CornCobMan's Win Conditions
This contains a bunch of extra rules (win conditions) that I created for no particular reason:
Increased, doubled, tripled or quadruple squad and support caps
CornCobMan's Win Conditions
This contains a bunch of extra rules (win conditions) that I created for no particular reason:
Increased, doubled, tripled or quadruple squad and support caps
These four have different files for each different type of unit (Heroes, Vehicles, Buildings, Normal Troops, and Relic units):
Increased, doubled weapon ranges
Increased, double, triple sight ranges
Increased, half, double, triple, quadruple health
Increased, half, double, triple, quadruple weapon damage
So you can have Relic units with increased health and damage and normal troops with reduced damage
Should also work with the Tyranids mod.
I don't care what you do with these, although if you include them in a mod give me some creditz.
Have fun :)
This addon applies Health conditions wrongly: modifiers are applied twice. For example, objects have their health multiplied by 16 instead of 4. I have not checked others, except health yet.
Also there is a fatal scar error, which appears when any of "Squad Health" condition is used and prevents the game. Here is my fix for it: Mediafire.com
Another issue are balance problems. For example, Damage conditions affect only basic weapons, so special attacks, like Farseer's shockwaves are not enhanced.
Thank you so much. I have forwarded this to the mods original creator. I will talk to him about this, and get back to you. I really appreciate this.
CornCobMan (https://www.moddb.com/members/corncobman) was last online May 7 2017. It seems he will not return soon, unfortunately.
Sadly that might be the case. I will now upload a new version with your fixes, and put you in the credit list. I hope that's ok. Thank you so much for the fix.