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Update 1.6.7 version August 27, 2018. ATTENTION, YOU NEED UTORRENT TO BE ABLE TO DOWNLOAD THE FILE!
Update 1.6.7 version August 27, 2018:
Major innovations are the new mission of the main fashion campaign (with the transfer of troops), the third multiplayer nation (NATO), many new models of equipment.
Added:
- The new, 13th mission of the main company "Behind the Last Sea", code-named "Szolnok"; - A new faction in multiplayer - NATO. A first line of NATO troops has been added, including: general troops, an air brigade (helicopters to be added), an artillery brigade (to be added long-range anti-aircraft defense), the Bundeswehr, a mixed brigade (in the future it will fall into the national brigades of France and Great Britain); - BMP Warrior (2 var.); - Multi-purpose exporter Eurofighter Typhoon (5 hangers); - UAV Aladin;- VBCI (2 var) and VBCI 2; - ATGM MMP; - Truck Renault GBC-180; - 120mm mortar MO-120-RT-61; - AMX-10RC tank destroyer (2 var); - "Diagnostics" button. When you click on the vehicle, a list of damaged components appears; - Grenade launcher Carl Gustav M3; - Desert textures for M163 and TpZ1A6; - A number of new teksmodov objects entourage; - Hand grenade DM51 and OF37; - The video in the main menu is replaced with the version for widescreen monitors; - Milan-ER missile, with increased range (up to 3km / 120m) and armor-piercing (1000mm); - A variant of a missile with a thermobaric warhead (mass and power are similar to ODAB-500); - Apilas grenade launcher for the French Armed Forces;
- On multiplayer maps, the maximum flight altitude of aviation has been increased to about 75 - 80 m (unfortunately, the height of the camera has remained the same). The accuracy of the bombing has been recalculated;
- All rockets have an individual flight speed;
- Some missiles have separate tracer effects;
- Small UAVs in multiplayer are limited in range: Aileron-3CB can be removed from the control station beyond 330m, Raven - more than 190, Aladin - 220. The control station Aileron is taken to a separate machine gun, Raven is a small console, Aladin needs both a console and backpack antenna in one person. If this distance is exceeded, the player loses control, and the UAV automatically returns to the nearest operating control station. Once again, entering the radio coverage zone (minus 10m), the UAV falls under the control of the player;
- Small UAVs in multiplayer when you click the "special action" initiate a program to return to the base. The UAV does not get out of the control of the player, but gets a command to move to the nearest control station at a sufficiently high altitude, and being 70 m from it (at an inclined distance) - make a landing. The program can be interrupted by pressing the "special action" button again. At the programmed flight altitude, landing should occur approximately 20-40 meters behind the station, so as not to endanger the operator if it is close to the front;
- Sounds of the Leopard-1 engine, M60, Vizel caterpillar
Changes:
- The efficiency indicator is removed (because it does not function), but a tooltip is available;
- The indicator of infantry and equipment kills is removed, since it allows you to receive information that should not be available. And it hinders the damage scheme;
- Ammunition for RPGs and other manual launchers (MANPADS, Eryx, Javelin ATGMs), as well as disposable grenade launchers when the PKM is clicked, are distributed evenly among the squad members (like ammunition to small arms), but not to the soldier who examines the inventory;
- The ATGM visibility at launch is decreased;
- The missile can be detected only by radar or specialized optical means, conventional optical sights missile can not see;
- Added 3 repair kits in the "Stiletto";
- The volley of Grad in connection with the introduction of new highly effective anti-tank munitions reduced from 20 to 10 missiles (i.e., now the unit gives 4 volleys of 10 missiles instead of 2 to 20);
- Phosphoric projectiles Challenger 2: the mechanics of work have been changed for a better match;
- For guns of the family 2A42 and L31 (Challenger), slightly lower gravity is set to prevent shooting a canopy over obstacles to invisible targets;
- Javelin launches the rocket immediately at an angle of 15 degrees to the horizon;
- The range of firing airplane air guns from 100 to 130 (30mm) - 120 (25-20mm) im.m has been increased. due to difficulties in attacking ground targets and insufficient time for lapel - when attacking air;
- In accordance with the personal experience of those who fired from BTR-70-80, the accuracy of the KPVT is set equal to the PKT (for details, see the set);
- BTR-RD with the Competition was replaced with a variant with Cornet, added accordingly. ammunition in reinforcements ("For us, Moscow - the collection").
