Here we go again with another medium sized patch :D Click "read more" or check out the patch notes file in the download for the full change log!
Version 1.5.2 Patch Notes:
->Due to a mistake gambling was pretty bugged but it should work fine now.
->Reduced gambling chance for uniques and sets to 1% each. (chance for a rare stays at 25%)
->Chances to gamble higher tier Items are also a lot higher than in vanilla!
->Added a few Uniques and Unique item art.
->Increased Bladeshield base duration
->Reduced awakening skill mana costs to 100
->Reworked Deathknight's visuals, buffed it's damage, gave him splash attacks, a chance to cast the special skill "Frozen Tomb" and a chance to cast Shiver Armor
->Increased Telekinesis dmg
->Slightly decreased the chances for some high runes (especially Zod)
->Slightly decreased Nazarick high rune droprates
->'Moonlight Stone' can now only be found in endgame dungeons (also it is now capped to 6 moonlight stone enchantments per item)
->Druid can no longer summon all 3 spirits at once -> back to 1 spirit at a time like in Vanilla
->(An unnecessary power-up that takes away from the decision making of extra dmg or health)
->Removed the physical pierce stat from items as it is nonfunctional at the moment
->Rare rings as well as the soj and bk rings can no longer spawn with 2 to all skills
->Rare Magical sword can no longer gain +5 to all skills
->Items that are supposed to either only drop in certain areas or only be available through crafting are no longer available through gambling.
->The Runeword "Deny" can now only be made in Polearms, Spears, Bows and Crossbows.
->(It's just too strong otherwise)
->Nerfed the Runeword "Daylight" all proc chances from 12% to 10%, chance to proc lower resist from 5% to 3%, removed elemental pierce and gave it 15-20 to all resistances.
->Changed the Runeword "Broken Promise" by lowering it's additional level req from 15 to 12 and lowering the chance to cast poison nova and war cry on hit to 5%(from 8% and 10% respectively)
->Nerfed the Runeword "Starlight" all proc chances down to 10%, fcr down to 15-25% and changed it's Magic skills from 3-5 to 2-4
->Removed all socket cube recipes for non-normal item and added this:
->Any non socket Weapon or Armor + Ber Rune + Uber Diam with 1-3 sockets
->(Gaining 6 sockets on specific Uniques, Crafts and Set Items was just too powerful - You can still roll up to 6 sockets on normal and superior items with 'Item+Lum Rune' though)
->Removed the reroll unique recipes because of various bugs
->Fixed a problem that prevented Champion and Unique monsters to drop items in the God Dungeon and Nazarick.