disable the walking forward/backward with the mouse? I clear/reassigned all the movement only to keys but Doomguy keeps walking when I move the mouse.
Keep the good work!
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Does it work on freedoom mobile?
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I'd love to see some input commands, similar to other fighting games.
Good afternoon, your mod is great, very high quality and interesting, but there is one problem. At some point, after passing the level and starting the next one, DoomGuy stops moving. Movement completely does not work, nothing helps, the DoomGuy just stands still and cannot do anything. I've tried playing both Zandronum 3.0 and GZDoom 4.6.1 on my phone using the Delta Touch port. Is there a solution to this problem?
fixed ✌️
Remind me of Oni
Awesome mod Love it. May be in a future version add a couple of energy waves.
Okay, I am having quite the problem. The controls are not working. Almost every move button has me moving forward, turning with a mouse doesn't seem to work. I suspect a controller would work best? I gotta figure this out sometime because I am trying to put together a bit of a sequel to Doom 64/prequel to Doom 2016, you know that time the Slayer spent trapped in hell with no ammunition? I need this to do that.
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