The spinoff mod of KW Reloaded, this mod generally does not have any support powers, upgrades, superweapons and epic units. Thus, this mod makes it challenging on what CNC is meant to be played. All changes and credits are in the readme.
I think we aren't need superweapon n support.
A very neat idea. Shame that the original game doesn't have the option to disable certain items such as these in the regular gameplay. I for one am not a lover of the super weapons, but the epic units are quite fun at times (call meold fashioned but taking out an enemy base with a couple of ion canon shots is somewhat boring as the gameplay doesn't last half as long).
Could someone please tell me why this does not seem to work? I'v updated my C&C to 1.09 and I'v followed the instructions but the SW's are still there. I would love if it worked cause then I can have a good old numbers game with out having to worry about taking out a weapon that the AI honestly can cheat with (like knowing exactly where my army is with out seeing it once at all)
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