This package will update all versions of CoC between 1.4.00 and 1.4.13. Please read the description:
MAY REQUIRE A NEW GAME
Beware that updating can ruin your game if you are using addons that alter the changed files in the patch.
Installation:
- Extract into your S.T.A.L.K.E.R.- Call of Chernobyl directory and overwrite. Make sure relative paths are the same (ie. database should be extracted over S.T.A.L.K.E.R.- Call of Chernobyl\database)
This cumulative patch for 1.4 does not contain optimized textures and *.thm fixes that are included in the full 1.4.12 repack. If you would like to reduce VRAM usage (reduces out of memory crashes), download the 1.4.12 repack (3GB) before applying this patch. If installing the full repack, make sure to delete the S.T.A.L.K.E.R.- Call of Chernobyl\database directory before overwriting the 1.4.12 repack on top of existing CoC installs.
Addon Compatibility With Patches:
- If you see anything in your STALKER-CoC\gamedata directory that is in the file changes, then it's like you don't have the patched version of that file. If you see that you are using modified gamedata that was changed, then avoid the patch and wait for all your addons to be updated.
- Due to the nature of mods, it's impossible to keep compatibility with every patch. The gamedata directory overwrites files stored in the .db files, even the patches. This loading order is dictated by the order in fsgame.ltx. This means it's possible addons will not break when you install patches but your game will be using old files. It's up to the addon creator to unpack the patches and release a compatible addon for the current CoC version.
- AO3, OWR3, STCOP will most likely always be compatible and are currently the only TeamEPIC supported addons for Call of Chernobyl. Purely comestic mods (textures/meshes) should always be compatible as well.
Technical Information about Patches:
- Versioning is done like Major.Minor.Patch.
Notes:
- a new shortcut command line option has been added, pass -no_bump_mode1 to skip the loading of _bump#.dds textures for reduced VRAM usage at the cost of reduced bump map detail. Generally this is for people who have crap PCs.
This cumulative patch for 1.4 does not contain optimized textures and *.thm fixes that are included in the full 1.4.12 repack. If you would like to reduce VRAM usage (reduces out of memory crashes), download the 1.4.12 repack (3GB) before applying this patch. If installing the full repack, make sure to delete the S.T.A.L.K.E.R.- Call of Chernobyl\database directory before overwriting the 1.4.12 repack on top of existing CoC installs.
Is This Patch compatible with the addons?
New game required ?
The save state was altered in 1.4.14 to fix a serious bug. Quest timer and logic timers will most likely reset on old saves. People will most likely experience all sorts of oddities on existing saves. Probably best to start a new game, but you don't have to.
Just keep in mind some quests will auto-fail/auto-complete and stuff like that.
Actually, I'm using it on a old save game, and got no issues like that, the game and quests are running pretty smoothly, I just need to save and reload to get wounded to forfeit
Started a game on vanilla 1.4 a while ago and patched lately
to 1.4.14. Nothing really odd happened so far,except the unexpected crash now and then.
CTD in BAR. No error log. please help.
I just walk around. but CTD
How can one team be so EPIC?
For everything ! Requires a New Game? Oh for the love of God will ... give up.
This patch heal wrong binoculars and scopes?
Да, мой милый маленький ребенок карлик, этот патч будет заживать бинокль.
"Lootmoney direct compatibility" does that mean that it does not need to be updated for this patch?
Two scripts that ship with lootmoney need removed from gamedata to be compatible with all future updates. Read lootmoney addon description
So I'm in the lab in Yantar (Forget which one tbh)and I'm trying to do the mission (I do have Story on fyi) and for some reason whenever I try and pull the last lever, it won't let me and I keep dying over and over. I can't tell if this is a bug, or if I'm missing something, but I pulled the other 2 already, and it won't let me do the last one.
Nvm, had to revert to entrance, then the 3rd worked, then the final did. Not sure what that was all about :/
Very nice, thanks for the constant great effort to improve the mod.
It's a labor of love, judging by the look and feel of things.
When starting a game with Military picking (Truck Cementery) I get a crash with "out of memory" error.
Playing with ordinary save old game.
can anyone tell me what this means? and how it happened?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : fatal error
[error]Arguments : Can't find model file 'zat_b40_smart_terrain_zat_b40_merc_04_look.ogf'.
stack trace:
0023:00B7717C xrCore.dll, xrDebug::fatal()
Think i ran into something strange in jupiter: The console was spamming "There is no squad with id[jup_b204b_squad]" and the game was stuttering alot. But saving the game and reloading it will fix it.
Also, I think spartacus and hawaian (when having a Oasis artifact when you talk to him) still have code that references to old dialogue options from CoP.
And the "Rottern Grove" anomaly in Jupiter is making strange sounds.
jup_b204b_squad isn't referenced anywhere in CoC. Maybe search your gamedata with Agent Ransack or Notepad++ for this and see.
Oops, the log actually says "There is no squad with id[jup_b204_squad]"
Also, iv got a problem with the blowouts in CoP maps: The psy-emissions work well and as they should, but when i save the game after the normal emissions and then load that game, it will instantly kill me during the loading screen:
The task that tells you to take cover wont show up during such an emission, but nothing else seems wrong at first. Then, when i save the game after the emission passes, and return to that save, it will show the "Lost to the zone" gameover message immediately during the loading screen.
As for addons, i have a slightly modified game_relations.ltx and trade_barman.ltx file.
Reddit.com
"Easiest fix: taking an Anabiotic. When you hear a warning siren and a voice message, but your PDA does not get the task to take cover, take an Anabiotic. The other fix, save/load during a bugged emission, may correct the missing take cover PDA event, but it did not always give a PDA emission over message (endless emission sometimes, red sky, looked cool).
Making and then loading a named save during the emission fixed this issue for me (generally considered a bad thing to save/load during events). Was getting an repeatable odd emission/psi storm in Jupiter, (or Zaton), 10 minutes after the last good named save. Would not get the pda storm warnings, and the storm seemed odd, although the npc's still went to cover. Loading the last good save, then making a save during the bugged emission, then loading the save, finally restored the proper a pda storm warnings. Everything went fine from there (pack some Anabiotics)."
Il give these tricks a try, thanks man :D
How soon will be next update?
I'm tired starting new game after each update.
I've yet to start a new game.. every single patch has worked a-okay with my savegame since 1.4 came out
My game is installing in russian,.... there's a way to put it in english? (I've downloaded the 1.4.13 version, was in russian, then tried to update it to 1.4.14, still in russian :/ )
Impossible because CoC only comes with English translation (text). Where did you even download the mod?
If you are talking about Voice Over that is intentional.
Sakharov is stuck outside and I can't opne the door to the bunker. I left the level a few times and the problem remains. I have a stuck stash inside the bunker now.
EDIT: after roaming around Sakharov disappeared yet the door is stil stuck locked.
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