This mod from Dafama2k7 makes various changes to weapon, the player, sounds, monsters and more. See File/Full Details for more info.
- Cold_Breath v0.7.1 - firstname.lastname@example.org
Name : Port66
Title : Cold Breath
Install : Extract into the doom3 folder and run the bat
Updated : Dafama - email@example.com
Any bugs or dodgy changes email me with the above address, cheers
NOTE !!!...: Remove OLD versions of this mod first to installing this NEW FULL version.
New in v0.7.1 :
Fixed muzzleflash bug i was added in the weapons.prt.
Fixed flashoff bug also, so the lights that would cast shadows will do it now.
Updated autoexec.cfg, more gamma.
Removed mainmenu text showing old Cold Breath v0.6, now it only shows Cold Breat mod.
Increassed a little the shotgun damage, from 18 to 24.
Increassed the ridiculous melee distance for the flashlight from 28 to 64.
Decreassed the exagerated health for ZSecs from 4xx to 1xx.
New in v0.7 :
Added paths for official MP maps, so the npc can use them.
Enhanced Plasma, BFG, Grenade and RocketLauncher weapons.
Added Predator ChainGun weapon.
Fixed unrealistic Shotgun weapon, so now reloads shells one by one.
Made the console transparent for a good looking touch.
Attached a light to the LostSouls and Cacodemons, like the one that have the ROE
Forgotten flying demons.
Updated materials; Better muzzleflash on the weapons, all flashlights casts shadows.
Updated FX; Enhanced muzzleflashes, better spawn teleports used by most demons.
Fixed old bug with monsters sounds.
Better texture models for many weapons.
Enhanced skins for some zombies.
Better sounds for official level Hell map.
Enhanced a little the A.I. for all kind of Demons and ZSecs.
Increassed fire rate a little on shotgun.
Increassed damage a little on MG, SG, CG, PG and BFG.
Removed gib on Pistol and MachineGun.
Pinky demon cannot be damaged on the metallic legs.
Activated Impact Damage Effect on all Demons that uses any kind of projectile.
Increassed the Explode Light Fade Time for all explosive projectiles, on both demon
attacks and player weapons.
Exchanged Model Detonate between HandGrenade and RocketLauncher.
Added new red plasmatrail to the Mancubus demon.
New in v0.6 :
Put back in pistol and machine gun decals.
Most of everything but the sound, has add a clean up, so its a more pro mod.
Fixed new teleports - stopped working in v0.5.
Small mod that contains the following. :
Walk a little slower
Run is a little slower
crawl bob is little greater
Changes a few sounds for :
*Imp`s //new idle sound
*Pinkies //roar made louder
*Player Death //made deeper, using the original samples
*Medium-Large Pain //made deeper, using the original samples
*Machine gun sounds added a small bit of reverb //0.6 lowered volume
*Lowered the volume of pistol reload
Did some eq`in to :
01)Flashlight now lights up most of a room
02)Flashlight now up on screen to mirror the model in a mirror
03)New clipsize for MachineGun & Chain Gun
04)New weapon damage Scales for all weapons
05)Muzzle Flashes for all weapons
06)New Muzzle smoke for all weapons
07)Plasma/BFG projectile now lights area`s up that are close too
08)Plasma/BFG explosion blasts now give light //0.6 BFG now lighter shade of green
09)Chaingun now has Tracers
10)New rocket blast, trail, and lights surrounding area
11)New Chaingun wall decals
12)New Shotgun wall decals
13)Grenade now give red smoke and has a new explosion
14)New BFG explosion
15)New blast push for all weapons
16)Hand granade is more realistic //hold mouse = power of throw, more judgeable
Added a bit of reverb to MachineGun fire sound
01)New health for all monster making the game more of a game
02)New ai attack times for :
03)New mass and death burnout times for all monster
01)New particle for most steam, fog, fire, monster death
03)Movable objects should be more relistic