Description

Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community members. Many more faction systems received long-awaited updates, and 5 new systems were introduced. With numerous new weapons for fighters and capital ships, it became much easier to create versatile and balanced setup for any ship you like. More equipment types were introduced, including new scanners, thrusters, and countermeasure droppers. In addition to that, many profitable and dangerous trade routes were added, involving both new and original commodities. Top-level NPCs became more challenging than before. History of Discovery continues: while Kusari onslaught into Bretonia has been stopped, fierce fighting in Tau systems still continues. The Wild are building a Nomad gate in Omega, its destination yet unknown. Rheinland accuses Liberty of illegal experiments with Nomads in the Alaska system.

Preview
Discovery Freelancer v4.84 (OUTDATED)
Post comment Comments  (0 - 50 of 117)
michael88
michael88 - - 2 comments

hi, i have never done a MOD, so i am quite slow.....

i love freelancer (but i don't play online) is this an online mod or does it change the game for singleplayer as well?
do i start the game from scratch again with discovery?

thanks

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Igiss Author
Igiss - - 99 comments

It doesn't change SP campaign by itself, however, SP becomes more complicated with Discovery enabled (due to improved NPC AI).

If you mean using original SP saves with Discovery, you can try to do this, but remember not to use Discovery saves with vanilla game, this will cause various issues. FLMM will somehow try to back up save games when activating the mod, so you might need to retrieve your old saves from where FLMM put them.

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michael88
michael88 - - 2 comments

do you still have acess to the new ships and systems in the single player game. if it doesn't do you know of any other mods that do? it's just i've never been keen on online gaming.

thanks for you help, i've been waiting for freelancer 2 for far to long now.

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SinaCutie
SinaCutie - - 70 comments

Yes, you can still access them as far as I know. The added areas are there, so I would imagine the ships are too. I will know for sure soon, though, as I am downloading this mod.

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Igiss Author
Igiss - - 99 comments

Yes, you have access to ships, but it's not adviseable to use large ships for SP campaign. Might cause certain issues with scripts (not fatal, but it's always better to avoid trouble). All bombers, VHFs and other fighters can be used freely.

In Open SP you can naturally use everything you wish. Level requirement for all ships is 38, so you won't have any problems with inability to raise your level (which is the case in Open SP).

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RefusedStone
RefusedStone - - 31 comments

There isn't gonna be a Freelancer two, most likely. Microsoft's gaming department is too full of it's success with Xbox games. The PC is dead to them now )':

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alessandro_salazar
alessandro_salazar - - 39 comments

FLMM puts savefiles for different mods in a folder in the saves folder, AFTER they are deactivated, Original saves is in there too.

ie. Speed Mod (preloaded)
?/Documents and Settings/Your user name/My Games/Freelancer/Accts/Speed mod-.

This is what it's like on mine. For other mods saves just look in Accts.

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kratos23
kratos23 - - 4 comments

i am having trouble incorporating discovery into the game. the settings that i apply do not work and therefore everything is returned to default before i start the game. is it possible you can help me.much appreciated from a felloe freelancer fan.

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Igiss Author
Igiss - - 99 comments

Multiplayer options won't work unless you got a server. All other options were checked to work multiple times. Check your installation.

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StarCruiser
StarCruiser - - 1 comments

hey befor i download this mod does enyone know if when you download it, does it give you everything from the previouse mods of freelancer descovery, or do you have to download them all
( sorry for spealing)

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daniel_colebourne_7
daniel_colebourne_7 - - 2 comments

ive downloaded it. now im trying to run it but i cant. demon tools or something to open and install file

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Igiss Author
Igiss - - 99 comments

Freelancer Mod Manager 1.3 necessary.

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Yasuhiko
Yasuhiko - - 12 comments

Where can I get the [Freelancer Mod Manager 1.3]

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Capn26
Capn26 - - 5 comments

I downloaded this new Discovery Mod, and I activate it and it confirms activation with that green checkmark, but when I go to play the game, it acts as if I hadn't activated it at all.

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uberz
uberz - - 3 comments

in FLMM goto file and click launch freelancer

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Capn26
Capn26 - - 5 comments

As a matter of fact, none of my mods really work except for the Fresh Start (beta) one. I downloaded the v1.4 beta 4 version of FLMM. Anyone have any suggestions or anything?

