Description

The main change of this version is the fact that all soldiers are now on the capital of the state. There are many reasons for this, but the main one is to remove the annoying micro of brigade reorganization after every war. It also reduces brigade count a bit. Mobilization was also nerfed in size to help make late game wars less annoying. On top of that, technology was changed to come a bit earlier, so there is no longer this great gulf between 1880-1900 that makes both Germany and Russia equal in tech. A bunch of other small fixes too

Preview
Crimeamod 1.28, Micromanagement Edition
Comments
cr1ngy
cr1ngy

babe wake up
new update !!

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JackXnGaming
JackXnGaming

I love the mod bro keep up the Good work!
also any chance for a burgundy formable as Netherlands and or belgium? just so they can form something interesting

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AlexGrandi Author
AlexGrandi

No plans in adding formables, i don't really like the ones that don't make sense and are only there to help you blob

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JackXnGaming
JackXnGaming

Ah makes sense just seeing if more flavor could be added to Netherlands or Belgium great mod though!

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snokercoke
snokercoke

Does israel Get the New world tag in this mod, or how do they gain immigrants?

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AlexGrandi Author
AlexGrandi

If they're in the New World (Alaska, Guyana or Patagonia) they can get any immigrants. If they're anywhere else, they can only get ashkenazi immigrants via the traditional immigration mechanic

The way they get most of their pops is via events, which should move from 300k-500k jews from around the world to their new homeland over a few years.

I have had an Alaskan Israel puppet which started getting immigrants and reached over 3m pops, but it's not always that they can out-compete the new world nations

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Guest
Guest

Keep it up my dude this is great, do you have a discord where you hang out for vicky 2 lovers?

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AlexGrandi Author
AlexGrandi

no

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Guest
Guest

Ok thanks, keep it up anyway Alex!

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AronWarrior
AronWarrior

Hey Alex one last thing (I'm the guy that commented as guest above):

Any reason why you can take capital as a civilized to another civilized but you can't take capital as a civilized to an uncivilized? Thanks in advance

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AlexGrandi Author
AlexGrandi

Because most of the time you can just annex an unciv even if they have many states once you get the colonialism techs

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AronWarrior
AronWarrior

Oh ok thanks dude, thank you kindly for answering, love your mod, I couldn't stand the ai in hpm any longer! :D

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