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Hotfix update: Could not create new savegames under specific circumstances.
In-combat saves may not work properly. Games with Cyclone Missile Launcher in particular. Finish your missions before updating. Saves in loadout screen are fine.
cool. Also I may have an idea. Maybe have 1 unique weapon for each one. Such as 1 unique thunder hammer and shield, and power sword and shield and stuff, if it dosent take too long.
It is not only the time required to add a weapon to the game. One needs to have an idea for a weapon that fits the chapter, does not break overall game balance, is not overpowered by itself but good enough to get used at all. Ranged weapons allow for a good number of changes. For melee weapons, there is a very limited number of game stats one can change while "overpowered" and "useless" are very close together.
Having said that, 11 of 22 chapters (not counting Deathwatch for obvious reasons) already have unique weapons: SW Bloodhowl, Deathwing HQ and Legion of the Damned have their own sets of ranged weapons. Then there are Power Sword and Combi-Melta for Blood Angels Captain, combi-flamer with round pattern for Salamanders, Omega Skulls with combi-flamer and -melta, Plasma Cannon Ryza and penetration missiles for Iron Hands, Assault Cannon variants with unique default firing mode for Angels Vermillion, Swiftstrike and Murder for Raven Guard (plus unique servo skull and auspex), Storm Bolter for The Fallen and Power Sword and Storm Shield for Storm Wardens.
On top of that, Imperial Fists receive a new ranged weapon variant in the next update while the next chapter has new cyclone missile types.
Not only weapons make chapters unique. There are other aspects, some of which are more important than weapons.
just curious is there a time frame for the next update, assuming there is one planned?
Another update is in the pipeline. I hope to release it this year. If all goes according to plan.
cool. Also I may have an idea. Maybe have 1 unique weapon for each one. Such as 1 unique thunder hammer and shield, and power sword and shield and stuff, if it dosent take too long.
Thank you for the input.
It is not only the time required to add a weapon to the game. One needs to have an idea for a weapon that fits the chapter, does not break overall game balance, is not overpowered by itself but good enough to get used at all. Ranged weapons allow for a good number of changes. For melee weapons, there is a very limited number of game stats one can change while "overpowered" and "useless" are very close together.
Having said that, 11 of 22 chapters (not counting Deathwatch for obvious reasons) already have unique weapons: SW Bloodhowl, Deathwing HQ and Legion of the Damned have their own sets of ranged weapons. Then there are Power Sword and Combi-Melta for Blood Angels Captain, combi-flamer with round pattern for Salamanders, Omega Skulls with combi-flamer and -melta, Plasma Cannon Ryza and penetration missiles for Iron Hands, Assault Cannon variants with unique default firing mode for Angels Vermillion, Swiftstrike and Murder for Raven Guard (plus unique servo skull and auspex), Storm Bolter for The Fallen and Power Sword and Storm Shield for Storm Wardens.
On top of that, Imperial Fists receive a new ranged weapon variant in the next update while the next chapter has new cyclone missile types.
Not only weapons make chapters unique. There are other aspects, some of which are more important than weapons.