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BobFinFur
BobFinFur - - 30 comments

you should get the 1.3 not 1.4 because it has serious errors

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Jess879
Jess879 - - 15 comments

Hi am playing the discovery Mod Using open SP anyone know where i can get the Osiris or an Battlestar

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Jess879
Jess879 - - 15 comments

Hi am playing the discovery Mod Using open SP anyone know where i can get the Osiris or a Battlestar Ship in the game

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maicdave
maicdave - - 22 comments

i installed this mod correctly, and in open sp, when i tell it to start me off in a system i always appear in the freeport 7 system and my afterburn dont work, whats wrong with it

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Igiss Author
Igiss - - 99 comments

1.4 beta 4 tends to cause certain problems with various mods. It's better to uninstall FLMM and Freelancer in your case, and then reinstall Freelancer and FLMM 1.3.

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Igiss Author
Igiss - - 99 comments

This is very likely a problem related to incorrect mod activation. Any other mods previously installed?

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Igiss Author
Igiss - - 99 comments

Capn26 - most probably the mod was activated incorrectly, or in a different folder then your playable Freelancer installation.

My apologies, replies to comments I try to post usually end up in the end of the comments page. Some kind of website issue.

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Capn26
Capn26 - - 5 comments

Well, I downloaded FLMM v1.3, and the same things still happen. First I download Discovery 4.84 into a folder I created, then I double-click on that file and it automatically unpacks into what seems to be the FLMM folder it creates upon installation because I'm able to activate it. But when I go to activate it it says 'file C:/Program Files/Freelancer Mod Manager/EXE/freelancer.ini doesn't exist'. After awhile I thought to copy the folder 'EXE' from the Discover484 folder that's in the mods folder within the FLMM folder. It does that a few times with other things, but it still doesn't end up working. On the 1.4 it ends up saying it's activated after awhile but it doesn't work. I'm not quite sure what I'm doing wrong, I tried to look up things to tell me how to do it, but nothing will tell me. I actually had one of the Discovery mods about a year ago and uninstalled the game but kinda wanted to play again. Sorry for the long comment, but I really want to get it working.

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Igiss Author
Igiss - - 99 comments

"C:/Program Files/Freelancer Mod Manager/EXE/freelancer.ini doesn't exist" means that you have specified FL installation folder incorrectly. I guess your Freelancer installation isn't in Program Files/Freelancer Mod Manager folder, right?

Remove FLMM, reinstall it (and never use 1.4 beta, only 1.3) and specify correct path to your FL installation.

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Capn26
Capn26 - - 5 comments

Well, I installed FLMM 1.3 and it is in fact in Program Files. That's my default for programs. But when I move the 'EXE' folder into the FLMM folder from the Discovery mod, that no longer becomes the problem. Then it's "C:/Program Files/Freelancer Mod Manager/data/character/costumes.ini doesn't exist". I just copied the 'DATA' folder from the Freelancer game folder. It was then available for activation, but when I activate it and start to play the game nothing seems to have changed. What I notice is that the starting money is still 500, and that isn't even an option when you change the options in Open SP for Discovery. That's all I really want to do is play SP but the one for the game is too short and there's not much to do. Idk, still lost and confused on this one.

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goodone
goodone - - 115 comments

1. m8, plz, reinstall everything.
2. install freelancer into: c:\program files\freelancer
3. install flmm into: c:\program files\freelancer mod manager
4. unzip/install mod u would like to play into: c:\program files\freelancer\mod manager\mods (and keep the mods directory structure)
5. activate mod from flmm
6. enjoy the game!

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goodone
goodone - - 115 comments

hmmm, imho, this mod is rather good advertised, than it has some interesting additions to fl.

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Capn26
Capn26 - - 5 comments

Dude, you have no idea how many times I have unistalled and installed everything. Seriously, it's ridiculous. I just don't understand.

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goodone
goodone - - 115 comments

well, if u wish contact me directly, msg would b best (info on my profile), and i'll try to help u, m8.

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falconhawk
falconhawk - - 2 comments

Hey I see you know most of this stuff , so where do i put the files for discoveery mod ? I just started back playing FL and I want to use the discovery mod in single player.

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goodone
goodone - - 115 comments

btw, if u enjoy sp, i suggest to try other mods too, many of them r quite interesting in sp.

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goodone
goodone - - 115 comments

meant for michael88.

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Jostain
Jostain - - 1 comments

im trying to use the open single play option but i dont start from where i want to. i start in omicron major where there is nothing but 3 suns. i also get the objektive "dock with toledo" but since i have no clue where that is its pretty much like finding a bug in a desert.
is there something ive done wrong or is it a known problem?

