Replaces gaint roboscorpion X42 with a cyberscorp creature of the same proportions.
Requirements:
All Four Official Story DLCs and Gun Runners' Arsenal
JIP LN NVSE Plugin
xNVSE itself Github.com
Some Taste in Moving Pictures .
Asalam, infidels (I'm only saying it cause I love you).
This here is a splicer science's favorite, a cyborg scorpion, having both robotic and organic parts.
It will replace the boss of the old World blues, since I used him as a base anyway. He's also present in a bit different form in Trails of Bizarre as a summonable creature of Generale Amerigo Pleasanse pack. You can consider it a modder's resource, using for whatever with your soul I mean credits given and everything (There's an alt mesh in the folder with ordinary radscorp instead of the bark one, if you'd like. And if you didn't know, you can use the same mesh with the ordinary scorpion skeleton (if you don't like their robotic movements), just drop it into the radscorpion folder and select in geck from there).
This doesn't have any esps since it's a mesh replacer. It means after installing you don't have to activate anything, the game will recognize it by itself. It also will use whatever texture replacers you have for a bark scorpion and roboscorpions (Or you can choose some of the simple texture replacers I've created, they are located in the Retextures Resource in the archive along with screenshots).
Shoutout to prodlimen, Andersh, YanL, Quetzlsacatanango, c.i.b and other guys who were creating new creature resources for this and other Fallout games (and far from only Fallout games) for years. If you see a new or partially new creature in any New Vegas or Fallout 3 mod, trust me, 99 percent chance it's from one of these guys.
See ya on the flipside.