Hey, guys this time we got a rather big update! Introducing new skill changes, completely new skills, balance changes, new items, new runewords, new special items, gloves, boots, belts, throwing items can now be socketable, a completely overhauled crafted system and more!
->Throwing Weapons can now have sockets
->Gloves, Boots and Belts can now have sockets (Gloves and Boots max 3 and Belts max 2)
->Increased weapon,shield and boots damage bonus through strength or dexterity (depending on the weapon) by about 100% on average to make it more worthwhile to stack damage by investing status points into strength/dex
->Lowered Destiny Chests Fear range and duration
->Removed the Vigor aura from the Act 5 Hell merc and added 'Outlast' aura
->Outlast aura gives everyone in the party 35(+1 per 10 level of the merc) all resistance and 10(+1 per 10 level of the merc) life replenish.
->Cleaned up some skill trees visuals
->Torso Armors now gain the same stats as shield through socketing gems or runes
->Stamina Potions now also grant 20% faster run/walk
->Changed some gold values here and there for example unique items will sell for more gold now and repair costs are a little bit higher
->Increased walk speed to be almost as fast as run speed
->New characters now start with full identify, town portal books and a Forging Hammer.
->Reworked crafting system:
->Changed most of the crafting recipes!
->New characters now spawn with the "Forging Hammer".
->You can use it to disenchant and craft items.
->Read "Forging Hammer Guide.txt" for more informations.
->You can now also craft with crafted items, so if you want to use a berserker axe as your base you can just use it until you are finished instead of finding a new rare berserker axe for each crafting attempt
->Crafting with ethereal items now correctly creates ethereal items as outcome
->Removed Poison Javelin and Plague Javelin
->Added Explosion Strike and Focus Strikes to the Amazon's Javelin and Spear skill tree
->Reorganized the Javelin and Spear skill tree a little bit
->Removed all attack rating bonuses from arrow skills (they were non functional and it's too hard for me to fix that bug)
->Added a bow mastery, granting attack rating and increased damage
Buffs for Bow skills:
->Fire Arrow (damage)
->Explosion Arrow (damage, synergy dmg and aoe radius)
->Immoltation Arrow (damage, fire dps, synergy dmg and aoe radius)
->Ice Arrow (damage)
->Freezing Arrow (damage and aoe radius)
->Replaced "Arctic Blast" with "Poison Lance"
->Buffed Heart of the Wolverine base dmg boost by 5% and per level increase from 7% to 10%.
->Buffed attack rating boost per level from 7% to 10%
->Spirit of Barbs -> Renamed to "Energy Spirit"
->Now grants 10% Fire, Cold and Poison damage +1% per level
->Increased Firestorms mana cost per level
->Added Poison Lance as synergy to Hurricane
->All Werewolf skills are now also available in Werebear form and vice versa
->(Exceptions are: Feral Rage and Maul)
->Gave Feral Rage and Maul a 3 second per level duration increase
->Increased Rabies spread range
->Changed Werewolf 25% stamina bonus to 30% movement speed and gave Werebear 15% damage reduction
->Changed Hungers max life and manasteal to 150% and reduced the dmg penalty to 33%
-Reduced Spirit Wolf, Dire Wolf and Grizzlies resistance per level
->Added a new Skill "Lightning Hammer"
->Changed his Awekening skill to "Enlightenment"
->It is now a self buff skill that grants additonal stats, skills and experience
->Also moved it to the combat skill since it's no longer an aura
->Buffed smite base dmg bonus from 15% to 25% and dmg per level from 15% to 20%
->(Change of Grief hit smite pretty hard as well)
->Changed Fist of the Heavens impact missile from holy bolt to a short range Lightning
->Conviction Aura now also reduces enemies poison resistances
->Slightly nerfed Thunder Smash level 1 base damage
->Enchants skill description now correctly states that ranged weapons gain 75% of it's effect
->Increased Ecnhants synergy (Warmth) from 9% to 10%
->New icon for Elemental Domination
->Added Gloves, Boots and Belts runewords(check "new runewords.txt" for more information)
->Added new stats to rare items such as increased elemental damage and %stats.
->Had to change some set bonuses again because of a bug.
->Also changed a few set items that were victims of the bug.
->Added some 'Hall of Fame' Uniques named after people engaged in this mod.
->Lowered some superior items bonuses:
->Enhanced damage: 15-30%
->Enhanced defense: 15-30%
->All resistances: 5-10
->Removed 'increased durability' from superior items
->Increased Uber Gems elemental damage through socketing from 6% to 7%
->Added a way to craft jewels (read "Forging Hammer Guide" for more info)
->Chaos Runeword can now be made in any weapon
->Pride Runeword has no longer goldfind but 100-200% increased damage instead
->Storm runeword fcr nerfed from 20% to 10% and proc chances reduced