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noodnutt
noodnutt - - 1 comments

G'day Guys

Newbie to this forum.

I have been playing FL for years now, Love it, GLW hates it coz it means less time with her....LOL. If & when I want to upgrade/downgrade the specific version I want to play I simply open the file.zip and drag the files directly into my FL folder and over-write the existing.

I did it when I swapped to playing 88Flak's version from the original, just recent I have been using FLMM 1.3 to incorporate multiple mods during SP mode, couple of mods were buggy, SFSG no major problems, it will test, then tell me if it will work or not, if it doesn't I delete it.

Mod Creators are not gods, they make mistakes, it's up to us to help them beta test to get feedback so they can debug, I have similar headf%&ks when I do Database programming, I create then do what I think needs to be done, then release it to the client so they can tell me whats wrong with it.

Most important thing to remember here is that we are getting these mods gratis, be patient, and most of all, just be grateful there is a community of people out there dedicated to providing us with the fruits of there imagination & labor.

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daniel_colebourne_7
daniel_colebourne_7 - - 2 comments

hey guys
ive downloaded this mod
ive had it workin a month ago but reinstalled windows onto same pc
it was working on 64bit windows last time a played but now after installing windows, latest mod manager for freelancer and freelancer, then the discovery mod i cant get it to work. i know the microsoft server has shut down for this game now or whatever. is there a patch i need to download? would be great for help guys the only other thing i got on my computer is the Freelancer Account Manager witch i am not using. if u could reply to my email address (daniel_colebourne_7@hotmail.com) that would be great. cant remember what i installed last time to get it to work

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Tillenghast
Tillenghast - - 1 comments

I recently installed FL and FLMM and Discovery. Upon activating the mod, I found it would only let me start in a system with 3 stars and the objective 'Dock with Planet Toledo'. I tried uninstalled and re-installing all three programs more times than I can count and still keep starting in the 3-star system, regardless of which system I pick to start in. Any suggestions as to a solution? Or even what the problem might be?

Thanks for your time,

t.

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maicdave
maicdave - - 22 comments

alrit guys, does ne one know how to befriend the monkeys on planet primus in the omicron-kappa system

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maicdave
maicdave - - 22 comments

daniel, the latest mod manager has bugs in it that doesnt alow the latest discovery to install correctly you need to use freelancer mod manager version 1.3 or earlier, and their is a work around patch to show servers back on the main menu screen again,it comes under all the other downloads

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maicdave
maicdave - - 22 comments

i also had that problem were you start in omicron lost with the three suns, its because you havnt got a completey clean freelancer, i fort i did at one point but no matter wat i did it still didnt work so i ended up restoring my whole comp back to factory image, then tried again, and it worked, i dunno if ders an easyer way, but its still an option

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Billy25201
Billy25201 - - 1 comments

Hey i need help how do i deactivate Fmm and uninstall because the mod wont work, btw i've never really done any of this before so i dont know what to do

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goodone
goodone - - 115 comments

it is best to uninstall and reinstall everything again. if u can't do that, flmm has an option to deactivate the mod, but it doesn't work perfectly, so reinstall is the best choice.

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Allucard_of_Light
Allucard_of_Light - - 1 comments

i need help i'm trying to install the mod with the FLMM and its says that the common.dll file acess is denie. why and what can i do to fix it???

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goodone
goodone - - 115 comments

turn read only attribute off on freelancer files.

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Stevic
Stevic - - 9 comments

Great peace! of work - big thanks to all involved.

Open SP works great -
But I was unable to activate the mod with the story based SP game.
New Freelancer install / FLMM 1.3 - says 'notrigger'? on M13.ini ? any hints!

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Stevic
Stevic - - 9 comments

Finally got the MoD working -
What have the modders done to the NPC ships - I wasted nearly an hour on a simple 1.5K mission - Sorry but whatever has been changed in regards 'NPC ships' has completely destroyed; what was once a very good series of mods. New ships new systems rather pointless if the game in the early stages is unplayable.
I'm remove this mod today and reinstalling a earlier version of Discovery

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Igiss Author
Igiss - - 99 comments

We are currently working on possible fixes for lower-class NPC ships present in the game.

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druggy
druggy - - 2 comments

emh.... how do i install it??

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druggy
druggy - - 2 comments

ok i fixed it XD sorry

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imkool
imkool - - 7 comments

how do i download flmm 1.3 or 1.4

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