Fixed:
- Showing funnels in the explosion of Scud and Iskander;
- Despite the absence of mechanical controls, the failure of the electronics does not lead to the fall of the Su-34, since the electronics in the tail boom are not supposed to be related to the control system due to a vulnerable location;
- Corrected corners of vertical guidance T-72;
-The KPVT specified the speed of the bullet and the rate of fire;
- Tankmen have changed the skill of owning a machine gun from basic to advanced;
- Animation of disembarkation from the cannon Boxer;
- Resistance of aviation components to shock waves of air defense missiles has been reduced;
- Increased the resistance of the weapons and tanks to lumbago, respectively. with literary data (b / c to 15mm, tanks to 21mm);
-In the mission "Stiletto" removed from the gates of Hungarians, all the breeds are brought to the default state;
- Sockets do not capture points and can not be selected;
- Fixed Trophy triggering on FBS and CS;
- Restoration of immobilization MLRS during the volley (apparently, it was broken DMS in CtA, but not in MOWAS 2);
- Missiles with ARRLSN and IKGSN no longer confuse false targets with simultaneous launch;
- The increase in the spread of 7.62 (not antiaircraft guns) and KPVT bursts when shooting bursts of fire is strongly reduced, since their return is too weak to rock the car, and the barrel is rigidly fixed in the gun mask (or in the farm for the KVVT). At 12.7mm the machine is still light, and the increase in recoil when shooting bursts is still noticeable;
- The accuracy of the MLRS is stated;
- Eliminated false triggering of scripts when firing medium and heavy landmines;
- Minor edits in the "Base";
- The requirements for weapon possession for the F-35 cannon have been fixed, the pilot no longer kills himself under certain target positions;
- Lack of many internal components of Puma and Boxer;
- The angle of declination of the Buka radar is changed from 0 to -10;
- Fixed problems with the display of breakages of caterpillars Puma;
- After recharging the Su-50 URVV, the first 2 RVV-AE missiles no longer disappear;
- Removed ricochet of high-explosive and precision shells;
- The working capacity of knives during throwing has been restored;
- Range of ATGM Cornet;
-Two tower rotation 2ะก9 Nona is limited to + -30 on shooting restrictions (if necessary, turning to a larger angle the ACS will turn the whole body);
- The helmet does not save even weak shock waves in 50% of cases, so the creeping of the minefield from the weak mines of automatic mining systems (POM-3, for example) is still dangerous. The probability to survive the mine is higher, since the shock wave comes on the helmet and bulletproof vest, and not on unprotected legs, but the probability of undermining is higher (you can not overstep the mine, swept the area multiple higher);
- Reduced the high-explosive effect of 30mm US and NATO OFS - found the value of the mass of explosives;
- Stiletto: fixed bug with non-transition of infantry outside vehicles. If you started this mission not on version 1.6.7, then for the correct transfer of troops it is necessary to place all infantry in vehicles - armored personnel carriers, trucks, machine guns;
- Stiletto: fixed bug with non-transition of empty vehicles uninvited to the mission;
- Base: the number of grenades for AGS, sold for the same amount, tripled (from 30 to 90);
- Fixed possible crash if MQ9 fires a missile, and then immediately destroyed;
- Light armored cars (Hamvi, Oshkoshi, Dingo, AMPV) have the required level of visibility;
- The work of the rockets TOW-2H, 9M113M1, 9M111M, Metis-M (not M1) was restored;
- PRP are imposed on the Tunguska;
- Haystacks can no longer stand the direct hit of a halftone bomb;
- The chance of misfiring is reduced threefold for low and medium reliability, 1.5 times for high. Now it is 1.5% on dusty ground for M4-M16, 0.3% for G36 and the like, 0.1% for the AK family;
- T-80BV can be towed and towed;
- The shape of the Tornado GR4 keel tank has been adjusted;
- Minor refinement of Boomerang's armor;
- With a direct hit of a heavy bomb (152mm and above) or a close break similar to a direct hit, there is a significant chance of breakage of the hull or tower, the death of crew members and landing forces, regardless of the specific place of attack. In the case of particularly powerful explosions - guaranteed destruction;
- Stiletto: when deploying the second BTG, a task for capturing the city now appears;
