Description

Another set of bugfixes for Strongholds. As before, ensure you have v1.7.0 installed (patches v1.7.1 and v1.7.2 are not required but won't do any harm if you already have either of them), then extract the contents of the zip file to your Soulstorm folder, overwriting files when prompted. Full instructions are in the readme as always.

Preview
[OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]
Post comment Comments  (0 - 50 of 116)
Alesiosakasipe
Alesiosakasipe - - 15 comments

Hi!
Why do you put units of Apocalypse mod in the Strongholds maps?
Next upload will come soon or need time?
thank you if you answers my question.
Sorry for bather you.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

1) The Doomsday Monolith in Coastal Imossa came about because I found some unused dialogue buried in the game files referring to a final Necron Monolith, so I expanded the mission to include this.
2) The Stompas were added to the Rokclaw Mountains because I thought the mission was boring as hell and needed something to liven it up a bit.
3) I didn't think Sama District was boring, but I thought the extra Saints would make things more interesting regardless.

No idea when the next update will come. Depends mostly on whether any more bugs are found any time soon.

Reply Good karma+3 votes
echo11
echo11 - - 132 comments

Coastal Imossa: When timeout and ressurect monolith, destroy 2 monolith - FSE (Fatal Scar Error).
When capture point, destroy 2 monolith - FSE.

Reply Good karma Bad karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 264 comments

So, this mod uses UA units as well? Is it compatible without UA because I bounce between Unification for Single Player and all the Race Mods in it, and Ultimate Apocalypse for Multiplayer and Single Player or the Campaign? (As I downloaded an addon for UA that allows the Campaign for UA) I have also noticed a lot of armies disappear from the Army Painter as I have lots of lore friendly Chapters, Warbands, Craftworlds, Clans etc. Any way to restore them at all?

Reply Good karma Bad karma+1 vote
Alesiosakasipe
Alesiosakasipe - - 15 comments

Well my friend you are full of surprises, i face the five Saints in the Sama District and make little trouble to me to destroy them.
i will see about the other two and continue the good job.

Reply Good karma Bad karma+2 votes
K84 Author
K84 - - 973 comments

Five? There should only be four Living Saints.

Reply Good karma+2 votes
Roderic2014
Roderic2014 - - 244 comments

I always like to start playing this but when I've got the time a new patch or version appears :D

Reply Good karma Bad karma+2 votes
K84 Author
K84 - - 973 comments

Sorry about that. Due to v1.7.0 being such a big update, it was pretty much inevitable that a bunch of patches would be needed. I don't exactly have a massive QA team working for me. :P

Reply Good karma+1 vote
Oaks
Oaks - - 2,242 comments

Holy Emperor!
You've been quite busy, brother, as I see :D
UA units, Stompas, Doomsday Monolith and 4 (or even 5)Living Saints!
And bugfixes comming out like from heavy stubber/bolter dakkastorm titan cannon.
Too scared and excited of what can even come next.

Reply Good karma Bad karma+1 vote
forealdo
forealdo - - 138 comments

There's a problem with one of the secondary objectives on Or'es Tash'n. I destroyed the Kauyon Command post, killed the Disciple of Kauyon, and capture the point there, but the objective was still incomplete for me. I've yet to see if a similar problem exists for the Mont'Ka command post.

Reply Good karma Bad karma+2 votes
K84 Author
K84 - - 973 comments

That's weird, I didn't actually make any changes to how that objective functions at all from the original. I'll take a look though.

Reply Good karma+2 votes
forealdo
forealdo - - 138 comments

I tried the mission again, and now the objective worked fine. I have two hunches as to why the script was broken the first time.

My first hunch is that I triggered the script for the Mont'Ka command post, but then went and attacked the Kauyon post, and that somehow broke the script for the second post.

My second hunch is that because I had loaded from a save before, the game didn't like that and the script broke.

I also thought that maybe the faction I was playing as had some influence (I was SoB the first time, Necrons the second), but I doubt that would be the case.

There's also the chance the script breaking the first was a once in a blue moon kind of thing, and there's nothing actually wrong with the code.

Reply Good karma Bad karma+2 votes
K84 Author
K84 - - 973 comments

I've done a few tests for this, and can't replicate the bug. The Kauyon Command Post objective always gets completed once the building is destroyed.

