This file contains files to replace those in the included folders of Alien Armageddon. NOTE THAT YOU MUST DOWNLOAD THE MAIN FILE OF 4.54 OR LATER FIRST IN ORDER FOR THS PATCH TO WORK
NOTE THAT YOU MUST DOWNLOAD THE MAIN FILE OF 4.54 OR LATER FIRST IN ORDER FOR THS PATCH TO WORK
You do not need this unless the game has been updated since you did the full download. This file contains files to replace those in the scripts folder and other folders. Copy the files into folders of same names, overwriting files when applicable.
IMPORTANT: Replacing your script code with the code in this patch and then loading a saved game from before the patch was applied WILL cause strange behavior in actors in the saved game, until you exit the map. Do not report that as a bug -- it is not a bug; you just need to exit the map, or don't load a saved game made before the patch.
LAST UPDATE: 4:40 PM PST, June 24 2022
Changes since 4.54
- Addressed reported bug where beating Attrition campaign after unlocking Wes would cause Wes to be locked again. Hopefully this fixes it...
- Added Perfect Deflect feature to swords. Now if you tap interact while a shot is coming in and deflect it, the reflected shot has perfect aim and does increased damage if it hits target. Without a perfect deflection, reflected shots will be less accurate and do normal damage (previously they were always accurate regardless). Perfect Deflect only works on projectiles that you can see moving, it does not work on hitscan because those are not actual projectiles in Build engine.
- Added I-Frames+ upgrade to Perks menu. This replaces the radar upgrade which is no longer an upgrade and now comes standard. With each purchase of I-Frames, you get .2 seconds of invulnerability after being hit by a weapon before you can take damage again. Each purchase costs more than previous purchase.
- Arrows *should* now cause enemies to wake up right before impact which should fix the bug where arrow would fail to stay stuck in enemy and cause other effects (e.g. life leach) if the enemy was asleep.
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Melee attacks share experience category now (kicks, swords and chainsaw), making them more viable in late game since they will level up more
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Fixed bug where broken eggs could not drop rescue spray
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terminator explosion radius slightly reduced
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Battlelord grenades are more visible
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Cosmotaur charge attack has a slight delay with a pre-attack animation
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Buffed Bombshell turret damage resistance based on weapon level slightly (now reduces damage by 10% even when not leveled)
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Buffed Bombshell turret rocket base damage from 60 to 70
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Fixed bug where in some circumstances enemies could drop to negative health and then become invincible
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Reduced price of Arrow type upgrades
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Arrows can now be picked up by all characters
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Buying any arrow type upgrade also spawns a bow
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Octabrains and megabrains float up more slowly and float down more quickly
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Fixed bug in “cautious” enemy AI variant which could cause them to walk back and forth rapidly over the same spot
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Changed pigcop tank so that the upper turrets can still hit targets with bullets when the lower part of the tank is behind cover
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Fixed bug where partner AI would sometimes not spawn in Attrition campaign
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Weapons now display on hud when player is being grabbed by enemies; some players did not know they could still shoot in that situation
Can this mod be ported to the raze source port by any chance?
Raze doesn't support the scripting language I use to code everything, so no. My understanding is that Raze only works with the original version of CON script that shipped with Duke in '96
the link is broken and just takes me to dukeworld's home page
I fixed the link in the description.
So, I need to install or overwrite my current Eduke folder with the new one?
Are you referring to this patch specifically? You just need to put files in folders of the same names, overwriting where applicable.
Love this mod! Best duke content/remake ever released. Revived this game in the most awesome way. I recently finished a Duke map that plays perfect with this. It's action based and rather challenging. I think it would fit well in War of Attrition. (I recognize most of those user maps) Try it out: Moddb.com
For this mod works i only need to put the mod paste in my Duke Nukem 3D paste, and after i used eduke32 of the mod paste. But because i have an old notebook, i changed opengl to software, and works flawless. But yes, some glitches in menu image and movies don't work. But i watched movies in opengl mode and to play i changed to software mode. This mod is really really good, congratulations DeeperThought. I played Attrition before and is really good too!
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Have you considered possibly naming your patches in a more sensible manner? Like calling the (most recent patch as of this comment) AAPATCH.v4.51 would make MUCH more sense than AAPATCH.8 since the patch updates the game from v4.50 to v4.51. Also AAPATCH.8 is the same exact name used as a patch you uploaded for an older version from about 9 months ago.
Edit: I guess you don't really read the comments? AAPATCH.12 is yet another rehashed patch name (a previous patch release in August 2021 was also named AAPATCH.12) and it still makes no sense.
I'm not actually changing the name of the file at all, that is done automatically by Mod DB. Nevertheless I'll see what I can do.
Halleluiah! Sensible patch names! Thank you.
Hi, I have a serious issue that I never got before and I need some help. I installed the latest version (4.52) and then the patch to 4.53. Then, like always, I put the eduke32.exe from the same version you used but on its 32 bits version (because my system it´s a 32bits one). After the eduke32 menu showed up I clicked on start and after a while I got an "out of memory in ???:0" error!! What can I do? I can´t even initialize the game now and it worked nice till the last installed version I had, I think it was 4.3...
Same problem here.