The aim of this remaster is to use the samples and tools I have at my disposal to produce a cohesive and comprehensive remastering of all the midi files available from the Daggerfall Unity GitHub.
NOTE: This remastered music project was incorporated into King of Worm's D.R.E.A.M. mod some time ago. So this collection is now redundant. However I will leave these loose music tracks here on ModDB for posterity.
A little information about this project:
The aim of this remaster is to use the samples and tools I have at my disposal to produce a cohesive and comprehensive remastering of all the midi files available from the Daggerfall Unity GitHub. Some of the midi files are clones/duplicates that are only slightly different due to the different soundcard profiles of the time (MPU-401, SoundCanvas, SoundBlaster, AdLib, etc.) So I'll only be remastering one "branch" of the files; which ever seem to have more data, and/or behave better with my sample libraries. So that the files load into Daggerfall Unity without much issue, they will be rendered to OGG Vorbis format so that they can be moved to the appropriate folder and automatically loaded in by the game.
For the orchestral instrument samples, I'm using a combination of VSCO2-Community-Edition sample libraries, and Virtual-Playing-Orchestra-3. These are loaded using Plogue's Sforzando VSTi software. I also have a smattering of orchestral samples from EastWest (from a Christmas release freebie they did back in 2012)mixed in or layered for certain tracks. Synthetic tones are done using a combination of a VA-synth called Tyrell Nexus 6 by UHE, and samples from the Alchemy Player pack. Reaper 5 is my DAW of choice. For the mixing/balance/"mastering" part, I'm using a combination of Terry West's MHorse P3 processor, Analog87 Equalizer, and LookAhead Limiter. On some of the percussion and timpani tracks, I also use a little bit of compression, either NI Supercharger, or Red3 Compressor. The rest is just adjusting levels, and making sure things sound good between different songs (same pan positions, reverb levels, overall character, gain, etc.)
Here is the info for the released project:
Daggerfall Music Remastered RAR file:
Drive.google.com ... Z3BFdvO1IT
Select tracks from the project on Soundcloud for previewing:
Soundcloud.com ... ject-final
Download the rar file, and extract with an appropriate utility (winrar, 7zip, etc.).
1: Create a folder called Sound inside the DaggerfallUnity_Data\StreamingAssets folder.
2: copy the .OGG files directly into the Sound folder as loose files.