This allows you to start the game with a custom race. The Dark Elf prisoner in the beginning will not recognize a custom race and won't speak. This corrects that.
In the game, it is impossible to start the main quest with a custom race. The prisoner NPC in the cell across is only programmed to recognize the 10 default races. This mod adds some extra, "catch-all" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.