***You must Download the newest version*** It upgrades DarthMod Shogun to be compatible with the latest official patch and FotS offering you the rightful challenge and realism.
First install DarthMod: Shogun II v3.4 then install this patch which makes the mod playable after the latest official patch of Creative Assembly and the new game Fall of the Samurai.
YOU MUST FOLLOW THESE INSTRUCTIONS!!!
Latest changelog
Tiny v4.1+++ HotFix
- Launcher updated fully to work as intended with the previous fix.
Special new in v4.1++ HotFix
- CAI should now build even bigger stacks, armies of Death in late turns. Now the AI is a much more resilient opponent and you should not rely too much in allies if you cannot keep adequate army forces.
- Fixed a problem of the Launcher which made the Mod not to disable itself fully (the fixed sounds pack affects the installation by its presence in the data folder).
- Naval experience reducing after bombardment should now be fixed or lessened a lot the probability to happen (needs testing).
- Sengoku Light Cavalry have now 120 men instead of 90 (with 1.5X) as all other cavalry types.
Special new in v4.1+ HotFix
- The so much anticipated fix has arrived. Finally all DarthMod files are in place and now you get the full experience. The "unit_tables" responsible for unit costs/upkeeps/special recruitment options etc. a very crucial file was damaged because of the latest CA patch and could not be used because the sounds got mixed (bow sounded like guns etc.).
Now the sounds are repaired thanks to Crux3D and his genious Symphony Tool with which I repaired that dreaded mixed sounds bug.
I also thank all who have helped in this discussion thread: Corrupted Sounds Solutions and Discussion.
- Musket/Rifle smoke improved (made slightly thicker and even more realistic).
- FotS Modernization penalties adjusted better as per feedback (I repeat that with this system you have to choose your side and you cannot build everything as in vanilla... this is a feature not a bug, so if you want to be traditional, forget the modernization. If you want to modernise, stop building traditional buildings. Simple. You have to remember also that traditional bonuses are more in 1st level of technology.
Special new in v4.1
- CAI improved and is more helpful to allies.
- CAI now will no longer refuse trade agreements for no reason.
- Naval BAI improved and should no longer stuck to the edge of the map.
- Naval Sengoku cannons more effective.
- Naval Matchlocks have now more range, the same with the naval bows.
- FotS building costs balanced better to make the economy a more challenging matter.
- Modernization penalties are now severe for traditional buildings and some technologies.
Also fixed the modernization technology penalties which worked the opposite
(they wrote - but they gave +).
- Naval experience no longer gained so easily as in vanilla.
- Cavalry commander General bonuses corrected.
- Some traits have been updated.
Special new in v4.0++ HotFix
- Shinsengumi Police Force can now Kneel fire.
- Repaired and fine tuned the new Campaign Battle auto calculation.
Special new in v4.0+ HotFix
- Vanilla Boshin Rifle Units "Break Dance Bug" Fixed (It can now occur very very seldom).
- Naval Campaign movement points doubled for a more dynamic game and many invasions (in the previous version this was not enabled correctly).
- Land Campaign movement points increased very slightly.
- Several fixes to CAI handicaps.
- FotS buildings cheaper for the AI to make it more challenging (to develop and build more armies).
- Yari Kachi Anti-Cavalry Bonus increased slightly.
- Some improvements to character skill tiers (now the FotS General and Character have not so many bonuses per upgrade).
- Traditional buildings have more modernization penalties and also there are some new technology modernization penalties (your choice for modern or traditional warfare is now clearer).
- Some Building effects improvements/vanilla fixes.
- Coastal defenses +25% more effective and have more range.
- Movement speed penalties balance improved.
- Melee mechanics improved to become more decisive and violent.
- Unit responses improved.
- Mangonel effectiveness balanced.
Special new in v4.0
- Bayonets are finally available thanks to the mod of IGdood and kungfuserge. This original mod can be found here: Twcenter.net .
DarthMod has used this mod's technique to enable Bayonets and balanced the stats accordingly. Now you can enable Bayonets in the Boost options of the Launcher for the following units:
- Elite Imperial Guard Infantry
- Infaderie de Marine
- Kihetai
- Republican Guard Infantry
- Royal Marines
- Shogunate Guard Infantry
- United States Marines
- Garrison Infantry
- Light Sharpshooters
- Light Yugekitai
- Azure Dragon Force
- Black Tortoise Infantry
- Imperial Infantry
- Line Infantry
- Line Republican Infantry
- Line Shogunate Infantry
- Line Vermillion Bird Force
- Militia Levy Infantry
By enabling bayonets you give to these units special anti-cavalry/defence properties and a slight attack penalty. The only glitch is that in combat animation the rifle/musket is slightly mispositioned between the hands. If you want to revert to vanilla Katana/Sword melee fashion of the original game, you can do it anytime without spoiling your campaign save.
