By default the models of Ferelden architecture are split into few separate sets -- castle, village and city to name a few. While the sets use similar textures, there's enough difference between the textures to make any attempts to mix and match in single level models from multiple sets difficult, as the difference in styles become obvious. This modification adjusts texture mapping and tones for some of the models, in attempt to make the matching easier and the end effects more seamless.

coordinated Ferelden architecture
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