Reply Good karma+3 votes
forealdo
forealdo - - 138 comments

I guess it was a one-time thing then. Thanks for taking the time to look into it though.

Reply Good karma Bad karma+2 votes
Psychoraptor13
Psychoraptor13 - - 55 comments

Good afternoon Kasrkin84!

I was able to identify several critical errors.

The Hyperion Peaks do not run when playing for the Legion of Damned and Space Wolves factions.

FATAL Scar Error while running event - Execution has been paused. - [string "WXPScarUtil.scar"]:102: bad argument #1 to `getn' (table expected, got nil)

and

*ALERT: Squad blueprint with name space_marine_squad_land_raider_redeemer not found
Lua ScarUtil.scar Ln 177 (CreateSquads)
Lua ScarUtil.scar Ln 321 (Util_CreateSquadsAtPositionEx)
tail =(tail call) Ln -1 ()
Lua stronghold_dc_npc_race_the_hyperion_peaks.scar Ln 2144 (Rule_CreateAllBasesAndSquads)
Could not execute rule: Rule_CreateAllBasesAndSquads
FATAL Scar Error while running rules - Execution has been paused.

Also in the mission The Thur'Abis Plateau playing for Khorne Berzerkers, there appears a critical error when the Void Dragon Obelisk tries to take control of the venicle (even if it's not around). Apparently among World Eaters venicles is do so insane that even the Void Dragon is can not cope with it :D

*ALERT: Invalid blueprint table -- invalid blueprint name
Lua stronghold_dc_necron_race.scar Ln 3524 (Rule_Beacon2Pulse)
Could not execute rule: Rule_Beacon2Pulse
FATAL Scar Error while running rules - Execution has been paused.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

The Legion of the Damned bug is actually a Unification issue - I'll have a word with Gambit, should be an easy fix for him.

Space Wolves and Khorne Berzerkers bugs have now been fixed though, thanks for the heads up. :)

Reply Good karma+2 votes
Tracer-Krieg
Tracer-Krieg - - 36 comments

Awesome!

Reply Good karma Bad karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments

Hi, I've encountered a problem with the recent update to the mod. I've removed 1.6, installed 1.7 and all the requirements (including Daemonhunt), and installed a new objective point ss from DH's site.

However, the game crashes right in the middle of the loading screen.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Can you PM me your warnings.txt file?

Reply Good karma+1 vote
K84 Author
K84 - - 973 comments

Also, make sure you run configure_mods.cmd.

Reply Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments

Alright, I've sent you the text file.

I've also just run configure and it says I have all the required mods and parts.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Try running the mod now - the problem should be fixed.

Reply Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments

Yay, it's working now. Thank you, Kasrkin.

Reply Good karma Bad karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments

Uggh, I'm sorry to bug you again, Kasrkin, but I've run into another problem.

When starting up a stronghold mission, the command toolbar seen on units is completely blank. I cannot build anything. In addition to this, the stronghold itself will not play. Instead, it plays like a standard skirmish mode.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Make sure you are using the most recent versions of Unification and FreeUI - you can get them from here: Moddb.com

Using out-of-date versions of these mods can cause various problems with Strongholds.

Reply Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments

Thank you, Kasrkin! Now, to conquer Dussala with the Steel Legion.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,041 comments

I seem to have the same issue when I end up installing the latest patch.

Reply Good karma Bad karma+1 vote
Allenkao
Allenkao - - 8 comments

This my actual account btw

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Have you made sure to install the latest versions of FreeUI and Unification?

Reply Good karma+1 vote
Guest
Guest - - 689,041 comments

This comment is currently awaiting admin approval, join now to view.

echo11
echo11 - - 132 comments

Coastal Imossa: When timeout and ressurect monolith, destroy 2 monolith - FSE (Fatal Scar Error).
When capture point, destroy 2 monolith - FSE.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Can you send me your scarlog.txt via PM?

Reply Good karma+1 vote
echo11
echo11 - - 132 comments

Where to get it?

Reply Good karma Bad karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments

I've encountered a recurring problem with the save system. While the loading and saving itself is fine, loading up a save file causes a Fatal Scar Error to occur within 20 to 30 minutes of continued play. The Fatal Scar Error always occurs within the same time frame, regardless of differences in gameplay, and reloading the file always ends the same way.

This might be something to include in the next patch.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Can you PM me your scarlog.txt?

