The DAK mod for codename Panzers phase 2
Changes
-Added more units (BA-12, Stuart, Calliope, storm Tiger etc.)
-Sniper in early
-Range and recharge times of arty (150-180, 10sek) and rocket launcher (120,20-60sek) changed
-Adjusted loss values, speeds and armor (source www.panzerlexikon.de)
-New skins (camouflage) for most of the models and INF (thx to [NFA] skinny)
-ARI and rockets not so accurate
-PAK 36 now simulates the German stationary RakWerfer (really stupid that you don't own models can incorporate)
-PZ range in early 50, PzJg 65
-PZ range in late 60, PzJg 75
-Because the visibility of all PZ are still very low take always enough INF or reconnaissance vehicles.
DAK + NGF-MOD V1. 5-------------
Install:
1. go to the directory - Panzers phase II - RUN2. make backup copies of the files - game.ini and intro.bik -.3. copy the following files into the - RUN - directory-game.ini (the old simply overwrite)-DAK (folder)-intro.bik (simply overwrite the old file)
4. start the game with the file - Panzers_Phase_2_MOD.exe
To play only the original - game.ini and intro.bik - file in the - RUN back again the original folder -.copy.
Have fun
Changes:
-Added more units (BA-12, Stuart, Calliope, storm Tiger etc.)-Sniper in early-Range and recharge times of arty (150-180, 10sek) and rocket launcher (120,20-60sek) changed-Adjusted loss values, speeds and armor (source: www.panzerlexikon.de)-New skins (camouflage) for most of the models and INF (thx to [NFA] skinny)-ARI and rockets not so accurate-PAK 36 now simulates the German stationary RakWerfer (really stupid that you don't own models can incorporate)-PZ range in early 50, PzJg 65-PZ range in late 60, PzJg 75
Tip of the day :)
-Because the visibility of all PZ are still very low take always enough INF or reconnaissance vehicles.
Nice, looks like good mod
Yes it is! Nice Mod, nice game.