Description

A complete version of the CWE mod. To install, please follow the instructions below. The full changelog is on Github. Don't forget to clear the map cache before starting. You can view the partial changelog with the important features added/changed below. Updated as of 31/12/2020. PLEASE DOWNLOAD THE GITHUB VERSION INSTEAD

Preview
CWE Mod Version 1.12
Post comment Comments  (50 - 63 of 63)
Guest
Guest - - 706,590 comments

Hello, really loved the mod, and just now realized I played on an outdated version

I have a quick question, as I like to play an early FBU, has various events from France/UK been adapted to take into account the FBU too ?

On the previous version (1.06) I know I had to spend a considerable amount of time going through every events/decisions file and going OR = {tag = ENG tag = FBU} etc...

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settintotrieste Author
settintotrieste - - 908 comments

No, it’s by design that the events don’t fire once the FBU is formed as the main purpose of the FBU is to slow down decolonisation. The FBU is also considered a different country so I don’t want to extend UK or french domestic events to them.

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Guest
Guest - - 706,590 comments

hi are you going to make a version of this mod for victoria 3?

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settintotrieste Author
settintotrieste - - 908 comments

Yes

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Guest
Guest - - 706,590 comments

Hello, I have a question about PRC government, in the 1950 scenario, the market socialist party has semi-planned economy in economy policy, but in 1992 scenario, it has state capitalism, isn't that a error or is just like that?

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settintotrieste Author
settintotrieste - - 908 comments

It’s intentional, the reformist wing of the party moved very much towards capitalism, albeit somewhat state guided, after Mao. Semi planned is more for the watered down economic system the USSR took after 1965.

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Guest
Guest - - 706,590 comments

Hey man, I've been trying to run this mod all day. Got the latest version off GitHub, installed it all correctly. Am not using a pirated version of Vic2 but am still encountering the database crash no matter what I do. I've cleared the map cache. Even tried to see if it's the music or gfx folders causing it to crash but no such luck. I've tried reinstalling and redownloading.

Every launch with the mod enabled leads to the same database and instant crash to desktop. I'm not sure how to fix this.

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settintotrieste Author
settintotrieste - - 908 comments

I’m afraid I don’t know what is the cause of this. But you can try the latest git version again.

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Guest
Guest - - 706,590 comments

I have a problem, when I install the mod and select it to play the mod just doesn't seem to exist, even if I have already installed it, victoria only starts as if it were in the vanilla version, my game is original, I don't know if this happens because my version of the game is ''a divided house'' instead of ''heart of darkness'', pls answer me as soon as possible

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settintotrieste Author
settintotrieste - - 908 comments

Yes, you need the HOD expansion pack for this or it will crash.

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as-traiano
as-traiano - - 2 comments

Amazing work with the mod, i'm surprised by the sheer amount of content you have put into it. I'm not sure you are still working on the project or if you are just gonna move on to VIctoria 3 now that it has been announced but i can give you a couple of feedbacks:

-first and most important is the fact that currently switching from farmers to factory workers, and from those to clerks is extremely slow. Even with the factory workers encouragment focus on all the time farmers will make up the majority of a country population for basically the whole game. Considering how major nations such as post war Italy (gone from around 60% workers employed in primary sector in the 40s to 10% in 25 years) or post wto china (50% in 2002, 25% in 2019) have made much faster shifts i think there's a case to increase the pace. I'm a hoi4 modder and i've never touched viki 2 extensively but maybe you could achieve a faster switch by increasing the unemployment factor in the promotion/demotion mechanic and have new technology ensure farmers and laborers become unemployed by decreasing rgo size while increasing rgo efficiency so that new technology isnt detrimental to production

-second major thing is population numbers and migration, i saw that you put in place an "overpopulated nation" system to try and tackle the growth problem. I think that you should slap a big reduction in immigrant attraction on the modifier so that it prevents migration destinations from becoming even more overcrowded even if natural growth has stopped, something that right now isnt happening as huge immigration waves will actually increase your pop growth by lowering your literacy. I see you are using number of states to assign the triggered modifier, if a more precise way to determine population density cannot be used i'd understand as iirc viky 2 doesnt have the neat variable system of hoi4, but i'd still lower the requirements population wise as right now the modifier kicks in when the nation is already beyond overpopulated (3x 4x 5x times real life values). Obviously the system would work much better if only you could use number of provinces or actual province size (a sum of rgo sizes?) because right now even a tiny one province state greatly decreases your population / number of states ratio, but again i'm not sure that's possible.

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settintotrieste Author
settintotrieste - - 908 comments

Thanks, I'm still working on the mod. I plan to release a new version on moddb sometime this week.

-On the issue of factory workers ratio, it is done on purpose to avoid the economy from exploding from too many workers due to over production, lack of resources, extreme shifts to socialism across all nations etc. The game was unfortunately not made to handle modern day ratios of workers.

-Okay I will add an immigration attract malus to the overpopulated nation triggered modifiers and reduce the current check values as there is no other way to check for population density.

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as-traiano
as-traiano - - 2 comments

ah makes sense, is it because production/goods/ecc values cause stack overflows? anyway sad to hear it, maybe viky 3 will be more flexible on the issue :D

Congrats again on your work!

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