Reply Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments

Is it supposed to be under Logfiles, in the Soulstorm directory? The file in question is empty.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

You mean the file scarlog.txt does exist but is empty? Are you sure you're checking the one for the session where the crash occurred (the folders containing the files are named by time and date)? Don't forget you need to be running Soulstorm in -dev mode for the logfiles to be generated.

Reply Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments

Got it. I'm sending the scarlog to you now.

Reply Good karma Bad karma+2 votes
jackal34568
jackal34568 - - 120 comments

Hi, I have update to v1.7.3, and can't load the mod, I run the "Configure mods" and it say "All reqired mods found. dawn of war: Stronholds can now be activated", please help me.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

I'll need to see your warnings.txt file.

Reply Good karma+1 vote
TheSaltyBrit
TheSaltyBrit - - 142 comments

I've been away from everything for some time but I'm finally catching up with the new patch (especially having fun with the World Eaters Warband!)

I look forward to the next new additions! Hope you're doing well too! :)

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,041 comments

The Renegade guard 0.64 old version is not possible to play? I just don't really like the new version.

Reply Good karma Bad karma0 votes
K84 Author
K84 - - 973 comments

Only the current version of Renegade Guard is supported. The old one won't work.

Reply Good karma+1 vote
Guest
Guest - - 689,041 comments

Author, not can you do so to and a new and the old version of was?
it would be very good)

Reply Good karma Bad karma0 votes
K84 Author
K84 - - 973 comments

Not really feasible, as the two versions are just too different from one another. Not impossible, but it would definitely be far more trouble than it's worth.

Reply Good karma+1 vote
Guest
Guest - - 689,041 comments

This comment is currently awaiting admin approval, join now to view.

TheSaltyBrit
TheSaltyBrit - - 142 comments

I have encountered a Scar Error on the Vandean Coast, playing as Renegade Guard. Log is below!

--- OnInit 2 ---
Player Has Selected Mission Difficulty: Standard
Blank: player 4
Bonus (DC): Fury enabled.
Bonus (DC): Increased Manpower enabled.
Bonus (DC): Bulwark enabled.
Applying Bulwark modifiers.
Bonus (DC): Spaceport enabled.
Init Massive Battles Mod...
Failed to add track 'Coming_of_Chaos' to playlist
Failed to add track 'Legions Of Chaos' to playlist
Failed to add track 'Into_the_Shadows' to playlist
Failed to add track 'Lords_Of_Darkness' to playlist
Failed to add track '22 Hymn Of The Black Legion' to playlist
Failed to add track 'music_daemons_main' to playlist
Failed to add track 'Path_of_Heresy' to playlist
Failed to add track 'SR1_01_Underworld' to playlist
Failed to add track 'theme_main' to playlist
Failed to add track 'uamod_music10' to playlist
Failed to add track '34 Pit Of Maledictus' to playlist
Failed to add track 'uamod_music7' to playlist
Failed to add track 'Warp' to playlist
Failed to add track 'Word Bearers' to playlist
Failed to add track 'voices_of_warp' to playlist
Failed to add track 'Dark Clouds' to playlist
Failed to add track 'EnemyCountry' to playlist
Failed to add track 'Xeno_Scum' to playlist
Failed to add track 'Path_of_Heresy' to playlist
Failed to add track 'Legions Of Chaos' to playlist
Failed to add track 'DarkActivity' to playlist
FATAL Scar Error while running event - Execution has been paused. - Marker type basic_marker, with name mkr_start_hq1 does not exist
Lua Camera.scar Ln 15 (Camera_FocusOnTargetMarker)
Lua stronghold_dc_npc_race_the_vandean_coast.nis Ln 66 ((null))

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Hmm... I'm guessing you mashed the Esc key straight away in order to skip the fade-in at the start of the mission?

Reply Good karma+2 votes
TheSaltyBrit
TheSaltyBrit - - 142 comments

Kasrkin84 confirmed high level Primaris Psyker.

Jokes aside, I wasn't aware that mashing ESC right at the very start could cause scar errors like this (I haven't encountered it before). Sorry for that!

-Down voted my own comment for being a pest!

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Don't worry about it. Just avoid doing that for now (you should be fine if you leave it for just a second or so). A fix for this will be in the next update though.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

[OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch] has not been tagged yet.