A major update to many parts of the game and overall including a new menu and more animations and "juice".
After the swath of bug fixes in the prior versions, I was able to invest my effort into improving the game and bringing it more in line with functionality I want in the final version of the game.
As always, the Mac/Linux versions are available on itch.io: Tallbeard.itch.io
WARNING: Updating versions will reset progress.
Added secret "platinum" medals to some levels for additional time challenges.
Reduced jump cooldown time from 0.1s to 0.075s.
Removed horizontal velocity canceling when hitting an enemy from the side.
Added an input controller to clean up weird extra inputs (like jumping with left alt?)
Time/rotation level UI now displays the medal you've earned for it.
Level name display only happens once per level, not when you die or restart the level.
Half second pause on level load for character spawn animation.
Fixed bug where player can jump off inside of block by hitting it from the inside on the "bottom" (it was weird)
Fixed wall slide particles from getting "stuck"
Player is now jiggly
Fixed wall jump mechanics so they are more reliable.
Player now does not get wall jump lenience off black blocks.
If gold time is achieved in a level, the UI will display your personal best (PB) time
Fixed background color so it matches perfectly with the camera.
Updated goal animation!
Menu broken into a submenu for features other than volume.
Menu now has a fullscreen/windowed toggle. Still a work in progress, but it works!
Menu now has a language option to cater to those who spell "color" weird. :)
Toggling colorblind mode changes parts of the menu screen.
Reset stats was moved into the submenu.
Pressing up on level select now allows you to loop the same level over and over.
Fixed main menu bug where holding left/right on level select and moving down to volume made volume move very fast :o
Removed Greenlight logo from the main menu (yay!)
Fixed menu bug where you could enter level and reset stats at the same time. Found by Twitch user TheMilkGirl47
Pressing up on level 00 now engaged speedrun mode.
Speedrun mode changes UI timer and now tracks your progress throughout the entire game.
Splits are calculated off your best overall speedrun time, these splits are not related to non-speedrun level completions.
Collectibles won't spawn in speedrun mode.