The Combat Revolution mod made compatible with Opposing Fronts. This mod makes many changes to the realism of the game. It is quoted by the author as being a "non-real realism" mod.
Readme File:
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CHANGES:
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ALLIES:
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AXIS:
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- Nebel Range Increased
- Stuka range increased
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PANZER ELITE:
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- Donkey range increased
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GENERAL CHANGES:
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- Popcap increased to 300 (was 125)
- Garrison Camoflauge Enabled
- More Quick Start Rescources
- Rifle Range Increased
- All Weapons Decreased in Efficency Against Cover (Heavy, Light, Garrison)
- Squad Sizes Increased
- Infantry AT Weapon Range Increased
- LOS Increased for Vehicles and Infantry
- Infantry Delete when Dead removed
- Vehicle wrecks stay for longer providing more cover
- More Casuiltys on the field
- HMG Ranges Increased
- Mortor Ranges Increased
- Rifle Damage Tweaked
- Rifle Reload Frequency Tweaked
- SMG Range Increased
- SMG Damage Tweaked
- SMG Accuracy Increased
- Grenade Range increased
- Grenades cheaper
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AI CHANGES:
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Added Opposing Fronts Advanced AI Mod
AI Made Harder (doubled in most cases)
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NOTES:
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KNOWN ISSUES:
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- Wehr AI loves to spam bikes regardless of what coding contradicts it.
- Small bits a pieces here and there.
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FIX
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Any Issues relating to this mod, you can obtain help from
PSC - Pilla Soft Coding
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CREDITS:
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Warnstaff for his Advanced AI Mod 1.2 for Opposing Fronts
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TO COME:
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Custom Load Screen
Further Weapon Damage tweaks
Further Weapon Range tweaks
Squad Tweaks
New Squads
Tank Gun Damage
Tank Gun Range