Please note that this is BETA quality software. It is being released to the public for evaluation purposes only.
Zandronum forums thread: Zandronum.com
This mod is intended for use under Zandronum 3.0.
Requires the skulltag_content2.1a.pk3 file! (Included)
OpenGL is highly recommended, but not required.
Welcome to Davemod.
This Zandronum mod, has been designed to enhance the general gameplay of classic
Doom, without adding any new monsters and weapons that do not fit in with the
general look and feel of the game. The gameplay it presents is conceptual in its entirety.
Demonstrative playlist (spoilers!): Youtube.com
This mod, is a variety mod, and has the following to offer:
+ Quirky/gimmicky gameplay mechanics.
+ Improvements to the AI, as the two-dimensional AI is now mostly no longer present.
+ Gameplay styles to suit individual players. Twitch, parkour, run & gun, CQC, etc.
+ Non-linear, experimental and creative gameplay that is actively encouraged.
+ AI and props that possess physics and react appropiately to external stimuli.
+ Most weapons possesses an alternative mode of fire. Share the pain.
+ Stings, traps and ambushes designed to catch out even the most seasoned players.
+ Polishes and fixes up some poor design choices in the original Doom IWADs.
+ Breaks the limits imposed upon by Vanilla Doom, with faster projectiles, etc.
The following features are only available when running in OpenGL mode:
+ Much prettier special effects, projectiles and projectile explosions.
+ A pack containing optimised brightmap .pngs is included by default.
In general, this is a:
+ Difficulty mod, intended for those who have already experienced vanilla Plutonia
+ Monster behaviour mod, making them smarter, adept and more cunning
+ Modernisation mod, doing away with some of the predictablility and the sluggishness
+ Deathmatch/Multiplayer mod, introducing metagaming & promoting competitiveness
+ General bugfix mod, putting right some mistakes made by the original devs
However, it is not a:
+ Gore mod, see Brütal Doom
+ Weapon overload mod, see Russian Overkill
+ HD texture mod, see DHTP
+ HD music mod, see Doom Metal Soundtrack
I'm not going to divulge every last gameplay feature that is present, else that would ruin the surprises. Instead, I encourage you to start playing to experiment and experience the mod for yourself.
To run the mod, drag and drop the skulltag_content2.1a.pk3 and davemod-data.pk3 files on to your Zandronum executable, the rest will take care of itself. Please note that these do need to be loaded in the right order!
Have fun, and I hope you enjoy the experience.
All feedback and constructive criticism is welcomed! Also, please be sure to report any bugs, or any crashes or anything that doesn't make sense that you happen to encounter. But before you do that...
Troubleshooting:
+ Won't start: Ensure that the correct load order is followed. Consider using a frontend or launcher.
Forum.zdoom.orgIWAD file
+ Decorate errors: Ensure that the correct load order is followed, and ensure that the correct IWAD is loaded, as this mod will NOT work in Hexen, Heretic, or Strife.
skulltag_content2.1a.pk3
davemod-data.pk3
+ Audio crackling: Set sound output format to 32-bit float.
+ Content conflicts: Unload all third party mods. ACS script numbers 900-999 are reserved, DoomEd numbers 5800-5899 are reserved. Cross compatibility with third party mods is not guaranteed, play with third party mods at your own discretion.
+ Sprite clipping is inconsistent: Set sprite clipping to Smart.
+ Lag/Choppy FPS: Playing on a modern setup that has enough grunt is recommended. Also, heed caution when playing slaughtermaps, as the game with this mod loaded becomes resource intensive.
This is a pretty fun gameplay mod and its a shame there aren't any comments on this.
Zde's bila upyacka