This is the first and probably the only public release of Call of Duty - Axis Player Mode [2018 Edition].
Welcome to Call of Duty - Axis Player Mode [2018 Edition] (Version 1.0)!
Made by MrYossarian
Tested on Greenhorn and Veteran by MrYossarian
This mod is pretty simple, it converts all allied troops into german troops and german
troops into allied troops. In a alternative universe, the germans decided to fight
back after they have lost WWII, they will fight their way in order to take back Berlin
from the allies. However, americans, british and russians will not let them take back
their power that easily, they will fight with all their might to prevent them from
doing so. You are part of a german platoon. Will you be able to finally win a war?
- The player is given axis weapons on every levels
- On American missions -> Fallschirmjager vs. Americans
- On British missions -> Waffen SS vs. British
- On Russian missions -> Wehrmacht vs. Russians
- Some textures have been changed to match the teams
- Vehicles have been edited to match the teams
- Axis troops are given German names and new ranks
- The dialogues in the game are now in german
- German dialogues has been reduced as possible so you won't hear the allied troops
Extract the files that are in the "data" folder into
Retail: "C:\Program Files (x86)\Call of Duty\main"
Steam: "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty\main"
IF YOU ENCOUTER PROBLEMS WHILE PLAYING THIS MOD, PLEASE READ THE Q&A SECTION BELOW.
Q: Why is the M1 Garand replaced with a MP44 instead of logically a Kar98k?
A: For some reason, allied weapons are programmed to be much more dangerous than german
weapons, the most visible effect I've noticed while testing is the high accuracy of the
allied weapons compared to the german weapons. This is why I've decided to give out the
stronger german weapons are common so that you and your team even stand a chance
against the enemy.
Q: Why is the Bren not present in this mod?
A: This is for the same reason as above, to make the game more easier. So the enemies
that originally had a MP44 have a Lee Enfield instead. (British levels only)
Q: Why did you only just changed the textures of the tanks instead of changing the
A: Believe me, I did try to change the models of the tanks, but they're not compatible
with eachother. For instance, the tank that some allies goes on the tank to destroy it
(Dawnville and Credits) will not work because the T34 doesn't have "tag_hatch". And
also, despite how hard I tried, the enemies tank would not use their machinegun turret.
So in the end, I've just modified the textures.
Q: I keep getting a "dobj "xmodel/character_german_wehrmacht&" has more than 127 bones"
error in Stalingrad and Berlin, what should I do?
A: This is unfortunately a bug that I didn't manage to fix. I did encounter this error in
testing though and the only workaround I've found is to reload a save point until the
error doesn't occur. If someone knows how to fix this error, please let me know.
Q: A Kar98k can be seen near the American in the bunker that was sitting on a wooden
crate that was killed before he could grab his gun.
A: I never managed to find the weapon in the game's files unfortunately, I did try
Q: Some sounds are not playing while I could hear them in Vanilla Call of Duty.
A: Despite how hard I tried, I couldn't fix certains sounds in order to be played
in the game.
That is all, please enjoy this mod! :)
Activision and Infinity Ward -> Call of Duty
Effective Media GmbH -> German Localization of Call of Duty
Broadus -> Inspiration and for the original Call of Duty Axis Player Mod
Various artists -> WW2 Propaganda Posters & Pictures (Let me know if you want to be
WinRAR -> For managing the Call of Duty's package files
Paint.NET -> For modifying textures and skins
HxD -> For modifying BSP maps
Notepad -> For modifying scripts files
Visual Studio 2008 -> For allowing me to create a program to search all the actors
in a BSP map, which saved me time. (If you'd like to have that specific program,
let me know)