This package will update all versions of CoC between 1.4.00 and 1.4.15. Please read the description:
MAY REQUIRE A NEW GAME
Beware that updating can ruin your game if you are using addons that alter the changed files in the patch.
- Extract into your S.T.A.L.K.E.R.- Call of Chernobyl directory and overwrite. Make sure relative paths are the same (ie. database should be extracted over S.T.A.L.K.E.R.- Call of Chernobyl\database)
This cumulative patch for 1.4 does not contain optimized textures and *.thm fixes that are included in the full 1.4.12 repack. If you would like to reduce VRAM usage (reduces out of memory crashes), download the 1.4.12 repack (3GB) before applying this patch. If installing the full repack, make sure to delete the S.T.A.L.K.E.R.- Call of Chernobyl\database directory before overwriting the 1.4.12 repack on top of existing CoC installs.
Addon Compatibility With Patches:
- If you see anything in your STALKER-CoC\gamedata directory that is in the file changes, then it's like you don't have the patched version of that file. If you see that you are using modified gamedata that was changed, then avoid the patch and wait for all your addons to be updated.
- Due to the nature of mods, it's impossible to keep compatibility with every patch. The gamedata directory overwrites files stored in the .db files, even the patches. This loading order is dictated by the order in fsgame.ltx. This means it's possible addons will not break when you install patches but your game will be using old files. It's up to the addon creator to unpack the patches and release a compatible addon for the current CoC version.
- AO3, OWR3, STCOP will most likely always be compatible and are currently the only TeamEPIC supported addons for Call of Chernobyl. Purely comestic mods (textures/meshes) should always be compatible as well.
Technical Information about Patches:
- Versioning is done like Major.Minor.Patch.
- a new shortcut command line option has been added, pass -no_bump_mode1 to skip the loading of _bump#.dds textures for reduced VRAM usage at the cost of reduced bump map detail. Generally this is for people who have crap PCs.