A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache. You can view the partial changelog with the important features added/changed below. Updated as of 16/09/2018.
Installation Instructions:
Copy CWE and CWE.mod from the CWE.zip file to the mod directory of your Victoria 2 Programs File.
CWE requires Victoria 2 Heart of Darkness Version 3.04
Github link:
While the Moddb file will give you big changes between versions, you may still feel that you wish to follow the mod more closely so I have made a Github Repository with the mod where you can download the most up to date Dev version of the mod. However as it may be updated frequently, you may have to download the lastest Github version multiple times for small commits like bug fixes etc but what you will get will be the most updated Development version of CWE.
Version 1.08 Partial Changelog:
- Revised the proxy wars system to simulate more realistic proxy wars
- Devolution chain that affects non cored states to simulate greater regional autonomy
- Fully working anti ballistic missile system
- Tweaked 1946 starting prestige levels to lower levels
- Fleshed out the EEC
- Increased alt history possibilities
- Fixed many wars such as the Yugoslav war, Chechen war
- Improved decolonisation mechanics
- Added more wars such as the ifni war and the football war and the invasion of Grenada etc.
- More regional alliance systems such as SEATO, the Baghdad pact and the RSS
- Overhauled the peace mission system
- Functioning ICJ
- Soviet bloc constitutions
- Khmer Rouge and south Vietnam tweaks
- UAR tweaks
- Fixed the decolonisation chains of all colonial powers
- Corrected localisation of countries and fixed flags of many countries
- Tweak developmental levels system
- Overhauled the legacy nwo immigration system to be 100% dynamic and no longer scripted eg. Chinese pops are scripted to migrate to Canada
- Minor stuff such as the plaza accords, Tokyo trials and fate of the last emperor of China have been added
- Eastern European chains have been mostly fixed and improved
- Added more secessionist states such as the bangsamoro republic and Maluku
- UN trust territory system
- Malaysia event chain overhaul
- Many more war goals can now be added during wars irregardless of war policy
- Peaceful means to install a communist dictatorship
- Sri Lankan Tamil Tiger insurgency
- Enhanced the coup mechanics to switch gov types based on pop majority ideology
- Crisis probability is dependent on world tension and UNSG personality
Notice:
Some people have asked whether not being able to justify war is a bug. It is not. The ability to justify war is tied to ruling party war policy and world tension levels and your war progress. So unless you fulfill at least one of those conditions then war justification will be possible.
For some wierd reason Japans factories refuse to produce anything? The factory got workers/materials, but still refuse to produce like its flagged to be solely RGO? Also the event chain releasing Japans as a puppet is not firing for US (when playing Japan)
Are you using the latest GitHub version?
Yes Sir, seems something happens after the San Francisco treaty and shifting to exportfocused economy somewhere around 1950-55 makes it possible. Is it supposed to be like that? How do you change that? Went through event and save files, could not find any flags for it.
Moreover, please consider buffing up South Africa. In reality it was a First world country with the highest GDP growth after Japan during the post-war period. I recognize its an issue with how the system handles pops, but give them some decent buffs and add a penalty to all pops with unaccepted culture? The GDP growth was largely driven by exports of gold/diamonds/platinum, but in the game they got ONE RGO producing precious metal? They should be flooded with cash but killed by their system.
I should also add I truly appreciate your mod, it makes an otherwise dull game exciting and highly interesting! Definitely the best for Vicky 2.
Thank you
Perhaps you got an event modifier that reduced factory throughput to below 0 that caused the phenomenon. Did it disappear after a while?
I'll see how to boost their economy.
I have no complain here, this mod version is just awesome and almost flawless, thank you for making this mod, god bless you
Is there a system to form The Balkan Federation without releasing it manually? (And shouldn't this be disallowed?) Also, would it be possible to put a timer on how often the AI changes stuff such as IMF interest rate and Bank of Development? I find that they keep on changing the levels constantly.
There's a decision to form the Balkan federation if you either sphere or vassal all the Balkan nations.
There's a bug that caused the IMF and bank development levels to keep changing. It has been fixed as of the latest GitHub version.
Does that mean all the balkan Federation cores or does it also include non-core provinces?
Yes, all Balkan cores
I'm not getting any decisions to form it. Do I need to unlock certain technologies to form it? I can't even see it on the decision list.
Keep up the great work!