- Some elite units can now form squares:
- Elite Imperial Guard Infantry
- Infaderie de Marine
- Republican Guard Infantry
- Royal Marines
- United States Marines
- Imperial Infantry
- Line Republican Infantry
- The following units now have mass fire (fire all together and not only the first rank):
- Matchlock Kachi
- Light Sharphooters
- Tosa Riflemen
- Light Yugekitai
- Included the special CAI File that was removed from version 3.4 because of incompatibilties with the official patch. Now the major clans, like Oda, will have more survival/prevail chances and the Ashikaga Boost options works 100% as it is intended. (We must thank Daniu for his ongoing support of the PFM Tool for that.)
- Included the special character bonuses files that give +3 Skills to generals, special character bonuses etc. as it was in version 3.4. (We must thank Daniu for his ongoing support of the PFM Tool for that.)
- Increased the FotS Land Campaign movement and the Naval Movement for all campaigns. That results to more naval invasions and more action in the campaign map.
- Reduced the insanely high cost of FotS buildings to more proper levels. That results to a more challenging CAI that can recruit better units and also there is less "misery" for the human player (not able to do anything for many turns).
- White Tigers have a slightly better balance.
- Spear Levy have -1 morale for better balance.
- Included the widely requested large deployment zones and ambush mod FOTS S2 ROTS of freelancerX as a Boost Option.
- Re-updated the Atmoshperic Sounds mod (there were some issues reported).
Read more here:
Moddb.com
been waiting for this since I got my hands on that dlc. thank you for the work and for giving me a reason to play through the brilliant game once again now enhanced by a brilliant mod.
Play Shogun II with out DarthMod makes me feel... "Strange"
Great work will be waiting for next patch
Thanks for the new patch
Thanks for the patch Darthmod and MODDB. I couldn't play the game until this patch. Almost went stir crazy trying to find a fix.
After I instal the hotix my launcher still says that it is V 3.4
Install this Moddb.com
not the minimal pack version which is standalone.
Hi, getting a bit of a problem when in a siege, the Garrison archers upon arrow release there is a VERY loud explosion that almost gave me a heart-attack and woke up my wife. She was not happy. I've been waiting with anticipation for this update because of the random crashing problem of the previous and the ester holidays. :D
Is there any way to fix this myself using either options on the DarthMod Launcher or by editing anything? or do I just have to wait?
Keep up the good work. The GOOD work.
Black Stabbath
A lot of shots seem to just go over the heads allowing a large amount of melle men to charge in. I think you had the right idea for the accuracy but is a bit off.
Try 3.8 and tell me if guns are more accurate now.
Anyone else noticed that in sea battles when the enemy tries to run away from the map, the units just bump into the red lvl line and get stuck there?
You then have to ship your fleet over half the map to attack one stuck enemy ship otherwise the battle will not end.
does shogun 2 have any maps out yet for download? i just want to have differenct maps then whats there, flat land, a nice valley, whole bunch of rocks and stuff, you know mix stuff up.
possible, will be hear very rude. But thank God we have a Darth-mode. did not giving up. as The Creative Assembly. Thanks Darthmode. ;)
i cannot seem to download from gamefront...get errors trying to load site and IE just shuts it down..repeatedly. Anywhere else I can get this?? Have tried repeatedly with no luck. Have never seen IE actually shut a site down before and not sure why it seems to work fine for everyone else..joined this site to get these mods and no luck..Thanks Gamefront...
nevermind...finally gave me an option for another mirror...
my computer does not let me even use any of the two mods saying that it could infect my computer need help
i got it to work
I dont understand. I played 3.95+Hotfix a while, then I stopped playing it. Now I saw, there was a new version. Downloaded the Files, I even loaded 3.4 new. I uninstalled DMS over the Uninstall-Shortcut in the
total war shogun 2 Folder. Then I installed the 3.4 Version, and after that the 4.1+++Hotfix. And now its not working. If I press the Play Button in the DMS-Launcher, the only thing happens, is the cmd.exe shows for about half a second, and then dissapears. I'm open to all answers
This mod it **** haven't massive fire for modern inflantry...