Hey, guys this time we got a rather big update! Introducing new skill changes, completely new skills, balance changes, new items, new runewords, new special items, gloves, boots, belts, throwing items can now be socketable, a completely overhauled crafted system and more!
General:
->Throwing Weapons can now have sockets
->Gloves, Boots and Belts can now have sockets (Gloves and Boots max 3 and Belts max 2)
->Increased weapon,shield and boots damage bonus through strength or dexterity (depending on the weapon) by about 100% on average to make it more worthwhile to stack damage by investing status points into strength/dex
->Lowered Destiny Chests Fear range and duration
->Removed the Vigor aura from the Act 5 Hell merc and added 'Outlast' aura
->Outlast aura gives everyone in the party 35(+1 per 10 level of the merc) all resistance and 10(+1 per 10 level of the merc) life replenish.
->Cleaned up some skill trees visuals
->Torso Armors now gain the same stats as shield through socketing gems or runes
->Stamina Potions now also grant 20% faster run/walk
->Changed some gold values here and there for example unique items will sell for more gold now and repair costs are a little bit higher
->Increased walk speed to be almost as fast as run speed
->New characters now start with full identify, town portal books and a Forging Hammer.
->Reworked crafting system:
->Changed most of the crafting recipes!
->New characters now spawn with the "Forging Hammer".
->You can use it to disenchant and craft items.
->Read "Forging Hammer Guide.txt" for more informations.
->You can now also craft with crafted items, so if you want to use a berserker axe as your base you can just use it until you are finished instead of finding a new rare berserker axe for each crafting attempt
->Crafting with ethereal items now correctly creates ethereal items as outcome
Skills:
Amazon:
->Removed Poison Javelin and Plague Javelin
->Added Explosion Strike and Focus Strikes to the Amazon's Javelin and Spear skill tree
->Reorganized the Javelin and Spear skill tree a little bit
->Removed all attack rating bonuses from arrow skills (they were non functional and it's too hard for me to fix that bug)
->Added a bow mastery, granting attack rating and increased damage
Buffs for Bow skills:
->Fire Arrow (damage)
->Explosion Arrow (damage, synergy dmg and aoe radius)
->Immoltation Arrow (damage, fire dps, synergy dmg and aoe radius)
->Ice Arrow (damage)
->Freezing Arrow (damage and aoe radius)
Druid:
->Replaced "Arctic Blast" with "Poison Lance"
->Buffed Heart of the Wolverine base dmg boost by 5% and per level increase from 7% to 10%.
->Buffed attack rating boost per level from 7% to 10%
->Spirit of Barbs -> Renamed to "Energy Spirit"
->Now grants 10% Fire, Cold and Poison damage +1% per level
->Increased Firestorms mana cost per level
->Added Poison Lance as synergy to Hurricane
->All Werewolf skills are now also available in Werebear form and vice versa
->(Exceptions are: Feral Rage and Maul)
->Gave Feral Rage and Maul a 3 second per level duration increase
->Increased Rabies spread range
->Changed Werewolf 25% stamina bonus to 30% movement speed and gave Werebear 15% damage reduction
->Changed Hungers max life and manasteal to 150% and reduced the dmg penalty to 33%
-Reduced Spirit Wolf, Dire Wolf and Grizzlies resistance per level
Paladin:
->Added a new Skill "Lightning Hammer"
->Changed his Awekening skill to "Enlightenment"
->It is now a self buff skill that grants additonal stats, skills and experience
->Also moved it to the combat skill since it's no longer an aura
->Buffed smite base dmg bonus from 15% to 25% and dmg per level from 15% to 20%
->(Change of Grief hit smite pretty hard as well)
->Changed Fist of the Heavens impact missile from holy bolt to a short range Lightning
->Conviction Aura now also reduces enemies poison resistances
Barb:
->Slightly nerfed Thunder Smash level 1 base damage
Sorc:
->Enchants skill description now correctly states that ranged weapons gain 75% of it's effect
->Increased Ecnhants synergy (Warmth) from 9% to 10%
->New icon for Elemental Domination
Items:
->Added Gloves, Boots and Belts runewords(check "new runewords.txt" for more information)
->Added new stats to rare items such as increased elemental damage and %stats.
->Had to change some set bonuses again because of a bug.
->Also changed a few set items that were victims of the bug.
->Added some 'Hall of Fame' Uniques named after people engaged in this mod.
->Lowered some superior items bonuses:
->Enhanced damage: 15-30%
->Enhanced defense: 15-30%
->All resistances: 5-10
->Removed 'increased durability' from superior items
->Increased Uber Gems elemental damage through socketing from 6% to 7%
->Added a way to craft jewels (read "Forging Hammer Guide" for more info)
->Chaos Runeword can now be made in any weapon
->Pride Runeword has no longer goldfind but 100-200% increased damage instead
->Storm runeword fcr nerfed from 20% to 10% and proc chances reduced
awsome update!! btw i found bug thats sometimes gold drop 0...
Hey, thanks!
I know about the 0 gold thing, it's counterfeit currency!
I have to see if I can find the source of the bug :D
You might wanna change the in game text for Feral Rage and Maul, it says Werewolf and Werebear forms can use it, but they can't. Also how do I use forging hammers?
Whoops guess I forgot to change that back haha ty for letting me know.
About the Forging Hammer, did you read the Forging Hammer guide that's within the download?
YW, and no I did not I checked like three times today and I am now seeing it after you mentioned it. I'm blind and thanks. lol
Found an issue within Tal Rasha's Tomb, when you're about the enter the boss room and you need to put Tal Rasha's Scepter inside of the "Orifice". If you hold Ctrl and left click the Scepter when you're in the little trading screen it just vanishes from your inventory and just disappears completely. Not sure if this is fixable, just thought I should let you know. Strange it magically appeared inside my Stash after I quit the game. I guess the Orifice inside of Tal Rasha's Tomb is connected with the Stash. That's neat to know.
damn that's interesting ty for sharing :D
This comment is currently awaiting admin approval, join now to view.