- Stiletto: No longer can artillery fire a distant point, if you first fire near your troops, and then try to fire at a distant point before all the snipes fall from the evoked volley. Now the button for calling the artillery fire disappears for the entire duration of the volley;
- Base: fixed bug with free purchase of improvements;
- Base: niche Armata, T-90SM or the Bulk is no longer considered an easel tool;
- Base: when buying smoke grenades, munitions KAZ Arena and Afghanistan are also given;
- Base: fixed a bug with the impossibility of selling machine guns, transported inside trucks;
- Animation of rocking helicopters during hovering and in flight is restored;
- Corrected the missing body armor of the Iraqi army;
- Radars Buka and Patriot can not shoot down the UAV;
- UAVs can withstand several bullets of small arms (if critical components are not damaged), but immediately fall from any other hit (small cannon or close missile);
- All missiles have an accurate diameter and will not explode if they fly close to the obstacle (except the standard operation of the non-contact fuze), but beyond the radius of the hull. The wingspan is not taken into account to simplify flight processing;
- Vehicles are limited in movement with damaged wheels in the same way as BTRs (you can continue driving if one of 4, 2 of 6 or 3 of 8 wheels breaks). Wheel technology with a number of wheels from 6 can move with the loss of the wheels (you can continue to drive if you lose 1 of 6 or 2 of 8 wheels), but at low speed;
- Strongly increased the visibility of fighter-invisible and UAV in the RL spectrum. Strictly speaking, the logarithmic scale of distances in general does not allow to realize their advantage in invisibility due to too little difference in detection distances at distances of about 300 and. m. Also significantly increased the visibility of the UAV. In Syria, the shell destroyed (mean earlier) the average HERON UAVs (ESR of a larger RQ-4 of the order of 0.7 m2) from inclined distances of 16.5, 11.5, 15.1 km with the maximum target detection range of the "fighter" type at 30 km. In the game realities of the logarithmic scale, even a threefold difference in the detection range at ranges greater than 200 and. m. turns into 15-25% in absolute values, so the detection ranges are exposed taking into account the possibility of performing their functions;
- ADATS can fire at the UAV, since it is equipped with a full-fledged detection radar, and can be carried out both through the IR channel (ineffective against the UAV) and through the television sight or the light multiplier;
- Fixed bump Msty;
- ATACMS can move when reloading;
- More dense smoke of smoke grenades;
- Operators of armament of two-seater aircraft can no longer be dropped without a parachute;
- Brimstone no longer has the striking effect of Hellfire;
- SMART 155 fixed armor;
- US-NATO ACS can again fire high-precision Excalibur missiles at maximum range;
- SPTRK The contest can not release all 5 missiles one after another, the recharge time is set to 7 seconds;
- Fixed crashes ex_delay when loading the save made immediately after the launch of the ATGM;
- Removed an extra tankman in the mission "Aerodrome";
- Fixed inventory of equipment in the missions "Breakthrough" and "Payback";
- Partially corrected inventory of Chechens in the "Welcome to Hell";
- Angles of elevation and rotation of ATGM. Competition on BMP-2.
Remarks:
- The automatic distribution of the RPG causes a crash, so this is absent;
- Eurofighter is equipped with two tow traps simulating the carrier. They are automatically released when the STR is triggered, but they do not guarantee that the missile will capture the trap, not the airplane. Recommended deviation perpendicular to the direction of attack of the rocket. Damaged explosions traps can be repaired on the ground. When a rocket misses a trap, it is pulled back and not consumed;
- Limitation of the minimum range of fire works only in direct control. AI ignores it, so the implementation is meaningless.
jugernaut body it not working
Awesome mod! Do you have a plan to release a version for Call To Arms?
Not now, but there is a version for CtA. Version 1.6.5 is an old version. If you want, just tell me by private message. But I warn you, this version has many flaws and only works if you have the version of the game Call to Arms (0.965.0).
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do you have a skirmish mode for this?
The editor mode (GEM Editor or mowas_2_ed)
There is no skirmish, but you can use the editor to replace the skirmish for now.
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